[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#121

Post by soumya-8974 »

Can I use your content to create my night add-on?

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#122

Post by JustAnyone »

Theorically it is possible to make a night plugin or winter mode with all buildings, but it would require heavy work with code which would position animations with lit up windows that way preventing from retexturing ALL buildings.

Overriding all buildings and inserting animations with fun should do the trick.

However as I said, it would take a lot of work and I am not going to do it.

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#123

Post by Kulche »

JustAnyone wrote:
11 Aug 2018, 19:07
Theorically it is possible to make a night plugin or winter mode with all buildings, but it would require heavy work with code which would position animations with lit up windows that way preventing from retexturing ALL buildings.

Overriding all buildings and inserting animations with fun should do the trick.

However as I said, it would take a lot of work and I am not going to do it.
...It was going to be secret, but JA bumped this. I have already started my own night project using animations. Currently 8 1x1 T level buildings are done using only code and frames 1x1-20. If you want I can make new topic for this and upload some screenshots.

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#124

Post by JustAnyone »

Pickle is sorry.

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#125

Post by Kulche »

You don't have to ;) .........my 666th post
Last edited by Kulche on 12 Aug 2018, 09:00, edited 1 time in total.

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#126

Post by sairam »

If you want i can help you. Send me the files you can create only the graphics i'll do the json.

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#127

Post by Kulche »

I don't really need help. And all I need is to create json, no more graphics are needed :)

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#128

Post by sairam »

I'll do the json send me the graphics.

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#129

Post by Wekabu city »

We should simplify that...
What about a big dose of JAVA?!
JK programming the code would take forever...
But would be worth your time...

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#130

Post by Wekabu city »

I got no Idea when it would be finished...

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#131

Post by Kulche »

Nearly done all T residential, that would take forever! :bb

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#132

Post by Wekabu city »

I rewrote all code in 30 minutes, still have a nasty bug, that it gives you a negative (incorrect) length and sometimes a (correct) positive length.

However with my sample texture (ca. 500*100) I got about 300 animation running simultaneously, Wich were of 100 different kinds, better that V1 but still inefficient when applying on large building

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#133

Post by -LeoLeo- »

Can't you just...... steal the textures ID and add "RGB" tag to the .json make some buildings darker?

Then make some bright yellow 1×2 animations and overlay the window bits??
(and/or billboard?)

(or would the RGB tag make it a flat color? @CommanderABab )

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#134

Post by ElephantEthan »

-LeoLeo- wrote:
29 Oct 2018, 20:29
Can't you just...... steal the textures ID and add "RGB" tag to the .json make some buildings darker?

(or would that made it a flat color? @CommanderABab )
You need animations for that afaik, and it will look very weird.

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#135

Post by Kulche »

:lol: lol
Tell me if that works, will start a bit different project :json

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#136

Post by -LeoLeo- »

Kulche wrote:
29 Oct 2018, 20:38
:lol: lol
Tell me if that works, will start a bit different project :json
Hmmmm.... I'd wonder what that project could be??

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#137

Post by Kulche »

I won't tell ya :lol:

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#138

Post by Kulche »

Wait, I'm stupid. RGB tag works only for animation. Let's steal frames for animation and apply these, how wonderful :roll:
...And why did I name my json '2st_nightproject'? "Bad grammar strikes again"!

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#139

Post by Wekabu city »

I got no idea what you are talking about, also can anyone have a look into the JSON code ?

Code: Select all

[ 
 { 

 	"id": "$Wekabu.NMDevtest_1",

      "frames": [
         {
            "bmp": "img.png"
         }
      ],
      "height": 1,
      "monthly price": 1,
      "needs road": true,
      "power": 0,
      "price": 500,
      "title": "DEVTEST",
      "type": "water",
      "water": 10,
      "width": 1,

  "animation": [ 
{ " id " : "Wekabu_nightmaker_6", "x":13, "y": 10  }, // x = 19
{ " id " : "Wekabu_nightmaker_1", "x":12, "y": 11  }, // x = 13
{ " id " : "Wekabu_nightmaker_1", "x":14, "y": 11  }, // x = 15
{ " id " : "Wekabu_nightmaker_2", "x":18, "y": 11  }, // x = 20
{ " id " : "Wekabu_nightmaker_1", "x":11, "y": 12  }, // x = 12
{ " id " : "Wekabu_nightmaker_2", "x":13, "y": 12  }, // x = 15
{ " id " : "Wekabu_nightmaker_1", "x":19, "y": 12  }, // x = 20
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 13  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":13, "y": 13  }, // x = 15
{ " id " : "Wekabu_nightmaker_5", "x":17, "y": 13  }, // x = 22
{ " id " : "Wekabu_nightmaker_5", "x":10, "y": 14  }, // x = 15
{ " id " : "Wekabu_nightmaker_1", "x":17, "y": 14  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 14  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 15  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":12, "y": 15  }, // x = 14
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 15  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 15  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 16  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":12, "y": 16  }, // x = 14
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 16  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 16  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 17  }, // x = 11
{ " id " : "Wekabu_nightmaker_5", "x":13, "y": 17  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 17  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 18  }, // x = 11
{ " id " : "Wekabu_nightmaker_5", "x":13, "y": 18  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 18  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 19  }, // x = 11
{ " id " : "Wekabu_nightmaker_6", "x":13, "y": 19  }, // x = 19
{ " id " : "Wekabu_nightmaker_2", "x":20, "y": 19  }, // x = 22
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 20  }, // x = 11
{ " id " : "Wekabu_nightmaker_3", "x":14, "y": 20  }, // x = 17
{ " id " : "Wekabu_nightmaker_3", "x":19, "y": 20  }, // x = 22
{ " id " : "Wekabu_nightmaker_2", "x":11, "y": 21  }, // x = 13
{ " id " : "Wekabu_nightmaker_1", "x":14, "y": 21  }, // x = 15
{ " id " : "Wekabu_nightmaker_5", "x":16, "y": 21  }, // x = 21
{ " id " : "Wekabu_nightmaker_7", "x":12, "y": 22  }, // x = 19
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 23  } // x = 18
] 

} 
 ]
Exception is:
"Java.lang.IllegalStateException: When loading "$Wekabu.NMDevtest_1": No value for id"
I got no idea what that means... :calc
===========================================================
Last edited by Wekabu city on 31 Oct 2018, 17:49, edited 1 time in total.

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#140

Post by CommanderABab »

Screenshot_20181029-191739.jpg
The

Code: Select all

"animation"
is expecting an

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"id"
, but all you give it are

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" id "
s.

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