Transport, Airport, and Road plugins
Moderator: Plugin Moderators
Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
Lobby
Developer Reactions:
Posts: 3637 Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta
#81
Post
by Lobby » Tue Jul 11, 2017 17:16
"targets" belongs into the car spawner object
Code: Select all
"car spawner": [{
"cars": ["tram.kt101"],
"count": 3,
"radius": 10000,
"targets": ["tramstation.kt101"]
}],
racoonboy321
Settler Reactions:
Posts: 6 Joined: Sun Dec 04, 2016 7:47
Location: Singapore
Plugins: Show
#82
Post
by racoonboy321 » Thu Aug 10, 2017 4:33
Help there are no trams on the line
Monstrosities abide within the depths of the mortal world...
KINGTUT10101
1,000,000 inhabitants Reactions:
Posts: 2109 Joined: Thu Jul 07, 2016 22:50
Location: 'Merica
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#83
Post
by KINGTUT10101 » Thu Aug 10, 2017 5:56
They work for me, but I'll do some tweaking and see if I can make it work better.
Fiji
Metropolitan Reactions:
Posts: 133 Joined: Wed Aug 02, 2017 5:52
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Version: Beta
Platform
#84
Post
by Fiji » Wed Aug 16, 2017 3:59
That's cool
rjroldan1
Inhabitant of a Megalopolis Reactions:
Posts: 647 Joined: Mon Jul 17, 2017 16:16
Location: Philippines
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#85
Post
by rjroldan1 » Wed Aug 23, 2017 4:43
i recommend for this plug ins is to delete target code and change the radius into 25 and make the station to become spawner of those tram to spawn more tram like dusko pedestrialzone just my opinion
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T. P. C.
T heotown P hilippine C orporation
Plugin creator Doesn't had Cities
KINGTUT10101
1,000,000 inhabitants Reactions:
Posts: 2109 Joined: Thu Jul 07, 2016 22:50
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Version: Beta
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#86
Post
by KINGTUT10101 » Wed Aug 23, 2017 5:05
The station already spawns the trams.
rjroldan1
Inhabitant of a Megalopolis Reactions:
Posts: 647 Joined: Mon Jul 17, 2017 16:16
Location: Philippines
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#87
Post
by rjroldan1 » Wed Aug 23, 2017 17:44
mistake in changing code resulting tram jam
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║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
───╚═╝────────────────────
T. P. C.
T heotown P hilippine C orporation
Plugin creator Doesn't had Cities
JustAnyone
Rip-off engineer Reactions:
Posts: 3095 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#88
Post
by JustAnyone » Wed Aug 23, 2017 19:22
rjroldan1 wrote: ↑ Wed Aug 23, 2017 4:43
i recommend for this plug ins is to delete target code and change the radius into 25 and make the station to become spawner of those tram to spawn more tram like dusko pedestrialzone
just my opinion
former member's pedestrians are causing huge traffic.
KINGTUT10101
1,000,000 inhabitants Reactions:
Posts: 2109 Joined: Thu Jul 07, 2016 22:50
Location: 'Merica
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Version: Beta
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#89
Post
by KINGTUT10101 » Fri Oct 27, 2017 0:31
I believe it might be an error in the json. I think I accidentally posted an older version of this plug-in. I'll update it in a few minutes.
KINGTUT10101
1,000,000 inhabitants Reactions:
Posts: 2109 Joined: Thu Jul 07, 2016 22:50
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#90
Post
by KINGTUT10101 » Sat Nov 04, 2017 21:39
With Lobby's help, this plug-in is now functional again. The new version is available for download.
22Alpha
Inhabitant of a Conurbation Reactions:
Posts: 448 Joined: Sat Sep 23, 2017 14:29
Platform
#91
Post
by 22Alpha » Sun Nov 05, 2017 4:08
KINGTUT10101 wrote: ↑ Sat Nov 04, 2017 21:39
With Lobby's help, this plug-in is now functional again. The new version is available for download.
I'll go check on it. BTW, the New Supply System were fixed.
THEMAX
Inhabitant of a Universe Reactions:
Posts: 4263 Joined: Thu Sep 14, 2017 17:30
Location: Astrellia, UHAE
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Version: Beta
#92
Post
by THEMAX » Mon Nov 06, 2017 19:29
Maybe add modern tramway?
Emperor of Atlantean federated empire
Founder state of Internationxal council
Leader of AEOY and steel pact
THEMAX
Inhabitant of a Universe Reactions:
Posts: 4263 Joined: Thu Sep 14, 2017 17:30
Location: Astrellia, UHAE
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Version: Beta
#93
Post
by THEMAX » Mon Nov 06, 2017 19:38
I can too but idk if allowed
Emperor of Atlantean federated empire
Founder state of Internationxal council
Leader of AEOY and steel pact
22Alpha
Inhabitant of a Conurbation Reactions:
Posts: 448 Joined: Sat Sep 23, 2017 14:29
Platform
#94
Post
by 22Alpha » Wed Nov 22, 2017 14:56
Hey guys, I figured out how to make ground version of railroad, but I had to use Kingtut's tram to figure it out. If I'm allowed, then I'll post it.
Attachments
22Alpha
Inhabitant of a Conurbation Reactions:
Posts: 448 Joined: Sat Sep 23, 2017 14:29
Platform
#95
Post
by 22Alpha » Wed Nov 22, 2017 15:23
@KoalaGuy with usage %? And not bus usage %. I'm sure no one got it as close as the raised railway. Not unless they did not released it.
Last edited by
22Alpha on Wed Nov 22, 2017 15:42, edited 2 times in total.
KINGTUT10101
1,000,000 inhabitants Reactions:
Posts: 2109 Joined: Thu Jul 07, 2016 22:50
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#96
Post
by KINGTUT10101 » Wed Nov 22, 2017 15:32
What do you mean by modern? Could you show me a picture?
KINGTUT10101
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#97
Post
by KINGTUT10101 » Sun Nov 26, 2017 7:19
I updated it again. In this update I gave a little bit of functionality to the tram stops (I was inspired by 22Alpha's train system).
THEMAX
Inhabitant of a Universe Reactions:
Posts: 4263 Joined: Thu Sep 14, 2017 17:30
Location: Astrellia, UHAE
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#98
Post
by THEMAX » Wed Nov 29, 2017 0:10
Emperor of Atlantean federated empire
Founder state of Internationxal council
Leader of AEOY and steel pact
KINGTUT10101
1,000,000 inhabitants Reactions:
Posts: 2109 Joined: Thu Jul 07, 2016 22:50
Location: 'Merica
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Version: Beta
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#99
Post
by KINGTUT10101 » Wed Nov 29, 2017 0:34
That's not really possible with current plug-in support.
KINGTUT10101
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Posts: 2109 Joined: Thu Jul 07, 2016 22:50
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#100
Post
by KINGTUT10101 » Thu Dec 07, 2017 15:10
Coming soon:
Tramway 2.0 with multiple cars and new textures.
Last edited by
KINGTUT10101 on Sun Dec 10, 2017 17:44, edited 1 time in total.