Theotown updates (and New beta versions)

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mdk_813
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Re: Re: New beta update 1.3.32

#41

Post by mdk_813 »

Lobby wrote:
Wed Aug 16, 2017 11:22
The lights as you can see them in CommmanderABab's screenshot are not in the game. I will add them eventually for T-intersections.
Please, don't! They look very unrealistic, at least if they go diagonally across an intersection like in ABab's picture.
Why not use the old traffic lights in T-intersections, or maybe rework them a little?
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Re: Re: New beta update 1.3.32

#42

Post by mdk_813 »

Brody Craft wrote:
Wed Aug 16, 2017 13:16
Lobby added diversity to buildings, Because of Luigi :roll: , i knew this was a bad idea
I think more building variety is certainly a good idea. It probably just needs some more tweaking, that's all.
Maybe the inhabitants/workers numbers per building are set too low at the moment.
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KINGTUT10101
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Re: Re: New beta update 1.3.32

#43

Post by KINGTUT10101 »

I agree with mdk.

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CommanderABab
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Re: Re: New beta update 1.3.32

#44

Post by CommanderABab »

Screenshot_20170816-135509.jpg
Here's what an aerial view would be, not isometric. From above

My critique from the editor:
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Re: Re: New beta update 1.3.32

#45

Post by mdk_813 »

Regarding traffic lights:
I would opt for something like this:
trafficlights_A.png

or this:
trafficlights_B.png

For T-intersections this would probably mean four additional frames with three lights each.
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Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
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waders
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Re: Re: New beta update 1.3.32

#46

Post by waders »

Both types of lights are cool
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Re: Re: New beta update 1.3.32

#47

Post by Bearbear76 »

mdk_813 wrote:
Wed Aug 16, 2017 21:23
Regarding traffic lights:
I would opt for something like this:
trafficlights_A.png


or this:
trafficlights_B.png


For T-intersections this would probably mean four additional frames with three lights each.
Those look 200% better :bc :fire
ImageJust my opinion

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waders
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New beta update 1.3.33

#48

Post by waders »

New beta update 1.3.33
Screenshot_2017-08-17-18-52-25.png
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CommanderABab
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Re: Re: New beta update 1.3.32

#49

Post by CommanderABab »

Suprisingly, Atoiiol43 did not suffer many suprise traffic lights, as it used oneway and highway tiles for most intersections. :)
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Re: Re: New beta update 1.3.32

#50

Post by Luigi »

Im sorry if diversity is a bad idea, its the developer's choice
PRESIDENT OF FAIRVIEW COAST
using the latest version as always.
*phone broken

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Re: New beta update 1.3.33

#51

Post by Bearbear76 »

Yay
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Re: New beta update 1.3.33

#52

Post by Bearbear76 »

Can someone tell me what that emoji for the ranks mean
It looks like a hurricane or something
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Re: New beta update 1.3.33

#53

Post by Bearbear76 »

Maybe use this 🏆
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waders
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New beta version 1.3.34

#54

Post by waders »

Screenshot_2017-08-24-21-44-52.png
New beta version 1.3.35
Last edited by waders on Fri Aug 25, 2017 9:25, edited 1 time in total.
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Re: Nowa aktualizacja beta 1.3.34

#55

Post by waders »

I found a texture error in buildings
Screenshot_2017-08-24-21-58-56.png
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Re: Nowa aktualizacja beta 1.3.34

#56

Post by CommanderABab »

:bb
Image

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Re: Nowa aktualizacja beta 1.3.34

#57

Post by waders »

You have to fix it :mine
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Josh
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Re: Nowa aktualizacja beta 1.3.34

#58

Post by Josh »

I wanted to report the bug too
Proud TheoTown player sinds update 1.1.50

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Re: Nowa aktualizacja beta 1.3.34

#59

Post by Josh »

@Lobby you have too fix this!
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Re: Nowa aktualizacja beta 1.3.34

#60

Post by Lobby »

Looks interesting :mine
=^._.^= ∫

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