Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

Moderator: Plugin Moderators

Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
User avatar
malsa
Inhabitant of a Multiverse
Reactions:
Posts: 5085
Joined: 10 Feb 2017, 17:40
Location: Malaysia
Plugins: Showcase Store
Version: Beta

Platform

#21

Post by malsa »

waders wrote:I like this project

You still miss the tram depot :idea:
Project? this is not project this is plug in

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

#22

Post by KINGTUT10101 »

waders wrote:I like this project

You still miss the tram depot :idea:
I might add that when I have time.

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

#23

Post by Mg3094066 »

former member wrote:
FaizalGo112 wrote:
waders wrote:I like this project

You still miss the tram depot :idea:
Project? this is not project this is plug in
Lol :lol:
You don't know what "project" means, do you?
Cambridge Dictionary wrote: a piece of planned work or an activity that is finished over a period of time and intended to achieve a particular purpose
It refers to my station and my avenue, right? :3

User avatar
Mattcheung
Villager
Reactions:
Posts: 10
Joined: 17 Apr 2017, 06:24
Plugins: Showcase Store

Platform

Re: Trams

#24

Post by Mattcheung »

Why my tram road don't hv any tram

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#25

Post by KINGTUT10101 »

Make sure it has buildings connected to the rail

User avatar
Mattcheung
Villager
Reactions:
Posts: 10
Joined: 17 Apr 2017, 06:24
Plugins: Showcase Store

Platform

Re: Trams

#26

Post by Mattcheung »

I have connected the building but I still cant see any tram

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#27

Post by KINGTUT10101 »

I've noticed that it works better with smaller areas. Maybe that's your problem?

User avatar
Barky
TheoTown Cartographer
Reactions:
Posts: 2056
Joined: 17 Apr 2017, 22:13
Location: Ireland
Plugins: Showcase Store

Platform

Re: Trams

#28

Post by Barky »

If it works by reskinning normal cars from houses to trams and on a tram track, than your problem is that its not a good option to get from A to B

Cars (trams included) use the fastest way to their location, if you have a tram track and a road and the road is shorter they will mainly use the road.

You need to make sure it is close to locations, this is simply because its a plug-in

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#29

Post by Mg3094066 »

It would be better if instead of influence of park had influence of transport or the two

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#30

Post by KINGTUT10101 »

I've tried to add it but the game doesn't support that at the moment.

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#31

Post by KINGTUT10101 »

Coming soon:
Country road rails.

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#32

Post by Mg3094066 »

Then another idea would be to restrict the road connection to residential, commercial and industrial buildings to avoid generation in areas where it is not required. Lobby once used with freeways and freeways
Attachments
Trams.png

User avatar
Josh
Graphic designer
Reactions:
Posts: 2214
Joined: 11 Mar 2017, 19:20
Location: The Netherlands
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#33

Post by Josh »

I think he means freeways and highways :D

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#34

Post by KINGTUT10101 »

Are you saying I should set transfer to false? And even if I did that would they still spawn?

User avatar
Josh
Graphic designer
Reactions:
Posts: 2214
Joined: 11 Mar 2017, 19:20
Location: The Netherlands
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#35

Post by Josh »

If you put it to transfer false, no commercial and other buildings can be placed at that road, but it doesn't avoid cars spawning at that road

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#36

Post by KINGTUT10101 »

Okay. I just wanted to make sure. I'll do that then.

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#37

Post by Mg3094066 »

former member wrote:
24 Jun 2017, 22:34
Mg3094066 wrote:
24 Jun 2017, 22:20
Then another idea would be to restrict the road connection to residential, commercial and industrial buildings to avoid generation in areas where it is not required. Lobby once used with freeways and freeways
Freeways and freeways :lol:
HIGHWAYS O_o

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#38

Post by Mg3094066 »

Huuuh forgot me. You could not do the stations for free because these are going to go up while I put them and I would not want to happen because they are really useful

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#39

Post by Mg3094066 »

I just made a small neighborhood in my city with many tram rails in easy mode :)
Attachments
Pequeño barrio con tranvia.png

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#40

Post by KINGTUT10101 »

Weird. Maybe it's an issue with TheoTown. I will admit though, they don't seem to like bridges too much. It doesn't work for me in my bigger cities, but in smaller ones like yours it's fine.

Post Reply Previous topicNext topic

Return to “Transport, Airport, Roads”