Date Function

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iborrobi
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Date Function

#1

Post by iborrobi » Thu Aug 10, 2017 18:15

Is it possible to make a Plugin with date function?
for ex : city halls will show a fireworks animation every new year (30/12/20**)
bda

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Re: Date Function

#2

Post by rjroldan1 » Thu Aug 10, 2017 18:26

idk but its awsome when its possible
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Re: Date Function

#3

Post by CommanderABab » Thu Aug 10, 2017 19:38

Would be interesting!
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Re: Date Function

#4

Post by JustAnyone » Thu Aug 10, 2017 21:15

[mention]Lobby[/mention] please. Add this goodness.

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Re: Date Function

#5

Post by khadafi laidi » Fri Aug 11, 2017 9:17

IMPOSSIBLE!! :bb :bx
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Re: Date Function

#6

Post by JustAnyone » Fri Aug 11, 2017 12:48

khadafi laidi wrote:
Fri Aug 11, 2017 9:17
IMPOSSIBLE!! :bb :bx
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Re: Date Function

#7

Post by Barky » Fri Aug 11, 2017 13:05

I guess it would be cool

No real space for it on the gui though

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Re: Date Function

#8

Post by KINGTUT10101 » Fri Aug 11, 2017 15:40

It wouldn't be in the UI. He wants it to be a plug-in function.

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Re: Date Function

#9

Post by Josh » Fri Aug 11, 2017 20:25

Sounds interesting! I want to have this if it is not difficult to code.
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Re: Date Function

#10

Post by iborrobi » Fri Aug 11, 2017 20:30

KINGTUT10101 wrote:
Fri Aug 11, 2017 15:40
It wouldn't be in the UI. He wants it to be a plug-in function.
in the UI too would be good... but i think it must be in Debug menu or Experimental Features..
bda

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Re: Date Function

#11

Post by Lobby » Fri Aug 11, 2017 21:31

So in short, you want a date dependent animation?
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Re: Date Function

#12

Post by JustAnyone » Fri Aug 11, 2017 21:36

Lobby wrote:
Fri Aug 11, 2017 21:31
So in short, you want a date dependent animation?
Yes!

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Re: Date Function

#13

Post by Barky » Fri Aug 11, 2017 21:58

KINGTUT10101 wrote:
Fri Aug 11, 2017 15:40
It wouldn't be in the UI. He wants it to be a plug-in function.
Ah Thanks

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Re: Date Function

#14

Post by KINGTUT10101 » Sat Aug 12, 2017 0:08

iborrobi wrote:
Fri Aug 11, 2017 20:30
KINGTUT10101 wrote:
Fri Aug 11, 2017 15:40
It wouldn't be in the UI. He wants it to be a plug-in function.
in the UI too would be good... but i think it must be in Debug menu or Experimental Features..
Why would anything new be needed in the UI anyways? We already have the ability to check the date.

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iborrobi
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Re: Date Function

#15

Post by iborrobi » Sat Aug 12, 2017 13:35

KINGTUT10101 wrote:
Sat Aug 12, 2017 0:08
iborrobi wrote:
Fri Aug 11, 2017 20:30
KINGTUT10101 wrote:
Fri Aug 11, 2017 15:40
It wouldn't be in the UI. He wants it to be a plug-in function.
in the UI too would be good... but i think it must be in Debug menu or Experimental Features..
Why would anything new be needed in the UI anyways? We already have the ability to check the date.
not to check the date.... but to change the date. BTW for now on just date function for Plugins would be ok.
bda

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Re: Date Function

#16

Post by BetterBear » Sat Aug 12, 2017 14:28

Lobby wrote:
Fri Aug 11, 2017 21:31
So in short, you want a date dependent animation?
Would be cool. I think its possible by using something similar of the code of hinting easter eggs in yellow texts.
Or maybe in real-time in game?
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iborrobi
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Re: Date Function

#17

Post by iborrobi » Sat Aug 12, 2017 14:53

Lobby wrote:
Fri Aug 11, 2017 21:31
So in short, you want a date dependent animation?
Not just animations, I want an ability to change frames too ( such as winter frames, but its depends on date). Honestly im (personally) not so eager about this, y know just make one frame is really tiring. So i think its not so necessary to add this function someday, but it's depends on you.

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