## Breakwater/Seawall Set by mdk_813 UPDATE

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mdk_813
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### Breakwater/Seawall Set by mdk_813 UPDATE

Hi,
here I have a Breakwater/Seawall Set for your coastlines. It appears in the park menu.
It contains a set of straights (with and without a signalling lamp), inner corners, outer corners (all to be placed on the water tile next to the shore) and an endpiece (to be placed on land).
You have to rotate the pieces to the desired orientation and puzzle together your custom coastlines. It might seem a bit complicated but it gets pretty easy and quick once you get the hang of it
Please note that the seawall only looks good, if the coast tile next to it is covered by another piece from the game, a street or a plaza etc. Bare land next to the pieces will leave gaps and look weird. ALternatively, you can also place the pieces back to back in order to create slimmer dams.

The Set is inspired by a Set for Simcity 4 which was made by a player named Jeronij: http://sc4devotion.com/csxlex/lex_filed ... lotGET=112
However, I modeled all the pieces in this set from scratch for Theotown.

The set is, in my eyes, equally well suited for urban and for more rural or industrial settings (See images below).

Have fun!

UPDATE:
Thanks to @KoalaGuy , we now also have a linetool version of the seawalls:
http://www.theotown.com/forum/viewtopic ... 034#p71034
I recommend using them together with my original puzzle pieces (zip file below). There is no need to remove or replace the old version.
Attachments
breakwater_mdk_813.zip
Last edited by mdk_813 on Wed Dec 13, 2017 21:59, edited 4 times in total.

Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

Barky
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### Re: [Park] Breakwater/Seawall Set by mdk_813

You are seriously talented, could you maybe make some military plug-ins?

iborrobi
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### Re: [Park] Breakwater/Seawall Set by mdk_813

Amazing!! What program do you use? Paint.net?
bda

mdk_813
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### Re: [Park] Breakwater/Seawall Set by mdk_813

Barky wrote:
Fri Jul 14, 2017 19:29
You are seriously talented, could you maybe make some military plug-ins?
Thank you.
Well, maybe at a later time. I'm currently working on some other stuff as well.
But, what kind of military plugins are you thinking about? I mean, the original military addon is pretty comprehensive already, isn't it?

Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

mdk_813
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### Re: [Park] Breakwater/Seawall Set by mdk_813

iborrobi wrote:
Fri Jul 14, 2017 19:52
Amazing!! What program do you use? Paint.net?
No, PS.
But I'm sure this could be done in other programs like paint.net or gimp, too.
Last edited by mdk_813 on Fri Jul 14, 2017 20:14, edited 1 time in total.

Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

mdk_813
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### Re: [Park] Breakwater/Seawall Set by mdk_813

former member wrote:
Fri Jul 14, 2017 20:05
Suggestion:
Make a transparent one.
Like with draw_ground.
So it can blend with the ambient.
Thus no requiring plazas.
All the pieces use "draw ground" already.
You put them on the water tile next to the land tile and it covers the brownish foundation that is generated by the game when placing a road etc. next to water. If you don't put a land-piece next to it, the original coastline will shine through.

I don't see another way of doing it, because the game cuts away everything from the png that is below the original ground tile, so you can only cover something behind and not in front of a tile.

Maybe this image helps to clarify it some more:
Attachments

Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

Barky
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### Re: [Park] Breakwater/Seawall Set by mdk_813

mdk_813 wrote:
Fri Jul 14, 2017 20:03
Barky wrote:
Fri Jul 14, 2017 19:29
You are seriously talented, could you maybe make some military plug-ins?
Thank you.
Well, maybe at a later time. I'm currently working on some other stuff as well.
But, what kind of military plugins are you thinking about? I mean, the original military addon is pretty comprehensive already, isn't it?
Shooting range with a little bullet fire (like a yellow pixel) animation would be sick

mdk_813
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### Re: [Park] Breakwater/Seawall Set by mdk_813

Barky wrote:
Fri Jul 14, 2017 21:16
Shooting range with a little bullet fire (like a yellow pixel) animation would be sick

Well, I would have to look into animations then first...
So, no promises.
But the idea is good.

Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

KINGTUT10101
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### Re: [Park] Breakwater/Seawall Set by mdk_813

mdk_813
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### Re: [Park] Breakwater/Seawall Set by mdk_813

KINGTUT10101 wrote:
Fri Jul 14, 2017 22:01
Don't worry, It is there again. See "edit" in the first post.

Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

Bookeric
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### Re: [Park] Breakwater/Seawall Set by mdk_813

h
...

CommanderABab
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### Re: [Park] Breakwater/Seawall Set by mdk_813

Bookeric
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### Re: [Park] Breakwater/Seawall Set by mdk_813

CommanderABab wrote:
Sat Jul 15, 2017 4:15

Urmmmmm how? Screenshots?
h
...

CommanderABab
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### Re: [Park] Breakwater/Seawall Set by mdk_813

It will be different on every device. Fileviewer will extract zips, if your file manager won't.

Lobby
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### Re: [Park] Breakwater/Seawall Set by mdk_813

mdk_813 wrote:
Fri Jul 14, 2017 20:12
I don't see another way of doing it, because the game cuts away everything from the png that is below the original ground tile, so you can only cover something behind and not in front of a tile.
For tiles near or in water you can cover pixels in front of the tile. The reason for the cutting in other cases is drawing order. Tiles are drawn from top to bottom, so lower tiles may overdraw upper ones. Water isn't drawn as individual tiles anymore (except of water shading) but before anything else.
=^._.^= ∫

mdk_813
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### Re: [Park] Breakwater/Seawall Set by mdk_813

Lobby wrote:
Sun Jul 16, 2017 23:42
mdk_813 wrote:
Fri Jul 14, 2017 20:12
I don't see another way of doing it, because the game cuts away everything from the png that is below the original ground tile, so you can only cover something behind and not in front of a tile.
For tiles near or in water you can cover pixels in front of the tile. The reason for the cutting in other cases is drawing order. Tiles are drawn from top to bottom, so lower tiles may overdraw upper ones. Water isn't drawn as individual tiles anymore (except of water shading) but before anything else.
That's the reason why the brownish foundations of roads can appear, right?
I noticed that they extent into the tile in front.

Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.

Lobby
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### Re: [Park] Breakwater/Seawall Set by mdk_813

Exactly.
=^._.^= ∫

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### Re: [Park] Breakwater/Seawall Set by mdk_813

I like those shores strewned with stones. You can calmly add to the game
For my friends, my name is Michael

Bookeric
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### Re: [Park] Breakwater/Seawall Set by mdk_813

Mon Jul 17, 2017 0:06
I like those shores strewned with stones. You can calmly add to the game
Urmmmmm i think don't need to add in the game
h
...

Bearbear76
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### Re: [Park] Breakwater/Seawall Set by mdk_813

FaizalGo112 wrote:
Mon Jul 17, 2017 6:32