Date Function

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iborrobi
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Date Function

#1

Post by iborrobi »

Is it possible to make a Plugin with date function?
for ex : city halls will show a fireworks animation every new year (30/12/20**)

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Hadestia
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Re: Date Function

#2

Post by Hadestia »

idk but its awsome when its possible

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CommanderABab
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Re: Date Function

#3

Post by CommanderABab »

Would be interesting!

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JustAnyone
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Re: Date Function

#4

Post by JustAnyone »

@Lobby please. Add this goodness.

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khadafi laidi
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Re: Date Function

#5

Post by khadafi laidi »

IMPOSSIBLE!! :bb :bx

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JustAnyone
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Re: Date Function

#6

Post by JustAnyone »

khadafi laidi wrote:
11 Aug 2017, 09:17
IMPOSSIBLE!! :bb :bx
If you can program an app to find current Time. So then "everything is possible I suppose" - General Krukov

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Barky
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Re: Date Function

#7

Post by Barky »

I guess it would be cool

No real space for it on the gui though

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KINGTUT10101
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Re: Date Function

#8

Post by KINGTUT10101 »

It wouldn't be in the UI. He wants it to be a plug-in function.

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Josh
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Re: Date Function

#9

Post by Josh »

Sounds interesting! I want to have this if it is not difficult to code.

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iborrobi
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Re: Date Function

#10

Post by iborrobi »

KINGTUT10101 wrote:
11 Aug 2017, 15:40
It wouldn't be in the UI. He wants it to be a plug-in function.
in the UI too would be good... but i think it must be in Debug menu or Experimental Features..

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Lobby
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Re: Date Function

#11

Post by Lobby »

So in short, you want a date dependent animation?

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JustAnyone
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Re: Date Function

#12

Post by JustAnyone »

Lobby wrote:
11 Aug 2017, 21:31
So in short, you want a date dependent animation?
Yes!

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Barky
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Re: Date Function

#13

Post by Barky »

KINGTUT10101 wrote:
11 Aug 2017, 15:40
It wouldn't be in the UI. He wants it to be a plug-in function.
Ah Thanks

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KINGTUT10101
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Re: Date Function

#14

Post by KINGTUT10101 »

iborrobi wrote:
11 Aug 2017, 20:30
KINGTUT10101 wrote:
11 Aug 2017, 15:40
It wouldn't be in the UI. He wants it to be a plug-in function.
in the UI too would be good... but i think it must be in Debug menu or Experimental Features..
Why would anything new be needed in the UI anyways? We already have the ability to check the date.

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iborrobi
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Re: Date Function

#15

Post by iborrobi »

KINGTUT10101 wrote:
12 Aug 2017, 00:08
iborrobi wrote:
11 Aug 2017, 20:30
KINGTUT10101 wrote:
11 Aug 2017, 15:40
It wouldn't be in the UI. He wants it to be a plug-in function.
in the UI too would be good... but i think it must be in Debug menu or Experimental Features..
Why would anything new be needed in the UI anyways? We already have the ability to check the date.
not to check the date.... but to change the date. BTW for now on just date function for Plugins would be ok.

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BetterBear
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Re: Date Function

#16

Post by BetterBear »

Lobby wrote:
11 Aug 2017, 21:31
So in short, you want a date dependent animation?
Would be cool. I think its possible by using something similar of the code of hinting easter eggs in yellow texts.
Or maybe in real-time in game?

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iborrobi
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Re: Date Function

#17

Post by iborrobi »

Lobby wrote:
11 Aug 2017, 21:31
So in short, you want a date dependent animation?
Not just animations, I want an ability to change frames too ( such as winter frames, but its depends on date). Honestly im (personally) not so eager about this, y know just make one frame is really tiring. So i think its not so necessary to add this function someday, but it's depends on you.

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