[Public] Luxury Hotel (Update)

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actemendes
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[Public] Luxury Hotel (Update)

#1

Post by actemendes » Thu Aug 10, 2017 0:51

Hey, [mention]Skyhunter117[/mention] , I tried.

For everyone else, good night.
Yesterday I made this plugin, but I wrote a tutorial, laid out with it today. You can read it herehttp://www.theotown.com/forum/viewtopic ... 4d7aa4dcf6. The building has the influence of park, sport and management. Well, I was trying to make a luxury hotel 8x8 , but I think that I did not do a very good job. Maybe it's in my new work tool, or maybe I'm just not attracted to the "rich style".

[Update]
In the new update I made a compact version of the hotel. Now it covers an area of ​​36 cells and looks more gray. The rest of the functions did not change

I will be glad to see you criticism

PLUG-IN file at the end of the post, and on Google Drive:
Google Link: https://drive.google.com/drive/u/0/fold ... mY0d3lLRUU
Files in: Works:\\ Another\ LuxHotMang01.zip

New version:
LuxHotMang01(1).png
LuxHotMang01(1).png (42.56 KiB) Viewed 3693 times
LuxHotMang01(1).zip
(43.35 KiB) Downloaded 613 times
Old version:
LuxHotMang01.png
LuxHotMang01.png (57.52 KiB) Viewed 3912 times
LuxHotMang01.zip
(58.29 KiB) Downloaded 486 times
Last edited by actemendes on Fri Aug 11, 2017 11:26, edited 1 time in total.
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Re: [Public] Luxury Hotel

#2

Post by rjroldan1 » Thu Aug 10, 2017 2:36

:o verry impressive you did that texture or select and cut
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Re: [Public] Luxury Hotel

#3

Post by rjroldan1 » Thu Aug 10, 2017 2:39

this time lobby ad this work again in game ;) :lol:
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Re: [Public] Luxury Hotel

#4

Post by rjroldan1 » Thu Aug 10, 2017 2:42

whats is your new work tool can you thread it to me
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Re: [Public] Luxury Hotel

#5

Post by Bearbear65 » Thu Aug 10, 2017 2:46

Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please [mention]actemendes[/mention]
LuxHotMang01.png
LuxHotMang01.png (56.99 KiB) Viewed 3894 times
Take a look at it :D ;)
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Re: [Public] Luxury Hotel

#6

Post by rjroldan1 » Thu Aug 10, 2017 2:50

Bearbear65 wrote:
Thu Aug 10, 2017 2:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
i think ilk download it if it is fixed
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Re: [Public] Luxury Hotel

#7

Post by HarizHakimi20 » Thu Aug 10, 2017 6:09

Wow. Good job... :bc
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Re: [Public] Luxury Hotel

#8

Post by Skyhunter117 » Thu Aug 10, 2017 7:08

That is amazing!
It suits the theme of a resort. It doesn't matter if you failed, you tried your best. This is AWESOME. I wish i could do pixel art. :D
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Re: [Public] Luxury Hotel

#9

Post by actemendes » Thu Aug 10, 2017 9:13

Bearbear65 wrote:
Thu Aug 10, 2017 2:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
Why do people always have problems with my plugins? Take a look at my screenshots, I can not see anything. In the game also.
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Re: [Public] Luxury Hotel

#10

Post by Bearbear65 » Thu Aug 10, 2017 9:35

Hmm that's strange... :?
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Re: [Public] Luxury Hotel

#11

Post by Bearbear65 » Thu Aug 10, 2017 9:37

[mention]actemendes[/mention] try to check it with pixly
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Re: [Public] Luxury Hotel

#12

Post by JustAnyone » Thu Aug 10, 2017 10:12

You are so great on the building drawing/pixelating.
I love that.

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Re: [Public] Luxury Hotel

#13

Post by Josh » Thu Aug 10, 2017 10:28

Its :) . But you need to change the road texture a bit, I think
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Re: [Public] Luxury Hotel

#14

Post by actemendes » Thu Aug 10, 2017 10:33

Bearbear65 wrote:
Thu Aug 10, 2017 9:37
@actemendes try to check it with pixly
Well, I admit, there really is a couple extra pixels here. But they are so transparent that they were discovered only by a computer. And just "pour out the color" into empty areas. I want to say that maybe we should see if they interfere in the game? As for me, if you do not see them in different colors, there is no sense in creating a new archive
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Re: [Public] Luxury Hotel

#15

Post by iborrobi » Thu Aug 10, 2017 10:43

Lobby need to put this plugin to main game....
Srsly its amazing :o :o
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Re: [Public] Luxury Hotel

#16

Post by actemendes » Thu Aug 10, 2017 10:54

Josh wrote:
Thu Aug 10, 2017 10:28
Its :) . But you need to change the road texture a bit, I think
interesting idea. I'll try to make my own textures, not just roads.
[mention]rjroldan1[/mention]
I bought a Wacom graphics tablet. Just hope to implement it, of course, not only in the game theme
Last edited by actemendes on Thu Aug 10, 2017 11:09, edited 1 time in total.
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Re: [Public] Luxury Hotel

#17

Post by Bearbear65 » Thu Aug 10, 2017 11:00

Oh ok thank you
And by the way awesome building probably this is the second best plugin you make
(First is definitely the TV company) :D :)
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Re: [Public] Luxury Hotel

#18

Post by Luigi » Thu Aug 10, 2017 11:55

amazing as always! :bc
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Re: [Public] Luxury Hotel

#19

Post by danekbel » Thu Aug 10, 2017 12:10

:bc :bc
some text.

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Re: [Public] Luxury Hotel

#20

Post by mdk_813 » Thu Aug 10, 2017 16:33

actemendes wrote:
Thu Aug 10, 2017 9:13
Bearbear65 wrote:
Thu Aug 10, 2017 2:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
Why do people always have problems with my plugins? Take a look at my screenshots, I can not see anything. In the game also.
When you can't see the pixels in PS even on a color background I suggest you select the entire pixels of a layer by ctrl-clicking the preview picture in the layer menu. The blinking line might help you.
But your general problem with stray pixels is probably caused when you erase parts of your textures to fit them to your building (it is easy to miss pixels that way, especially if you use a soft eraser). You could paint in the textures by using layer masks, that would help ensure that you have them just where you want them to be.

And please, don't take this the wrong way. It is not meant as a negative criticism. Your work is great! We're just making suggestions to improve it even further.
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PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

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