Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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CommanderABab
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Re: Trams

#41

Post by CommanderABab »

former member, your tram line doesn't connect to any buildings from what I see in the video. It's just a road after all. No connect, no transfer of traffic.

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Barky
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Re: Trams

#42

Post by Barky »

Ye it wasnt connecting to buildings

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CommanderABab
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Re: Trams

#43

Post by CommanderABab »

The tram cars need a destination.

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Re: Trams

#44

Post by CommanderABab »

What is the type of the tram terminal?

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KINGTUT10101
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Re: Trams

#45

Post by KINGTUT10101 »

Only the tram stops (in the park tab) can add more trams. Transfer has been turned off, which means that other buildings won't have an effect on the trams.

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Re: Trams

#46

Post by CommanderABab »

I don't see much sense in the whole idea then. :/

Except as decoration of course.

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KINGTUT10101
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Re: Trams

#47

Post by KINGTUT10101 »

It was turned off due to request. I have turned it back on though. The link should be updated by now. Also, did the trams actually have any effect on traffic?

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Mg3094066
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Re: Trams

#48

Post by Mg3094066 »

I could use it if I add a new bridge almost equal to the highway (I mean the railings)
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Bridge.png

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Lobby
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Re: Trams

#49

Post by Lobby »

You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.

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Lobby
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Re: Trams

#50

Post by Lobby »

Right, and maybe also for your coal trucks :bc

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Lobby
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Re: Trams

#51

Post by Lobby »

currently not, but good idea...

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Josh
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Re: Trams

#52

Post by Josh »

I don't understand it

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Josh
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Re: Trams

#53

Post by Josh »

Is it a destination for your car?

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KINGTUT10101
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Re: Trams

#54

Post by KINGTUT10101 »

Lobby wrote:
02 Jul 2017, 16:47
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
It'll be added soon.

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CommanderABab
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Re: Trams

#55

Post by CommanderABab »

Lobby wrote:
02 Jul 2017, 16:47
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
:bq

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KINGTUT10101
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Re: Trams

#56

Post by KINGTUT10101 »

One question though. Does transfer matter or can it still be on?

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Lobby
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Re: Trams

#57

Post by Lobby »

If you let your building spawn cars with

Code: Select all

"car":"$carres00"
the cars will just drive to any buildings nearby within a given radius.

With

Code: Select all

"car local only":true
those cars will only drive to buildings of the same type as the building that spawned the car.

Transfer should be off because normal cars cannot spawn on your tram track. Otherwise buildings that only have tram track nearby won't complain about missing road.

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KINGTUT10101
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Re: Trams

#58

Post by KINGTUT10101 »

Updated the link.

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Mg3094066
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Re: Trams (312+)

#59

Post by Mg3094066 »

You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users

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Mattcheung
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Re: Trams (312+)

#60

Post by Mattcheung »

Is there any problems ?
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