Cars

Find tutorials, documentation, and resources for creating and using TheoTown plugins.
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JustAnyone
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Re: Cars

Post by JustAnyone » 07 Dec 2022, 16:44

If it isn't yet, it should be.
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Re: 关于:汽车

Post by 黑色高级市长 » 30 Apr 2023, 02:31

I made a new police car and its matching generator. But it's got the wrong lights.

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{ "id":"VCPD警车", "type":"car", "frames":[{"bmp":"VCPD警车行驶时.png","w":19,"h":20,"count":4}], "v2":true, "speed": 1.16, "flag normal":false, "flag pkw":true, "animation": [ { "id":"VCPD警灯", "pos":[13,-10, 6,-4, -2,-9, 7,-13], "important":true, "normalize pos": false }, { "id":"VCPD警灯", "pos":[15,-9, 8,-5, 0,-8, 9,-14], "important":true, "normalize pos": false }, { "id": "carlight_red", "pos": [0, 0, 0, 5, 10, 11, 0, 0], "frames": [1,2] }, { "id": "carlight_red", "pos": [0, 0, 4, 10 , 14, 9, 0, 0], "frames": [1,2] }, { "id": "carlight_yellow", "pos": [10, 10, 0, 0, 0, 0, 1, 10], "frames": [0,3] }, { "id": "carlight_yellow", "pos": [13, 9, 0, 0, 0, 0, 4, 11], "frames": [0,3] } ], "meta":{ "tags":{ "police":{} } } }, { "id":"VCPD警车生成器", "type":"police", "author":"黑色高级市长", "width":1, "height":1, "frames":[{"bmp":"一片空白.png"}], "price":0, "car spawner":[{"cars":["VCPD警车"],"radius":1000,"count":6}], "category":"警车生成器", "draw ground": true, "water":0, "power":0, "title":"VCPD警车生成器", "text":"生成VCPD警车", "needs road":false, "build time":0 }
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黑色高级市长
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Re: Cars

Post by 黑色高级市长 » 22 Jul 2023, 06:31

How to spawm a police car that can respond to the emergency?
I made a police car and a spawn.When I called the police, the police car wouldn't turn on the warning lights and didn't respond.

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[{ "id":"LAPD car", "type":"car", "frames":[{"bmp":"LAPD police car.png","w":18,"h":11,"count":4}], "v2":true, "speed": 1.16, "flag normal":false, "flag pkw":false, "flag military":true, "flag airport":true, "flag emergency": true, "chargeable": false, "animation": [ { "id":"$animationcaralertlights00", "pos":[15,-6, 9,-6, 9,-9, 15,-9], "important":true, "normalize pos": false }, { "id":"$animationcaralertlights00", "pos":[17,-5, 7,-5, 7,-10, 17,-10], "important":true, "normalize pos": false }, { "id": "carlight_red", "pos": [0, 0, 1, 7, 13, 9, 0, 0], "frames": [1,2] }, { "id": "carlight_red", "pos": [0, 0, 4, 9 , 16, 7, 0, 0], "frames": [1,2] }, { "id": "carlight_yellow", "pos": [13, 9, 0, 0, 0, 0, 1, 7], "frames": [0,3] }, { "id": "carlight_yellow", "pos": [16, 7, 0, 0, 0, 0, 4, 9], "frames": [0,3] } ], "meta":{ "tags":{ "police":{} } } } , { "id":"LAPD car spawn", "type":"police", "influence police":12, "author":"黑色高级市长", "width":1, "height":1, "frames":[{"bmp":"A1.png"}], "price":0, "car spawner":[{"cars":["LAPD car"],"radius":10,"count":20}], "category":"LAPD car", "draw ground": true, "water":0, "power":0, "title":"LAPD car spawn", "text":"Spawn some LAPD car", "needs road":false, "performance":true, "build time":0 }]
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Alparingitlgnd5
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Re: Cars

Post by Alparingitlgnd5 » 31 Jul 2023, 01:50

hello guys I need a little help here, I think my code is currently right here:
[{
"id":"High_Ngyace",
"type:car",
"frames":[{"bmp":"Pre HIACE.png","w":76,"h":13,"count":4},{"bmp":"Pre Hiace Diagonal.png", "w":50, "h":16,"count":4}],
"frames per variant": 8,
"v2":true
}],
[{
"id": "ampanget_residential",
"frames": [{"bmp": "3x3.png"}],
"type": "residential",
"text": "cigarette ka na walang land",
"author":"Alparingitlgnd5",
"width": 3,
"height": 3,
"price":10,
"monthly price": 1,
"bulldoze price": 1,
"power": 1,
"water": 1,
"burnable": true,
"destroyable": true,
"needs road": true,
"pickable": true }]


