Road decoration

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Shama
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Re: Road decoration

#21

Post by Shama » 15 Jan 2019, 05:25

Hi everyone! Just started posting and doing plugin stuff, 2nd post ever! I thought I would save others the trouble I just went through trying to figure this out. (for sidewalks for my upcoming roads plugin :)

There is an error of sorts in Lobby's posted code, and zip. Obviously the in game decos are fine, but the problem seems to be spread to others plugins. The same problem was even in Rockforts trees deco json, and i'm sure many others.

The image coordinates are a bit off.. doesnt show with his trees, or really much at all unless you are trying to do sidewalks or anything that hugs the road, or are OCD with ya pixels :D)

Anyway..
{"id":"$anim_roaddeco_sample00_00","type":"animation","frames":[{"bmp":"frames.png","x":0,"w":32,"handle y":8}]},
{"id":"$anim_roaddeco_sample00_01","type":"animation","frames":[{"bmp":"frames.png","x":32,"w":32,"handle y":8}]},
{"id":"$anim_roaddeco_sample00_02","type":"animation","frames":[{"bmp":"frames.png","x":64,"w":32,"handle y":8}]},
{"id":"$anim_roaddeco_sample00_03","type":"animation","frames":[{"bmp":"frames.png","x":92,"w":32,"handle y":8}]}

92 should be 96

...and whalla! Thanks for the great game Lobby and putting the code and what not up for us to use and play with!

before:
20190114_210559[1].png
and after:
20190114_210634[1].png
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Lobby
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Re: Road decoration

#22

Post by Lobby » 05 Feb 2019, 19:03

Thank you Shama, I didn't notice that :o

Edited the first post accordingly.
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PenangLion1016
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Re: Road decoration

#23

Post by PenangLion1016 » 22 Mar 2019, 13:34

what does it mean by "offset"?
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Lobby
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Re: Road decoration

#24

Post by Lobby » 31 Mar 2019, 14:56

The world texture is composed from smaller buildings. I use "offset x" and "offset y" to specify from where to pick the frames from. Since you usually bundle your own graphics with your plugin there's usually no need for you to use them.
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Lobby
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Re: Road decoration

#25

Post by Lobby » 07 Jun 2019, 10:21

It's up to you to specify for which alignment of the road which frames/animations should be drawn. Therefore it's also possible to use exactly two frames :)

:66: contains new attributes; I added them to the first post.
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22Alpha
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Re: Road decoration

#26

Post by 22Alpha » 05 Aug 2019, 14:26

Hello guys, anyone remember the road barrier plugin? Not sure if Lobby or Commander made it. But can it work as a road deco? or it would remain as an on click fun plugin?
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Lobby
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Re: Road decoration

#27

Post by Lobby » 28 Aug 2019, 23:23

It is part of the game, it is a road decoration and it uses on click fun.
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Lakan Haraya
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Re: Road decoration

#28

Post by Lakan Haraya » 14 May 2020, 15:49

Hi :)

How can I create a rotation aware road deco for frame 5 and 10 (straight road) of the road, because rotation 0 (default) and 2 build the same road deco :/ and I don't want it into my plugin
Hmm...
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CommanderABab
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Re: Road decoration

#29

Post by CommanderABab » 14 May 2020, 18:09

Have you tried making the animation used for those frames "rotation aware"?
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star Lee
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Re: Road decoration

#30

Post by star Lee » 22 Jul 2020, 06:27

Excuse me, why road decoration can't be put on the railway?
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JustAnyone
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Re: Road decoration

#31

Post by JustAnyone » 22 Jul 2020, 11:13

Code: Select all    Reset

"required flag train": true
JSON checker
Check
controls it
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star Lee
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Re: Road decoration

#32

Post by star Lee » 22 Jul 2020, 15:49

JustAnyone wrote: 22 Jul 2020, 11:13

Code: Select all    Reset

"required flag train": true
JSON checker
Check
controls it

thank you! :D
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Lakan Haraya
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Re: Road decoration

#33

Post by Lakan Haraya » 27 Jul 2020, 05:46

Would it be possible to support road deco in slopes in the near future? 🤔
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CERRERA
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Re: Road decoration

#34

Post by CERRERA » 07 Nov 2020, 19:27

Is there a code for animation that is active when the car steps in the road decoration
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CERRERA
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Re: Road decoration

#35

Post by CERRERA » 25 Jan 2021, 17:57

Tutorials for 64 frames of road deco
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Pederont
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Re: Road decoration

#36

Post by Pederont » 04 Feb 2021, 17:28

Is it possible to make road deco react when vehicle is on the tile? just like military checkpoint.
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CommanderABab
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Re: Road decoration

#37

Post by CommanderABab » 04 Feb 2021, 20:57

You could try a fun using "road usage" in the condition statement. Keep in mind that it probably includes all levels of road at that tile: road, bridge(s), and tunnel.
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ian`
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Re: Road decoration

#38

Post by ian` » 05 Feb 2021, 05:06

Yes, but it's not easy to make. :?
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CommanderABab
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Re: Road decoration

#39

Post by CommanderABab » 05 Feb 2021, 19:05

That's cool!
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imajoke
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Re: Road decoration

#40

Post by imajoke » 10 Mar 2021, 23:11

*confused screaming*
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