## Draw Ground for Vanilla Buildings

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KINGTUT10101
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### Draw Ground for Vanilla Buildings

One thing that has been bothering me for awhile is the fact that cities in winter mode look like they are in regular mode when they are filled up. I think one way this could be fixed is by changing all buildings with grass in the texture to transparent so the ground underneath will show. This would also work for custom ground plug-ins. I have tested this with a plug-in building and it worked fine for me, but to do this to so many buildings will probably be a ton of work for Theo.

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I think it's impossible, because Theo has filled up the ground with the layer (building ground) absoulutely

theotheoderich
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Ahmad Nur Aizat wrote:I think it's impossible, because Theo has filled up the ground with the layer (building ground) absoulutely
No, because the PNG file format does not supports different layers i have to merge all layers into one..
The box label said, "Requires Windows 10 or better.", so I bought an Amiga Computer.

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Theo, what I meant is BEFORE you compressed it into .png file

CommanderABab
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### Re: Draw Ground for Vanilla Buildings

KINGTUT10101 wrote:One thing that has been bothering me for awhile is the fact that cities in winter mode look like they are in regular mode when they are filled up. I think one way this could be fixed is by changing all buildings with grass in the texture to transparent so the ground underneath will show. This would also work for custom ground plug-ins. I have tested this with a plug-in building and it worked fine for me, but to do this to so many buildings will probably be a ton of work for Theo.
Are you talking about leavig groumd transparent in the .png file and using

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"draw ground": true,

in the json file?

It might not work for the ground plugins, since they are the ground.
770!🆎️

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Hey, I was thinking of that too! Suddenly

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