Custom animations

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FranchuFranchu
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Custom animations

#1

Post by FranchuFranchu » 17 Jun 2018, 22:22

Since KoalaGuy asked to be deleted, all his posts are gone. One of those posts was about custom animations. So here I am remaking the tutorial

To define your animation:

Code: Select all

[
   {
       "id":"myanimation",
       "frames":[ {
              "bmp":"myanim.png"
              "move x":5 //In moment number 1, 
             //our animation will be in x 5
             "move y":16 //and in y 16
           },{
              "bmp":"myanim.png"
              "move x":10 //In moment number 2, 
             //our animation will be in x 10
             "move y":16 //and in y 16
           }
           
         ]
         "handle interpolation":5 //5 ticks between
         //moment 1 and moment 2
     }
]
To use it:

Code: Select all

[ 
  {
    "id":"buildingwithanimation",
    "type":"decoration",
    "width":1,
    "height":1,
    "frames":[{"bmp":"basepart.png"}],
    "animation":[
      {"id":"myanimation"}
    ]
  }
 ]
I hope I didn't mess up with anything
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dom.stephen
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Re: The ACTUAL tutorial on custom animations

#2

Post by dom.stephen » 24 Jun 2018, 15:30

How is x and y defined?
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FranchuFranchu
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Re: The ACTUAL tutorial on custom animations

#3

Post by FranchuFranchu » 24 Jun 2018, 16:34

You mean "move x" and "move y" or "x" and "y"?
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dom.stephen
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Re: The ACTUAL tutorial on custom animations

#4

Post by dom.stephen » 24 Jun 2018, 16:48

Both? I'm clueless to animations :calc
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FranchuFranchu
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Re: The ACTUAL tutorial on custom animations

#5

Post by FranchuFranchu » 24 Jun 2018, 21:58

"x" and "y" select a certain part of a image. For example

Code: Select all

"frames":[{
"bmp":"file.png",
"x": 20,
"y":40,
"w": 30,
"h":50
}]
will use a 30×50 rectangle starting at point 20,40 of file.png and set it as the building's frame. You don't to use them in animations. You can use them in any building

"move x" and "move y" are for animations. They set the position of the animation in a specific moment

In the first example of this topic, I made the animation go from (5,16) to (10,16)
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-LeoLeo-
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Re: Custom animations

#6

Post by -LeoLeo- » 18 Oct 2018, 16:53

I know we can put animations on roads, but....

Can it like... be tile dependent?
like frame 1-16 each have different animations, is that possible??
If so, can I have an example???
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CommanderABab
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Re: Custom animations

#7

Post by CommanderABab » 18 Oct 2018, 17:37

Yes it is.

Search Red Box Road
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Re: Custom animations

#8

Post by CommanderABab » 18 Oct 2018, 17:41

Redbox road.json
(16.48 KiB) Downloaded 985 times
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Re: Custom animations

#9

Post by CommanderABab » 18 Oct 2018, 17:51

Last edited by CommanderABab on 26 Mar 2019, 17:35, edited 1 time in total.
Reason: Changed link to a secure link
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-LeoLeo-
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Re: Custom animations

#10

Post by -LeoLeo- » 18 Oct 2018, 18:35

Thank you so much, Commander!!😁

Man, this is gonna be a blast!


Edit : I've now successfully spilled my drinks all over the table after looking at the code
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-LeoLeo-
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Re: Custom animations

#11

Post by -LeoLeo- » 18 Oct 2018, 18:55

@CommanderABab
Okay, let me check...

You took the pictures, made them into parks (+ animation), steal those parks textures and make those into animation themselves, took those textures and uses them as BG/FG animation for the road... right?

Wow.....
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Re: Custom animations

#12

Post by CommanderABab » 18 Oct 2018, 19:10

-LeoLeo- wrote: 18 Oct 2018, 18:55 @CommanderABab
Okay, let me check...

You took the pictures, made them into parks (+ animation), steal those parks textures and make those into animation themselves, took those textures and uses them as BG/FG animation for the road... right?

Wow.....
Yep. Putting them into parks for storage was to save plugin space. It isn't necessary, you could define textures in the animations themselves. If you wanted 16 different animations though, you have to define each one separately as frames in the animations would cycle through all the frames in it for each road tile.
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Imran M
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Re: Custom animations

#13

Post by Imran M » 02 Dec 2018, 14:27

Wait, could I make a rocket? Like the one from the missile silo? Because I'm making a space exploration plugin.
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Between3Characters
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Re: Custom animations

#14

Post by Between3Characters » 17 Jan 2019, 12:39

Hi franchu. Do i need the animation, like in the smoke types? (Each one frame every corner of a animation's png)
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Re: Custom animations

#15

Post by MaysaChan » 29 Mar 2019, 16:51

Between3Characters wrote: 17 Jan 2019, 12:39 Hi franchu. Do i need the animation, like in the smoke types? (Each one frame every corner of a animation's png)
what is you question again?
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Re: Custom animations

#16

Post by CommanderABab » 11 May 2019, 18:36

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Imran M
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Re: Custom animations

#17

Post by Imran M » 30 Jul 2019, 20:45

CommanderABab wrote: 11 May 2019, 18:36
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Re: Custom animations

#18

Post by Imran M » 20 Mar 2020, 20:07

@FranchuFranchu @Lobby Does this still work?
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Re: Custom animations

#19

Post by CommanderABab » 20 Mar 2020, 20:10

Yes, it still works.
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Imran M
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Re: Custom animations

#20

Post by Imran M » 20 Mar 2020, 20:13

CommanderABab wrote: 20 Mar 2020, 20:10 Yes, it still works.
Yaaaas! You guys might actually see some rocket stuff going on!! About time too, my plugin was basically clickbait since it released!
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