Remember, arrays start with 0.
Subtile Order of Each Road Tile:
..........
..... 2
. 0 3
..... 1
..........
Moving direction is the sum of:
(This is from one of the subtiles above; a vehicle has reached this spot, the sum equals the possible directions it can go from here.)
1
2
4
8
So, "No direction" would be 0. Thus the vehicle would stop and most likely despawn. All directions would be 15 (for intersections).
An example of dirs for a two way road (24 number array):
(Dirs need to be provided for the frame in the comments, the others are determined from these)
Code: Select all
"dirs":[
12,9,3,6 , //0
1, 1, 8,4, //1
1,1, 8, 2, //3
9,9,6,6, //5
1, 3, 12, 6, //7
13,11,14,7 //15
]
(One for each of the first 15 road frames, the others are adapted from these.)
Code: Select all
"dirs":[
0,0,0,0,
1,1,1,1,
2,2,2,2,
1,1,9,1,
4,4,4,4,
9,9,3,3,
3,2,2,2,
3,3,3,3,
8,8,8,8,
3,3,1,1,
6,3,6,3,
3,3,3,3,
9,8,9,8,
9,9,9,9,
6,6,6,6,
11,11,11,11
]