• Hyperlanes •

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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22Alpha
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Re: • Hyperlanes •

#21

Post by 22Alpha » 30 Nov 2018, 11:00

does the diagonal roads work properly now?
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-LeoLeo-
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Re: • Hyperlanes •

#22

Post by -LeoLeo- » 01 Dec 2018, 10:07

22Alpha wrote: 30 Nov 2018, 11:00 does the diagonal roads work properly now?
From what I know, yes.
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-LeoLeo-
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Re: • Hyperlanes •

#23

Post by -LeoLeo- » 01 Dec 2018, 10:11

Newtz wrote: 30 Nov 2018, 10:06 Hey @-LeoLeo-[Posts][PM] btw when is your monorails plugin gonna be finished?
I didn't even started yet. But I have big plans for the station part.

It would probably work similarly to the S-bahn
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-LeoLeo-
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Re: • Hyperlanes •

#24

Post by -LeoLeo- » 01 Dec 2018, 10:12

Oshawotta737 wrote: 30 Nov 2018, 04:14
-LeoLeo- wrote: 30 Nov 2018, 03:55
Oshawotta737 wrote: 30 Nov 2018, 00:13 Hey @-LeoLeo- when will you release the new tolls?
Ja
They're out of my hands now. That's all I can currently tell
So lobby is adding them to the game?
I wish I would know
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Oshawotta737
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Re: • Hyperlanes •

#25

Post by Oshawotta737 » 01 Dec 2018, 15:58

-LeoLeo- wrote: 01 Dec 2018, 10:12
Oshawotta737 wrote: 30 Nov 2018, 04:14
-LeoLeo- wrote: 30 Nov 2018, 03:55
Ja
They're out of my hands now. That's all I can currently tell
So lobby is adding them to the game?
I wish I would know
Its nics that the community can step up and hslp lobby improve the game
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Oshawotta737
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Re: • Hyperlanes •

#26

Post by Oshawotta737 » 02 Dec 2018, 21:35

Oshawotta737 wrote: 01 Dec 2018, 15:58
-LeoLeo- wrote: 01 Dec 2018, 10:12
Oshawotta737 wrote: 30 Nov 2018, 04:14

So lobby is adding them to the game?
I wish I would know
Its nics that the community can step up and hslp lobby improve the game
So how is your progress on square corners?
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JuanMatteo™
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Re: • Hyperlanes •

#27

Post by JuanMatteo™ » 04 Jan 2019, 14:26

Can you fix that curve mate?
Attachments
Dat curve above ze diagonal line
Dat curve above ze diagonal line
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-LeoLeo-
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Re: • Hyperlanes •

#28

Post by -LeoLeo- » 05 Jan 2019, 17:03

JuanMatteo™ wrote: 04 Jan 2019, 14:26 Can you fix that curve mate?
You want a square-corner version?

If your want the roads to not connect to each other, you could just turn auto-connect off...
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Oshawotta737
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Re: • Hyperlanes •

#29

Post by Oshawotta737 » 06 Jan 2019, 04:54

-LeoLeo- wrote: 05 Jan 2019, 17:03
JuanMatteo™ wrote: 04 Jan 2019, 14:26 Can you fix that curve mate?
You want a square-corner version?

If your want the roads to not connect to each other, you could just turn auto-connect off...
Yah square corner!
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JuanMatteo™
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Re: • Hyperlanes •

#30

Post by JuanMatteo™ » 08 Jan 2019, 15:39

Not really interested on square version

But alrighty then lad
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Raf
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Re: • Hyperlanes •

#31

Post by Raf » 16 Aug 2019, 10:12

My guess was right, ITS AMAZING
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