TheoTown Forum Chatbox

Here you can talk about everything you want.
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space_guy
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Re: TheoTown Forum Chatbox

#12301

Post by space_guy » 27 Jan 2025, 23:13

Yeah, you should do that
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Re: TheoTown Forum Chatbox

#12302

Post by space_guy » 28 Jan 2025, 08:08

IMG_20250128_160719.jpg
Woah, thats a lotta snow
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Re: TheoTown Forum Chatbox

#12303

Post by Khajnagari KH 09 » 28 Jan 2025, 17:03

space_guy wrote: 28 Jan 2025, 08:08 IMG_20250128_160719.jpg
Woah, thats a lotta snow
I have never seen snow, it seems like liquid.
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Re: TheoTown Forum Chatbox

#12304

Post by space_guy » 29 Jan 2025, 00:00

uhhhhh what?
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Zahzu
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Re: TheoTown Forum Chatbox

#12305

Post by Zahzu » 29 Jan 2025, 02:15

:? How do you join world with a friend? :?:
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Re: TheoTown Forum Chatbox

#12306

Post by space_guy » 29 Jan 2025, 04:06

online regions.
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FVI
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Re: TheoTown Forum Chatbox

#12307

Post by FVI » 29 Jan 2025, 18:54

Lewis3687 wrote: 21 Jan 2025, 21:50
FVI wrote: 21 Jan 2025, 21:08
Lewis3687 wrote: 21 Jan 2025, 19:22 how to find the coordinates for night animation
Can you see the night animation anywhere first of all?
i just attempted to make a night animation with a building and my game had a strokegas test.zip
error type undefined trynna figure that out now
First of all here is the new code

Code: Select all    Reset

[ { "id":"71135_gaslewis_night_animation", "frames":[{"bmp":"GSNA.png"}], "author":"Lewis3687", "width":3, "light":true, "light switching":true, "type":"animation" }, { "frames":[{"bmp":"GS.png"}], "id":"71135_gaslewis", "title":"Gas Station Pack test", "type":"commercial", "animation":[{"id":"71135_gaslewis_night_animation","x":0,"y":-36}], "width": 3, "height": 3, "draw ground":true } ]
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The original one had a couple of imperfections. The main one was that the attributes of the night animation and of the building itself were mixed causing it not to work. In future you can use this new code as reference for eventual new plugins. Regarding the night animation, now it should work fine. I noticed the night animation was 11 pixels below the place we wanted it to be, so to fix it, I subtracted 11 from this attribute to move it 11 pixels up, so it passed from:

Code: Select all    Reset

[{"id":"71135_gaslewis_night_animation","x":0,"y":-25}],
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Check
To

Code: Select all    Reset

[{"id":"71135_gaslewis_night_animation","x":0,"y":-36}],
JSON checker
Check
In fact, by subtracting from that attribute the whole night animation will move up and vice versa, and "x" should work in a similar way (although it is rarer to need to edit that).

Anyway here is the new .zip file!

(Note, I edited the names of your images just to simplify them, if you want you can edit it as it was)
Gas Station pack.zip
(5.15 KiB) Downloaded 358 times
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Lewis3687
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Re: TheoTown Forum Chatbox

#12308

Post by Lewis3687 » 29 Jan 2025, 21:58

FVI wrote: 29 Jan 2025, 18:54
Lewis3687 wrote: 21 Jan 2025, 21:50
FVI wrote: 21 Jan 2025, 21:08
Can you see the night animation anywhere first of all?
i just attempted to make a night animation with a building and my game had a strokegas test.zip
error type undefined trynna figure that out now
First of all here is the new code

Code: Select all    Reset

[ { "id":"71135_gaslewis_night_animation", "frames":[{"bmp":"GSNA.png"}], "author":"Lewis3687", "width":3, "light":true, "light switching":true, "type":"animation" }, { "frames":[{"bmp":"GS.png"}], "id":"71135_gaslewis", "title":"Gas Station Pack test", "type":"commercial", "animation":[{"id":"71135_gaslewis_night_animation","x":0,"y":-36}], "width": 3, "height": 3, "draw ground":true } ]
JSON checker
Check
The original one had a couple of imperfections. The main one was that the attributes of the night animation and of the building itself were mixed causing it not to work. In future you can use this new code as reference for eventual new plugins. Regarding the night animation, now it should work fine. I noticed the night animation was 11 pixels below the place we wanted it to be, so to fix it, I subtracted 11 from this attribute to move it 11 pixels up, so it passed from:

Code: Select all    Reset

[{"id":"71135_gaslewis_night_animation","x":0,"y":-25}],
JSON checker
Check
To

Code: Select all    Reset

[{"id":"71135_gaslewis_night_animation","x":0,"y":-36}],
JSON checker
Check
In fact, by subtracting from that attribute the whole night animation will move up and vice versa, and "x" should work in a similar way (although it is rarer to need to edit that).

