This changelog is a bit longer than previous due to a huge amount of changes. List may not be reflective of all the changes...
Could it be the mighty Transportation Update?
Add automatic recovery for broken region map files
Add simple statistics to the airport view
Add manifest resolution from an index API for local plugins without manifest data
Add size overlay text to zone, remove and tree tools for easier sizing
Add subtle dust effect when placing buildings
Add a separate map view for transport systems
Add key shortcuts to toggle night and winter for debugging; only available if experimental features is enabled to avoid accidents
Add "diagonal cars" attribute for roads which can be used to enable diagonal car frames and movement in corners even for non diagonal roads
Add "depot capacity" attribute for buildings to explicitly denote vehicle capacity of buildings
Add road flag type elevated train
Add stdout command to write game console to standard output when there's too much content to be copied to clipboard
Add City.countZones(draft) Lua function
Add concept of flowHeight to the Drawing library
Add concept of road join groups to prevent future elevated train tracks from connecting with normal roads
Add automatic legacy elevated to new rail system migration; remove old elevated rail; remove legacy train car spawners
Fix holes and non deterministic behavior in terrain generation
Fix RCI composition building zone placement in building tool
Fix frames in icons from overflowing (legacy toolbar suffered from this)
Fix some in-game fences prices were missing
Fix follow car tool car preview on elevated terrain
Fix toolbar search function returned RCI buildings twice if they are part of a custom category
Fix city info stage tab buttons could not handle narrow screens and would flow out of screen
Fix alert tools had missing title text
Fix road top pile frame was not used for level 1 road (still not used when on water)
Fix bus stop required road flags were not checked
Fix building tool composition drawing did not render building center markers correctly
Fix building visibility check for buildings on slopes
Fix plugins missing on the server were not displayed in the "installed" store tab if no other plugins are installed
Fix diamond redemption through plugin codes
Fix disabling local plugins did not work with soft restart
Fix non active categories can cause stuck new marker in toolbar
Fix manifest file errors caused immediate crash instead of being reported in plugin error stage
Fix RCI building income calculation could overflow
Fix misaligned hospital lights
Fix inheriting buildings reset influences
Fix dead lock caused by City.exit
Try to fix an issue where music kept playing after pausing app on Android
Various fixes to the tutorial
Improve composition building drawing in the toolbar
Improve visibility of road length text when building road
Adjust the automatic naming scheme for transport system stations
Adjust road draft drawing in the toolbar to show piles, if applicable
Adjust Plugin Script Policy stage to show new and recently added plugins first
Adjust Plugin Error stage to report the location of the previous definition in case of duplicate plugin ID
Adjust draft resolving behavior in Lua when receiving null
Prevent non privileged RCI plugins from defining influences
Make railway station clock light up
Make loading bar on the initial loading screen more fluent
Make build tool click within building more tolerant to account for cases where projected building was moved to a valid nearby location causing click to not work
Make soft restart more reliable
Automatically set budget item for transport system associated buildings
Move left side traffic setting from global setting into a city setting
Continue work on transport system changes
Localize transformation settings, new transport update strings
Add shortcut from concrete transport system dialog to all transport systems city info listing
Add:-angle launch option for Windows and Linux (this will use non OpenGL native graphic APIs to emulate OpenGL calls; Vulkan on Linux, DirectX on Windows) in an attempt to fight OpenGL driver issues
Fix a crash that could occur in city generation
Fix transport system window row height
Try to fix an Android crash during start-up due to missing external files directory
Try to fix a crash in transport system caused by asynchronous nature of cars
Inherit transport system station name from nearby stations of other systems
Use explicit car as road flags source for transport system creation to make sure extending a system does not break it