A Theotown Revolution - Part 2: Planning Cities

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aTheofan
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A Theotown Revolution - Part 2: Planning Cities

#1

Post by aTheofan »

1. MORE ZONES
We've already had residental, commercial and industrial zones, but how about more of them? We should create more zones such as administrative, services and public to build other constructions automatically! Besides, we may also categorize those zones into 2 types: collective and private management (see Item 7 below).
2. MORE INFLUENCES
Please add more types of influence like entertainment, tourism, internet, administration, etc (to support new system of services, management and statistics, see details in 'Part 5' series).
3. CUSTOM ZONES
Add customizing possibility for the 'build road when zoning' feature. We'll be able to select favorable road and zone to integrate with each other, as well as customizing zone size and road directions desirably.
4. PLANNING MAP
Let's plan to build and develop our cities! There'll be a planning map in the same resolution (unit of tile) of the active city with basic zones and tools that allows us to draw and notify to our inhabitants about the plans. No one wants their houses are suddenly destroyed or a road is suddenly closed, too!
5. AIRFIELDS AND MILITARY ZONES
It's so annoying that both of them are possible to overshade ordinary objects and we cannot build anything except when deleting them! Please disable this feature of airfields and military zones.
6. ADMINISTRATIVE UNITS DIVISION
To manage services more strictly and support roleplaying for governing nations on the forum, i propose that we should implement administrative units division scheme. We'll be able to divide our playing areas into nations, provinces/states, districts, cities/towns and even wards/communes.
7. MANAGEMENT
Divide management methods into 2 types: collective and private. Collective buildings will be set up and managed by us (the current ones) and private ones will be set up and managed by our inhabitants. Collective buildings will spend our budget being constructed and bring more happiness, while private ones won't spend budget but bring less happiness. Additionally, private buildings will be constructed randomly, depending on people's personal need (this may decrease general happiness) and cannot be destroyed or moved directly, except having the plans changed in the planning map.
8. REGIONAL INTERGRATION
Each 'city' in a 'state' is not a separate area, they are parts of the whole 'state'! Why don't we set up inter-regional services, management and influences? For example, we just need to build a headquarter in any 'city', then we can unlock subordinated agencies in the remaining ones, don't need to build headquarters in all 'cities'! Therewith, the influencial zones will spread to the adjacent 'cities' if exceeding edges of the active 'city'!
9. High-level public educational institutes
Add more collective universities/colleges for varied fields (Economics, Commerce, Natural Science, Social Science, Politics, Security, Agriculture, Industry, Law, Medical, etc) and vocational education centers for intellectual employees (teacher, lawyer, etc), manual employees (industrial worker, farmer, driver, etc) and community helpers (police, doctor, firefighter, etc).
10. SELECTIONS OF ZONE STATES
Zones should not be occupied arbitrarily! In the planning map (Item 4), there should be selections of zone states: vacant, owned (collective/private), being recalled, resettled, etc that help us plan cities and manage land better!
11. ENERGY SOURCES
Add more energy sources such as fuel, heat (for snow removal on roads, agriculture, etc), geothermal (to produce electricity and heat), as well as green energy like LPG, hydrogen and so on!
12. BASEMENT/UNDERGROUND CONSTRUCTIONS
Why isn't there any basement or underground building besides roads? Please add possibility to construct and connect multi-floor basement for various buildings, along with features i've supposed such as 'functional views', 'custom terrains' and so on! Metro stations, shelter bunkers, underground parking zones, aquariums, etc really need this pragmatic feature!
Last edited by aTheofan on 04 Sep 2026, 07:02, edited 4 times in total.

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Efcjude
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Re: A Theotown Revolution - Part 2: Planning Cities

#2

Post by Efcjude »

🤯 service is DEFINITELY not going to work.

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aTheofan
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Re: A Theotown Revolution - Part 2: Planning Cities

#3

Post by aTheofan »

Efcjude wrote:
29 Jul 2026, 10:48
🤯 service is DEFINITELY not going to work.
For what reason?


Last bumped by aTheofan on 19 Aug 2026, 15:10.

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