Anyway here is the new .zip file!

(Note, I edited the names of your images just to simplify them, if you want you can edit it as it was)

Gas Station pack.zip
thanks but one question how do i get the glow around the window?
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Re: TheoTown Forum Chatbox

#12309

Post by FVI » 29 Jan 2025, 22:32

Lewis3687 wrote: 29 Jan 2025, 21:58
FVI wrote: 29 Jan 2025, 18:54
Lewis3687 wrote: 21 Jan 2025, 21:50

i just attempted to make a night animation with a building and my game had a strokegas test.zip
error type undefined trynna figure that out now
Long quote
thanks but one question how do i get the glow around the window?
You will have to draw it. You just need to outline them with a semi-transparent layer. You can also add different layers at a gradient to make it smoother.
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Re: TheoTown Forum Chatbox

#12310

Post by Minako-Kun » 01 Feb 2025, 01:58

I H A V E A W O K E N
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Re: TheoTown Forum Chatbox

#12311

Post by Khajnagari KH 09 » 01 Feb 2025, 13:03

Minako-Kun wrote: 01 Feb 2025, 01:58 I HAVE A WOKEN
What is a woken?
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Re: TheoTown Forum Chatbox

#12312

Post by Aidanspacelover » 02 Feb 2025, 00:48

Mendel Group wrote: 01 Feb 2025, 13:03
Minako-Kun wrote: 01 Feb 2025, 01:58 I HAVE A WOKEN
What is a woken?
No, aritietan is back
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Re: TheoTown Forum Chatbox

#12313

Post by space_guy » 02 Feb 2025, 05:05

My total post count is 0.25% of all posts
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Re: TheoTown Forum Chatbox

#12314

Post by CheburekX999 » 02 Feb 2025, 09:47

space_guy wrote: 02 Feb 2025, 05:05 My total post count is 0.25% of all posts
My posts account for 0.27 of all posts.
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Re: TheoTown Forum Chatbox

#12315

Post by Lewis3687 » 02 Feb 2025, 17:45

FVI wrote: 29 Jan 2025, 22:32
Lewis3687 wrote: 29 Jan 2025, 21:58
FVI wrote: 29 Jan 2025, 18:54

Long quote
thanks but one question how do i get the glow around the window?
You will have to draw it. You just need to outline them with a semi-transparent layer. You can also add different layers at a gradient to make it smoother.
ok
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Re: TheoTown Forum Chatbox

#12316

Post by Khajnagari KH 09 » 02 Feb 2025, 18:01

CheburekX999 wrote: 02 Feb 2025, 09:47
space_guy wrote: 02 Feb 2025, 05:05 My total post count is 0.25% of all posts
My posts account for 0.27 of all posts.
My posts account for 1.01%
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Re: TheoTown Forum Chatbox

#12317

Post by Aidanspacelover » 02 Feb 2025, 20:15

Mendel Group wrote: 02 Feb 2025, 18:01
CheburekX999 wrote: 02 Feb 2025, 09:47
space_guy wrote: 02 Feb 2025, 05:05 My total post count is 0.25% of all posts
My posts account for 0.27 of all posts.
My posts account for 1.01%
0.65
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Re: TheoTown Forum Chatbox

#12318

Post by Khajnagari KH 09 » 03 Feb 2025, 00:38

Aidanspacelover wrote: 02 Feb 2025, 20:15
Mendel Group wrote: 02 Feb 2025, 18:01
CheburekX999 wrote: 02 Feb 2025, 09:47
My posts account for 0.27 of all posts.
My posts account for 1.01%
0.65
No way!
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Re: TheoTown Forum Chatbox

#12319

Post by sclevw » 03 Feb 2025, 01:28

18.86% (almost ⅕) of my posts are in Counting lol
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Re: TheoTown Forum Chatbox

#12320

Post by space_guy » 03 Feb 2025, 06:19

sclevw wrote: 03 Feb 2025, 01:28 18.86% (almost ⅕) of my posts are in Counting lol
Thats it? I have 20% with smth.
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