Potato Mine (from PvZ)

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Download the .plugin, .ttplugin or .zip file and move it into the plugins folder of your TheoTown game folder:
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Another way is to navigate to the region view in the game->open game menu->File manager->plugins where you can import plugins manually by using the import function. After making changes you have to restart the game to see an effect.


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ThaineXylon
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Potato Mine (from PvZ)

#1

Post by ThaineXylon »

SPUDOW!
Fig 1. One small step, and you'll end up somewhere here... And here, over there and then there... Well, everywhere.
Fig 1. One small step, and you'll end up somewhere here... And here, over there and then there... Well, everywhere.
Hello again, fellow users! How's your head? Feeling any headaches lately from the infi— Oh, you must be referring to the big explosion over there, eh? Well, I'm glad you asked! That would be a POTATO MINE!

Yes, THAT Potato Mine.

Contents and Behind the Makings
Fig 2. See the subtle change of lightness on their heads?
Fig 2. See the subtle change of lightness on their heads?
In this plugin, you'll only have one draft with 4 frames of Potato Mine in each cardinality. Costs 250 Theons to be built (and in an instant too) and it can be found in Decorations... Much like with all other Plants from PvZ that I made. It also even has a subtle blinking animation.

Credits to @Lobby for the lights animation (though, I edited mine to be in a 4*4 size, whereas @Lobby is at a 3*3 and it's where I traced it from...)

Also, credits to @dnswodn for the Animation Dev Tool Website to piece the light and the potato together (oh, what a sentence!) It took me a few tries to get that aligned when I noticed one of them frames were not aligning the light animation.

I felt that this is one of my quicker works on a plug-in, I think?

...Fun Fact: In the JSON, the text of this plug-in (see JSON below) has a reference to PvZ2 Reflourished very own NPC, Miss Information!I'd like to download that back into my phone before Android closes off forever.
JSON
As usual, here's the JSON file that runs it for future players, visitors and others to copy draw inspiration and not be confused with the coding. (It's the art part that's hard.)

Code: Select all    Reset

[ { "id": "anim_potato", "type": "animation", "frames": [{"bmp":"redlight.png","w":4,"h":4,"count":8}] }, { "id": "$TX_Potato_Mine", "title": "Potato Mine", "text": "SPUDOW!!!\n\n\"Potato Mines have claimed over 250 thousand Zombies throughout the war between the hostile and arboreal war waged upon us. This is another one of the war crimes that Crazy Dave has done against the undead.\"\n\n- An excerpt from the special coverage of ZCorp News titled; \"War On The Undead\", written and hosted by Miss Information.", "author": "ThaineXylon", "meta": { "pca": { "version": "4.4.2" } }, "frames": [ { "bmp": "PotatoMine_left.png" }, { "bmp": "PotatoMine_right.png" }, { "bmp": "PotatoMine_right_back.png" }, { "bmp": "PotatoMine_left_back.png" } ], "animation": [ {"id":"anim_potato","x":13,"y":-13} ], "price": 250, "power": 0, "water": 0, "build time": 0, "width": 1, "height": 1, "needs road": false, "needs land": true, "draw ground": true, "type": "decoration" } ]
JSON checker
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Final Thoughts
Fig 3. Potato Mines in the battlefield, along with other plants, working in the night. (And yeah, they're not good light sources. No night animation here... Don't even how how that works.)
Fig 3. Potato Mines in the battlefield, along with other plants, working in the night. (And yeah, they're not good light sources. No night animation here... Don't even how how that works.)
Not much for future additions on this plug-in, apart from adding Primal Potato Mine here (if possible.)

So, that'll be it for my plug-in of the day. I'm feeling on a roll this time! And I'd like to try my hands on a big wooden horse to try and make an EPIC: The Musical™ reference. But, I think that's too much from there.

Also, I have another question: Should I change my profile picture to a knock-off version of Danhausen that I made in MS Paint a short while ago?
Fig 4. Very messy, very cozy!
Fig 4. Very messy, very cozy!
temuhausen.png (14.04 KiB) Viewed 158 times
Let me know about it (and the plug-in itself and future ones) in this thread below!

And if you don't, well...

YOU... ARE... UH... OH! SCREWED!!!

Just kidding, but I do appreciate some interaction here! Now, please take care and have a very nice day ahead my fellow Theo-hausens!
PotatoMine.zip
Allergy Warning: Contains Potatoes!
(256.27 KiB) Downloaded 5 times

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Kribas
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Re: Potato Mine (from PvZ)

#2

Post by Kribas »

No sunflowers nor zombies yet?

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ThaineXylon
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Re: Potato Mine (from PvZ)

#3

Post by ThaineXylon »

Kribas wrote:
08 Apr 2026, 19:25
No sunflowers nor zombies yet?
Sunflower might be up later...

Zombies though? Uh... I don't even know how to, no wait... I... I'll see what I can do.

UPDATE: @Kribas, Sunflower is now here!

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dnswodn
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Re: Potato Mine (from PvZ)

#4

Post by dnswodn »

Wow, it looks nice :)

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ThaineXylon
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Re: Potato Mine (from PvZ)

#5

Post by ThaineXylon »

dnswodn wrote:
11 Apr 2026, 06:42
Wow, it looks nice :)
Oh hello there, @dnswodn! Good to see you! Also, thank you so much for your tool! It helped me out a lot!

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dnswodn
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Re: Potato Mine (from PvZ)

#6

Post by dnswodn »

ThaineXylon wrote:
11 Apr 2026, 15:16
Oh hello there, @dnswodn! Good to see you! Also, thank you so much for your tool! It helped me out a lot!
Good to see you! It is my pleasure to offer you and also other creators support :lol:

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ThaineXylon
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Re: Potato Mine (from PvZ)

#7

Post by ThaineXylon »

dnswodn wrote:
11 Apr 2026, 16:41
Good to see you! It is my pleasure to offer you and also other creators support :lol:
Well, the emoji react just broke... So I'll just copy-paste out an ASCII heart to show appreciation down here:
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