Overcapacity

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KINGTUT10101
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Overcapacity

#1

Post by KINGTUT10101 » 27 Jun 2017, 07:20

This idea isn't the most realistic one you'll see and I know that people will probably hate this idea, but what if when you run a power plant over it's maximum capacity for too long it turns into rubble. It might make situations like that more challenging.
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Re: Overcapacity

#2

Post by Barky » 27 Jun 2017, 16:23

That would be cool, maybe just for coal/nuclear plant, like if you run it above 90% for too long it will explode (coal plant just gets destroyed but nuclear plant causes explosion)
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Re: Overcapacity

#3

Post by BetterBear » 28 Jun 2017, 09:25

In real life there will.just be brownouts.
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Lobby
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Re: Overcapacity

#4

Post by Lobby » 28 Jun 2017, 15:48

Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps
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Re: Overcapacity

#5

Post by Barky » 28 Jun 2017, 16:23

Lifetime? Meh, maybe your plants may break down and you have to pay to fix them?
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Mg3094066
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Re: Overcapacity

#6

Post by Mg3094066 » 29 Jun 2017, 07:44

Lobby wrote: 28 Jun 2017, 15:48 Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps
I like the idea will be another reason to have nuclear plants away from everything
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Re: Overcapacity

#7

Post by Bearbear76 » 29 Jun 2017, 12:46

Lobby wrote: 28 Jun 2017, 15:48 Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps
So do you mean I have to build a new one
After it breaks down in 20 years or so? :bq
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Re: Overcapacity

#8

Post by Lobby » 29 Jun 2017, 12:51

Yes, that's the idea behind it. Or maybe the option to repair it, who knows...
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Re: Overcapacity

#9

Post by Barky » 29 Jun 2017, 16:30

Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks
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Re: Overcapacity

#10

Post by Mg3094066 » 29 Jun 2017, 17:07

Barky wrote: 29 Jun 2017, 16:30 Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks
A couple of days is not enough time and BOOM !!!
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Re: Overcapacity

#11

Post by Ranks » 29 Jun 2017, 17:11

Please, dont add that...
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Re: Overcapacity

#12

Post by Barky » 29 Jun 2017, 17:34

Why? No point in saying no and not giving a reason
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Re: Overcapacity

#13

Post by Barky » 29 Jun 2017, 17:34

Mg3094066 wrote: 29 Jun 2017, 17:07
Barky wrote: 29 Jun 2017, 16:30 Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks
A couple of days is not enough time and BOOM !!!
That was just figure of speech, obviously it would be longer in game
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Re: Overcapacity

#14

Post by Barky » 29 Jun 2017, 18:55

But why?

It's helpful to give a reason because he can adjust it/change it to what you would prefer
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Re: Overcapacity

#15

Post by CommanderABab » 29 Jun 2017, 19:16

Barky wrote: 29 Jun 2017, 17:34 Why? No point in saying no and not giving a reason
Let him give his opinion. After all his 1 in 4 post carries more weight than your 1 in 1000+ reply.
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Re: Overcapacity

#16

Post by Barky » 29 Jun 2017, 20:54

CommanderABab wrote: 29 Jun 2017, 19:16
Barky wrote: 29 Jun 2017, 17:34 Why? No point in saying no and not giving a reason
Let him give his opinion. After all his 1 in 4 post carries more weight than your 1 in 1000+ reply.
All I ment is I wanted to know why he didnt like it, maybe it's something that can be adjusted and would be a good idea, for all we know it might be an epic idea but he didnt say it :D
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Re: Overcapacity

#17

Post by BetterBear » 01 Jul 2017, 03:32

I agree with the breakdown for years thing, but add repair please. Or just add warnings 3 years before the power plant will be completely unusable, so we can build another one.
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Re: Overcapacity

#18

Post by JustAnyone » 06 Feb 2020, 23:57

Breakdowns is good idea
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