Red Box Road for transport through hazardous areas!

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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CommanderABab
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Red Box Road for transport through hazardous areas!

#1

Post by CommanderABab »

Screenshot_20170820-114809.jpg
To the update for beta 334/335πŸ†ŽοΈ

There are five versions of the road for now until "frames animation fg indices" game code works completely. :)
If you have beta version 333, you are welcome to download this for your personal use.
Red Box Road
Red Box Road
I recommend using the open end version to build with. You may then go over stretches without intersections with the walled or barriered versions through your hazardous terrain. :) You may dig tunnels if you need to, but the road's roof will protrude through the ground or other roads above.

To the updated version for beta 334/335πŸ†ŽοΈ
Red box road for 334.zip
Fixed new versions
(75.11 KiB) Downloaded 290 times
πŸ†ŽοΈπŸ†ŽοΈ
Attachments
Red box road for 334.zip
New versions had mmissing frame
(74.46 KiB) Downloaded 116 times
Red Box Road.zip
Previous version for 333
(17.06 KiB) Downloaded 162 times
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

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πŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈCommanderπŸ†ŽοΈπŸ†ŽοΈ

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danekbel
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Re: Red Box Road for transport through hazardous areas!

#2

Post by danekbel »

While I was testing it, my mind exploded.
Then I took a look on json, and pieces of my exploded mind exploded too.
some text.

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Re: Red Box Road for transport through hazardous areas!

#3

Post by CommanderABab »

Yes, it turned quite extensive for such a simple thing:)

Next beta or two and I should be able to shrink it.
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

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CommanderABab
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Re: Red Box Road for transport through hazardous areas!

#4

Post by CommanderABab »

One thing to keep in mind: no transfer to it. Because of the walls :)
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

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danekbel
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Re: Red Box Road for transport through hazardous areas!

#5

Post by danekbel »

I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
some text.

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CommanderABab
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Re: Red Box Road for transport through hazardous areas!

#6

Post by CommanderABab »

danekbel wrote: ↑
Sun Aug 20, 2017 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels :). They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.

2. Sure.

3. No. Feel free to reduce speed.
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

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πŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈCommanderπŸ†ŽοΈπŸ†ŽοΈ

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danekbel
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Re: Red Box Road for transport through hazardous areas!

#7

Post by danekbel »

Thanks for answering :bc
some text.

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danekbel
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Re: Red Box Road for transport through hazardous areas!

#8

Post by danekbel »

I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
some text.

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Re: Red Box Road for transport through hazardous areas!

#9

Post by CommanderABab »

danekbel wrote: ↑
Mon Aug 21, 2017 0:09
I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
With speed of 3.2:
Red Box Road.zip
(17.06 KiB) Downloaded 32 times
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

Telegram - t.me/
πŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈCommanderπŸ†ŽοΈπŸ†ŽοΈ

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Re: Red Box Road for transport through hazardous areas!

#10

Post by rjroldan1 »

how do cars drive there
T.P.C.


Theotown Philippine Corporation

❀PHILIPPINES❀ :linux

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Re: Red Box Road for transport through hazardous areas!

#11

Post by CommanderABab »

Same as any road :)
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

Telegram - t.me/
πŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈCommanderπŸ†ŽοΈπŸ†ŽοΈ

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rjroldan1
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Re: Red Box Road for transport through hazardous areas!

#12

Post by rjroldan1 »

CommanderABab wrote: ↑
Mon Aug 21, 2017 4:08
Same as any road :)
at the top or on the ground?
T.P.C.


Theotown Philippine Corporation

❀PHILIPPINES❀ :linux

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Re: Red Box Road for transport through hazardous areas!

#13

Post by rjroldan1 »

i see under ground tunnel
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❀PHILIPPINES❀ :linux

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danekbel
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Re: Red Box Road for transport through hazardous areas!

#14

Post by danekbel »

CommanderABab wrote: ↑
Mon Aug 21, 2017 2:55
danekbel wrote: ↑
Mon Aug 21, 2017 0:09
I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
With speed of 3.2:
Red Box Road.zip
DankeschΓΆn
some text.

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Re: Red Box Road for transport through hazardous areas!

#15

Post by CommanderABab »

Update for 334 coming up. I have to trim the .json file. You can now build a bridge atop the red box road (not the tunnel) and the graphics won't come poking through.
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

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πŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈCommanderπŸ†ŽοΈπŸ†ŽοΈ

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Re: Red Box Road for transport through hazardous areas!

#16

Post by Lobby »

Wow, it's really impressive. I wouldn't have thought something like this would be possible :plugin

In case you want to show your road in front of others you might give "ordinal":0 a try.
=^._.^= ∫

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Re: Red Box Road for transport through hazardous areas!

#17

Post by CommanderABab »

I'm going to leave in the walled version, the open version, and a new dizzy version. Plus the slow one for Danekbel :)
Screenshot_20170824-140039.png
Screenshot_20170824-160348.jpg
I left all IDs the same, but hid a couple so that they are no longer in the menu.

Instructions:
download it if you like,
if you sucessfully unzip it:
remove the previous red box road folder from your plugins folder.
Choose the fast (50) or slow (3) folder, but not both!
Copy your choice to your Theotown/plugins folder.
Enjoy!

Legacy IDs were not updated, so will have no roof on connected sections like the Dizzy version.
I didn't just remove the IDs so that your traffic wouldn't be disrupted. :)



Feel free to download and enjoy for your personal use only! :)
Red box road for 334.zip
Fixed version
(75.11 KiB) Downloaded 27 times
Attachments
Red box road for 334.zip
Had missing frame
(74.46 KiB) Downloaded 27 times
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

Telegram - t.me/
πŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈCommanderπŸ†ŽοΈπŸ†ŽοΈ

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CommanderABab
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Re: Red Box Road for transport through hazardous areas!

#18

Post by CommanderABab »

Updated.
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

Telegram - t.me/
πŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈCommanderπŸ†ŽοΈπŸ†ŽοΈ

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JustAnyone
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Re: Red Box Road for transport through hazardous areas!

#19

Post by JustAnyone »

Missing frame.
Perfect way to comment stuff out :)
πŸ¦€Now available as administratorπŸ¦€
Image

:pickle:

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Re: Red Box Road for transport through hazardous areas!

#20

Post by CommanderABab »

Thanks for reporting. I'll fix it soon.
888!888Currently using zeta 888. 888 What's that? :)
quantum road tool!!
:)

Telegram - t.me/
πŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈπŸ†ŽοΈCommanderπŸ†ŽοΈπŸ†ŽοΈ

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