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Re: Action Index

Posted: 04 Jul 2018, 20:14
by cesareborgia94
Thank you all for explaining :)

Re: Action Index

Posted: 04 Sep 2018, 19:58
by ElephantEthan
Any way to make a building place water?

Code: Select all

"actions":[{"type":"build","id":"$water00","x":1}]
Doesn't build anything.

Re: Action Index

Posted: 04 Sep 2018, 23:41
by FranchuFranchu
ElephantEthan wrote:
04 Sep 2018, 19:58
Any way to make a building place water?

Code: Select all

"actions":[{"type":"build","id":"$water00","x":1}]
Doesn't build anything.
Also related: Any way to remove and place terrain?

Re: Action Index

Posted: 15 Sep 2018, 11:57
by Kulche
Road info in build action seems bit outdated. How can I build roads at specific rotation? Also tunnels, bridges and ramps?

Re: Action Index

Posted: 15 Sep 2018, 16:06
by CommanderABab
Road frames update automatically with map rotation.

Re: Action Index

Posted: 15 Sep 2018, 18:27
by Kulche
I haven't mean rotation of map.

Re: Action Index

Posted: 24 Oct 2019, 02:25
by KINGTUT10101
Is there a way to set the performance of a building with Lua?

Re: Action Index

Posted: 27 Oct 2019, 16:24
by Lobby
Right now there is no easy function for that. However, you could use:

Code: Select all

City.getCity():getTile(x, y).building:setPerformance(performance)
with performance being a float number, 1 for 100%. The performance value will be clipped by the min and max values specified in the draft of the building.

Re: Action Index

Posted: 28 Oct 2019, 22:13
by Imran M
There's 2 toasts.

I like toast, but this is one toast too many.