Question: Within the attached picture below, which one of these structures is responsible for the biggest radius of Park influence?
Okay, here's a clue...
Regardless, this brings me up to the subject matter, my QoL suggestion for TheoTown: Toggling a building for its' influence should have its' radius indicated by blue too.
How it Would Work In The Game?
Whenever you open up a view for a certain influence (e.g. Park, Culture, Religion, Noise, Pollution, Radioactivity) you get to see it in three colors:
1. Blue - Used only on buildings where said influence originates from.
2. Green - The influence itself where it's mostly abundant.
3. Red - Indicates certain spots are lacking in it, especially on buildings. (I'm barely remembering it, might have to go back and check.)
But, as shown in the screenshots above, it's a bit confusing to determine which building has the biggest range of influence (that is, without looking upon the stats within the building and only relying on the influence views.)
In this case, the building that you toggled on, should be indicating its influence in blue as well. As shown by a pair of two images below, is how it would work in the game:
Figure 3 shows three structures and their circles of influence in green. The blue dots are the structures itself, whereas the red is the area without influence. But if we were to tap on the leftmost structure, we get to see this:
After toggling on the structure, you can see that among the three, its' circle of influence has turned from green to light blue (in-game, it should still stay the same color. In my rough draft, I just used a lighter shade of blue to easily differentiate the structure from its' toggled influence) which easily differentiates it from the other two building's influences.
Use Cases
If I have to justify why this would be helpful, one of the reasons I could state with an example is that, it'd be helpful to know which one of the hospitals is covering the most out of one small area.
In short, being able to easily determine which building influences the most people. (And especially if you're planning on to replace some of the hospitals with a bigger one.)
Other than that, personally... I think it would look neat.
Final Thoughts
So, that's all I have to suggest for a QoL suggestion for the game. Though I do have an idea for custom influences, but that's for another topic.
With that being said, have a great day ahead, fellow users!
QoL Suggestion: Identifiable Influence Circles
Share your ideas about possible future content here.
- ThaineXylon
- Metropolitan
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- Joined: 28 Jun 2020, 13:06
- Location: Philippines
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