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Rect condition and action: working with rectangles
Posted: 29 Aug 2018, 23:50
by CommanderABab
π Line action
π Rect condition and action
π Fix palm trees and cacti had auto build set to true
Within a function:
Code: Select all
{"type":"rect","w":10,"h":4,"min":1,"max":9999,"inner":[{...}]}
checks if the inner condition occurs β₯ min times and β€ max times.
similar, it executes the inner actions for each of the specified tiles:
Code: Select all
"actions":[{"type":"rect","w":4,"h":3,"inner":[{...},...]}]
Removing a 4x4 tile area and zoning it dense industrial:
Code: Select all
"actions":
[
{"type":"rect","w":4,"h":4,"inner":
[
{"type":"remove"},
{"type":"build","id":"$zoneindustrial_lvl2"}
]
}
]
Does it work? Does it need more?
Try it and see.
Credits: Lobby
Re: Rect condition and action: working with rectangles
Posted: 30 Aug 2018, 00:11
by FranchuFranchu
That was really necessary for interchange generators
Re: Rect condition and action: working with rectangles
Posted: 30 Aug 2018, 06:17
by ElephantEthan
Thank you posting this here, I found a discussion about actions and conditions in a certain radiuses and I was about to ask for that to be moved here.
Re: Rect condition and action: working with rectangles
Posted: 30 Aug 2018, 06:46
by Mg3094066
Umm... This may be related with reaction...
Can I program a building to react with a disaster?
Idk a sound...?
Re: Rect condition and action: working with rectangles
Posted: 22 Dec 2018, 07:28
by KINGTUT10101
Shouldnt this be in the "fun attribute" section?
Re: Rect condition and action: working with rectangles
Posted: 05 Feb 2019, 19:11
by Lobby
True
Re: Rect condition and action: working with rectangles
Posted: 09 Feb 2019, 15:13
by Imran M
Wait, so it make 4x4 rectangle, inner means the space inside it, actions are what it will do inside it? Is this a correct way of putting it?
Re: Rect condition and action: working with rectangles
Posted: 09 Feb 2019, 16:47
by CommanderABab
Yes.
Re: Rect condition and action: working with rectangles
Posted: 04 Sep 2023, 08:17
by CERRERA
Hello
Reac
Can make Fun conditions can <..> separated fun attribute?
For example
Code:
Select all Β Β Reset
{Hi im fun template
Action
}
{Hi im seperate fun 1 condition if
my result
}
{Hi im seperate fun 2 condition if
my result
}
Or
Code:
Select all Β Β Reset
{Hi im fun template i remove building if
}
{Hi im separate fun 1 if building was remove i build
}
{Hi im separate fun 2 if building was remove i build
}
If any of these 2 are possible how can i do that?