Theotown updates (and New beta versions)

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TheFennekin
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Re: Theotown updates (New beta versions)

#261

Post by TheFennekin »

Can I see a pic?

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Re: Theotown updates (New beta versions)

#262

Post by TheFennekin »

I love them!

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Lobby
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Re: Theotown updates (New beta versions)

#263

Post by Lobby »

@former member sure, that's a matter of taste. They're replaced as I think that the new 4x4 park is much more finished than the old one, so it should be the primary choice (which replaced the previous primary frame).

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Re: Theotown updates (New beta versions)

#264

Post by CommanderABab »

I would request that the clock in the clock tower be animated like the one in the rail station. :)

I like the new one better, especially in the lower density zones.
Screenshot_20171105-063138.jpg

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Josh
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Re: Theotown updates (New beta versions)

#265

Post by Josh »

KoalaGuy wrote:
05 Nov 2017, 20:39
I also noticed these in new update:
• Fires are more realistic, they spread to other buildings :fire good job :bc
• You can check the json syntax online instantly if game gives you a error
I was like "wot", these fires spread!

Still haven't checked the error thing. It believes something good

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Re: Theotown updates (New beta versions)

#266

Post by CommanderABab »

If the fire brigades don't respond, set the traffic to .25 or something low and save the map, then exit the game. You'll get a response on the next fire, if not that one.

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Luigi
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Re: Theotown updates (New beta versions)

#267

Post by Luigi »

is pre made interchanges added?
hmmmph

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waders
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Re: Theotown updates (New beta versions)

#268

Post by waders »

New beta version 1.3.74
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Screenshot_2017-11-07-00-28-51.png

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TheFennekin
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Re: Theotown updates (New beta versions)

#269

Post by TheFennekin »

Good

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Re: Theotown updates (New beta versions)

#270

Post by TheFennekin »

KoalaGuy wrote:
07 Nov 2017, 07:54
Finally, notifications have been fixed!
Notifications were fixed but your Glorious Pink turned into a Just a regular Blue

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Re: Theotown updates (New beta versions)

#271

Post by TheFennekin »

Why? Oh yeah, you demand answers

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Re: Theotown updates (New beta versions)

#272

Post by waders »

New beta version 1.3.75
Screenshot_2017-11-07-16-16-26.png

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Re: Theotown updates (New beta versions)

#273

Post by waders »

I wait when the lobby will add to the game garbage dump, waste incinerator, cemetery, crematorium and large bus depot :)

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Re: Theotown updates (New beta versions)

#274

Post by Lobby »

@former member that's true most of the time, but this time the update also contains an important bug fix that the last beta version contained :)
@waders the Lobby is working on it :mine

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Re: Theotown updates (New beta versions)

#275

Post by CommanderABab »

Lobby wrote:
07 Nov 2017, 20:48
<>former member that's true most of the time, but this time the update also contains an important bug fix that the last beta version contained :)
<>waders the Lobby is working on it :mine



In his office off to the side of the lobby :)

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Re: Theotown updates (New beta versions)

#276

Post by Lancer »

@Lobby is the missile silo inspired by rise of nation missile silo?

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Re: Theotown updates (New beta versions)

#277

Post by Lancer »

Hmm... When was simcity 4 released?

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Brody Craft
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Re: Theotown updates (New beta versions)

#278

Post by Brody Craft »

January 14th 2003

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theotheoderich
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Re: Theotown updates (New beta versions)

#279

Post by theotheoderich »

KoalaGuy wrote:
08 Nov 2017, 12:12
PresidentLeo wrote:
08 Nov 2017, 11:46
@Lobby is the missile silo inspired by rise of nation missile silo?
Again, it's all from SimCity 4
No, the missile silo is inspired by the game Rise of Nation.

Because I like it´s look. It has nothing to do with SC4.

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Re: Theotown updates (New beta versions)

#280

Post by khadafi laidi »

Theo!!! you're back!!!

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