It's about the diagonals, how can I implement it I am very confused also I forgot here's the attachment I captured
Screenshot 2023-07-31 9.35.08 AM.png
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Re: Cars

Post by burgernamn » 03 Oct 2023, 07:21

if i wanted to set my car to go 1 kmph, what number would i set it to
im more active on my discord
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Kulche
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Re: Cars

Post by Kulche » 03 Oct 2023, 11:41

If you think theotown uses metric you're very wrong
get yoked!!
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Re: Cars

Post by CommanderABab » 14 Oct 2023, 00:32

burgernamn wrote: 03 Oct 2023, 07:21 if i wanted to set my car to go 1 kmph, what number would i set it to
.1
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Re: Cars

Post by burgernamn » 20 Oct 2023, 07:47

Kulche wrote: 03 Oct 2023, 11:41 If you think theotown uses metric you're very wrong
oh- so they use the american measuring system? (i forgor the name)
im more active on my discord
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burgernamn
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Re: Cars

Post by burgernamn » 20 Oct 2023, 07:48

CommanderABab wrote: 14 Oct 2023, 00:32
burgernamn wrote: 03 Oct 2023, 07:21 if i wanted to set my car to go 1 kmph, what number would i set it to
.1
ah i see
and if i wanted to add another kmph i added another .1?
im more active on my discord
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Kulche
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Re: Cars

Post by Kulche » 20 Oct 2023, 08:41

TheoTown units are arbitrary and do not represent any real life units, be it kmph, mps or mph
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Re: Cars

Post by CommanderABab » 23 Oct 2023, 01:34

burgernamn wrote: 20 Oct 2023, 07:48
CommanderABab wrote: 14 Oct 2023, 00:32
burgernamn wrote: 03 Oct 2023, 07:21 if i wanted to set my car to go 1 kmph, what number would i set it to
.1
ah i see
and if i wanted to add another kmph i added another .1?
:) sounds reasonable.
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Re: Cars

Post by Ostrovsk » 12 Sep 2024, 09:30

Screenshot_2024-09-12-10-10-31-59_b9c7f85ab9c096b4378029bc61eaf2d6.jpg
Good day everyone, is it possible to fix the problem when one bus constantly enters another? (An object within an object). Screenshot attached
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Re: Cars

Post by CommanderABab » 16 Sep 2024, 15:42

Ostrovsk wrote: 12 Sep 2024, 09:30 Screenshot_2024-09-12-10-10-31-59_b9c7f85ab9c096b4378029bc61eaf2d6.jpgGood day everyone, is it possible to fix the problem when one bus constantly enters another? (An object within an object). Screenshot attached
If you have a plugin that adds buses, it might not be behaving well code-wise.
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Re: Cars

Post by Ostrovsk » 16 Sep 2024, 22:40

CommanderABab wrote: 16 Sep 2024, 15:42
Ostrovsk wrote: 12 Sep 2024, 09:30 Screenshot_2024-09-12-10-10-31-59_b9c7f85ab9c096b4378029bc61eaf2d6.jpgGood day everyone, is it possible to fix the problem when one bus constantly enters another? (An object within an object). Screenshot attached
If you have a plugin that adds buses, it might not be behaving well code-wise.
I kind of found the root of the problem, inserted the command "Length", I don't know if it's right, but it seems to have helped
Thank you for the answer)
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Re: Cars

Post by CommanderABab » 17 Sep 2024, 00:55

:)
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Re: Cars

Post by Ostrovsk » 27 Nov 2024, 22:43

Good day, I would like to know if it is possible to put a flag on a road decoration so that certain vehicles move only where there is this road decoration. I want to make a semblance of a route for my buses. So that they move only where they need to, without driving around the city randomly😁😁
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Re: Cars

Post by FVI » 28 Nov 2024, 07:27

Ostrovsk wrote: 27 Nov 2024, 22:43 Good day, I would like to know if it is possible to put a flag on a road decoration so that certain vehicles move only where there is this road decoration. I want to make a semblance of a route for my buses. So that they move only where they need to, without driving around the city randomly😁😁
You should add on the cars' code the attribute "targets" and then the ID of the building/deco you want to attract cars to, just like you would do with an animation
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Re: Cars

Post by duoe » 14 Jun 2025, 21:09

I can’t find the train tutorial. Could someone show how json need to look like and the example png texture ?
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Re: Cars

Post by Sodor » 07 Oct 2025, 15:29

So Lobby What is the template size for Cars? Is it 16x16 px?
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Re: Cars

Post by abidduna » 09 Feb 2026, 16:54

Im kinda new here, Can anyone tell how the json would look like for the building for cars to spawn?
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