Region creation stage revamp v1.6

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1Code
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Region creation stage revamp v1.6

#1

Post by 1Code »

- Add a new map
- - Cick and hold a map to drag and move it anywhere
- Click on a map to change size and to delete it
- View and copy JSON code and use it to generate a region from the console

Last updated: 17 June 2022

Download: Region creation stage revamp.plugin
GitHub source code: https://bit.ly/3ba8LWB

This plugin calls TheoTown.execute("cr:{}") to generate a region (you can do so from the console stage), which causes lag (or even crashes on low-end devices), so I have nothing to do about these issues.
Last edited by 1Code on 03 Jul 2022, 20:05, edited 24 times in total.
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Pinetoken
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Re: Region creation stage revamp v1.2

#2

Post by Pinetoken »

Can you make the region creation process less laggy or take less time, I know nothing about this code and how this works so everything that i just said might not make sense
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1Code
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Re: Region creation stage revamp v1.3

#3

Post by 1Code »

Pinetoken wrote: 04 Jun 2022, 10:47 Can you make the region creation process less laggy or take less time, I know nothing about this code and how this works so everything that i just said might not make sense
Jeremiah Stephens wrote: 03 Jun 2022, 22:55 ...
This plugin calls TheoTown.execute("cr:{}") to generate a region (you can do so from the console stage), which causes lag (or even crashes on low-end devices), so I have nothing to do about these issues.
Last edited by 1Code on 05 Jun 2022, 17:16, edited 1 time in total.
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Pinetoken
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Re: Region creation stage revamp v1.2

#4

Post by Pinetoken »

Jeremiah Stephens wrote: 04 Jun 2022, 16:17
Pinetoken wrote: 04 Jun 2022, 10:47 Can you make the region creation process less laggy or take less time, I know nothing about this code and how this works so everything that i just said might not make sense
Jeremiah Stephens wrote: 03 Jun 2022, 22:55 ...
This plugin calls TheoTown.execute("cr:{}") to generate a region (you can do so from the console stage), which causes lag (or even crashes on low-end devices), so I have nothing to do about these issues.
Ok so I bought the store version but when I do heightmap it doesn't work instead it generates a different seed, is there a way to fix this
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ur_sc4_guy
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Re: Region creation stage revamp v1.6

#5

Post by ur_sc4_guy »

This is what happens when using this plugin with the most recent update of yesterday.
Screenshot_20221102-212419.jpg
what the hell, I can't create huger regions anymore now.
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NotPFA
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Re: Region creation stage revamp v1.6 (OUTDATED)

#6

Post by NotPFA »

Some SC4 Fan wrote: 02 Nov 2022, 20:27 This is what happens when using this plugin with the most recent update of yesterday.
<Some screenshot>

what the hell, I can't create huger regions anymore now.
Jeremiah Stephens (account banned) wrote: 03 Jun 2022, 22:55 ...
This plugin calls TheoTown.execute("cr:{...}") to generate a region (you can do so from the console stage), which causes lag (or even crashes on low-end devices) (unless the region is small enough for your hardware to handle), and for some every-lua-plugin-f***ing reason on some or all devices the region doesn't generate and instead displays a '...///bit32' not found: ...///bit32Library was not found error message, so I have nothing to do about these issues, except for one, which the devs must fix now if they are reading this message.
@JustAnyone[Posts][PM][user]ian`[/user]
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