Transport, Airport, and Road plugins
Moderators: Scenario Moderators, Plugin Moderators
Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
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yusuf8a684
#1
Post
by yusuf8a684 » 29 Aug 2018, 12:56
Water canals to provide transportation and park influence for your citizens. It has its own category in the transportation category.
Type: Decoration
Price: 2000
Monthly Price: 15
Pieces: 9 (9 2x2)
INFLUENCES
Park: 20
Passenger Bus: 5,8 and 50
Credits; Pounkiller (ground texture), IAN (Animation Dev Tool)
Update;
-Added manifest file
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Show
Old Description and PluginHello,
I saw
Montemarino's resort decorations and decided to make canals with that idea. There are decorations and has a special category in transport category. Influences are 10 park and 8 passanger bus for each decoration.
There are;
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Screenshot

- Vienna_18-08-29_13.43.33.png (126.49 KiB) Viewed 22754 times
Download Main Plug-in
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Now it has in-game water.
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Credits to pounkiller for decal texture
Screenshot

- Grandapol_19-01-31_11.46.01.png (214.63 KiB) Viewed 18622 times
Download Water Visible Version Plug-in
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Add-on 1 by yusuf8a684
It has;
*Water connection canal (looks a bit weird but ok)
*Canal with grids

- aa.png (52.92 KiB) Viewed 22568 times
Last edited by yusuf8a684 on 23 Jul 2021, 18:20, edited 14 times in total.
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EmilK.
- Townsman
- Posts: 45
- Joined: 10 Aug 2018, 10:48
- Location: Solar system/earth/Europe/Lithuania/Plunge/ no more.
- Plugins: Showcase Store
- Version: Beta
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Platform
#3
Post
by EmilK. » 29 Aug 2018, 15:19

amazing plugin !!!
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cesareborgia94
#4
Post
by cesareborgia94 » 29 Aug 2018, 16:48
Good plugin by yusuf as always

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yusuf8a684
#6
Post
by yusuf8a684 » 29 Aug 2018, 19:20
Thank you guys!
WITHERSCHAEDEL wrote: ↑29 Aug 2018, 17:28
Another nice Plugin from the great yusuf.

and a category

.
Thanks and yes, i like making categories
... and linetools 
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EmilK.
- Townsman
- Posts: 45
- Joined: 10 Aug 2018, 10:48
- Location: Solar system/earth/Europe/Lithuania/Plunge/ no more.
- Plugins: Showcase Store
- Version: Beta
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Platform
#7
Post
by EmilK. » 29 Aug 2018, 21:55
Just a idea: Make water animated and make it to be able to connect to real water.

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yusuf8a684
#8
Post
by yusuf8a684 » 29 Aug 2018, 21:57
EmilK. wrote: ↑29 Aug 2018, 21:55
Just a idea: Make water animated and make it to be able to connect to real water.
Animations can be hard

but other idea is possible
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Oshawotta737
- Inhabitant of a Conurbation
- Posts: 475
- Joined: 28 Mar 2018, 22:53
- Location: Murica
- Plugins: Showcase Store
- Version: Beta
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Plugin Creator
Platform
#9
Post
by Oshawotta737 » 29 Aug 2018, 22:58
Please make a update that connects it to game water and adds a t intersection
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yusuf8a684
#10
Post
by yusuf8a684 » 29 Aug 2018, 23:31
Oshawotta737 wrote: ↑29 Aug 2018, 22:58
Please make a update that connects it to game water and adds a t intersection
I will try to make...

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Newtz
- Inhabitant of a Megacity
- Posts: 249
- Joined: 25 Jul 2018, 15:34
- Plugins: Showcase Store
- Version: Beta
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Platform
#11
Post
by Newtz » 30 Aug 2018, 01:13
I love this thing!
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yusuf8a684
#12
Post
by yusuf8a684 » 30 Aug 2018, 07:30
Added T intersection and an add-on for who wants it

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wetguy
- Inhabitant of a Megalopolis
- Posts: 738
- Joined: 25 Nov 2017, 06:10
- Location: United States of America
- Plugins: Showcase Store
- Version: Beta
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Plugin Creator
Platform
#14
Post
by wetguy » 31 Aug 2018, 01:08
@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.
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wetguy
- Inhabitant of a Megalopolis
- Posts: 738
- Joined: 25 Nov 2017, 06:10
- Location: United States of America
- Plugins: Showcase Store
- Version: Beta
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Plugin Creator
Platform
#15
Post
by wetguy » 31 Aug 2018, 02:51
I would also suggest a 1x1 tile that can be used to fill gaps.
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CommanderABab
- AB
- Posts: 11264
- Joined: 07 Jun 2016, 21:12
- Plugins: Showcase Store
- Version: Beta
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Plugin Creator
Platform
#16
Post
by CommanderABab » 31 Aug 2018, 02:57
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.
#rect
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CommanderABab
- AB
- Posts: 11264
- Joined: 07 Jun 2016, 21:12
- Plugins: Showcase Store
- Version: Beta
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Plugin Creator
Platform
#18
Post
by CommanderABab » 31 Aug 2018, 03:14
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.
So, using
this technology
, you could use the
with part1 (temporary) id of each section using
as in the last example which would remove the zone (
not including the build as in the example), then build the part2 (permanent) id of each section. Part2s should include
, as it would be part1s that would be chosen.
#absolutelyhard
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yusuf8a684
#19
Post
by yusuf8a684 » 31 Aug 2018, 10:19
CommanderABab wrote: ↑31 Aug 2018, 02:57
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.
#rect
I added that code in new update, thanks

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yusuf8a684
#20
Post
by yusuf8a684 » 31 Aug 2018, 10:22
wetguy wrote: ↑31 Aug 2018, 01:08
@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.
Use files inside, because i renamed them to work