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Any information about the fun attribute is given here.
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Pederont
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by Pederont » 27 May 2023, 09:05
Is it possible to trigger the random fun again till the condition is true?
I made a random spawn plugin that only spawns on empty land, but now it's spawnrate depends on the amount of empty land.
Code:
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"random fun":[{
"condition":{"type":"and", "inner":[{"type":"tree", "invert":true}, {"type":"building","invert":true},{"type":"zone", "invert":true}]},
"actions":[{"type":"build", "id":"$mokokoseed_pederont"}], "p":0.01
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Pederont
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by Pederont » 28 May 2023, 07:19
CommanderABab wrote: 28 May 2023, 03:50
Try a value of p closer to 1.
Doesn't that increases the entire spawnrate? I just want to keep spawnrate low but want it always spawn on empty tile when random fun triggers..
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JustAnyone
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by JustAnyone » 28 May 2023, 07:44
If I recall correctly, "p" is the probability for the random fun object to get called, not the action.
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alfredparker360
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by alfredparker360 » 30 May 2023, 07:49
Doesn't that raise the spawnrate overall? When random fun triggers, I only want to keep the spawn rate low and have it always spawn on an empty tile.
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JustAnyone
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by JustAnyone » 04 Jun 2023, 08:48
And if that condition is true, then the action gets trig.gered, correct.