Theotown updates (and New beta versions)

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Re: Theotown updates (New beta versions)

#261

Post by CommanderABab » Sun Nov 05, 2017 10:59

Screenshot_20171105-032555.jpg
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Re: Theotown updates (New beta versions)

#262

Post by CommanderABab » Sun Nov 05, 2017 11:02

Screenshot_20171105-033033.jpg
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
:)

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Re: Theotown updates (New beta versions)

#263

Post by TheFennekin » Sun Nov 05, 2017 12:38

What is the 2 new parks?
Don't even blink

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Re: Theotown updates (New beta versions)

#264

Post by TheFennekin » Sun Nov 05, 2017 12:49

Can I see a pic?
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Re: Theotown updates (New beta versions)

#265

Post by TheFennekin » Sun Nov 05, 2017 13:06

I love them!
Don't even blink

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Re: Theotown updates (New beta versions)

#266

Post by Lobby » Sun Nov 05, 2017 13:56

@former member sure, that's a matter of taste. They're replaced as I think that the new 4x4 park is much more finished than the old one, so it should be the primary choice (which replaced the previous primary frame).
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Re: Theotown updates (New beta versions)

#267

Post by CommanderABab » Sun Nov 05, 2017 13:59

I would request that the clock in the clock tower be animated like the one in the rail station. :)

I like the new one better, especially in the lower density zones.
Screenshot_20171105-063138.jpg
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Need plugins dialog!!
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Re: Theotown updates (New beta versions)

#268

Post by Josh » Sun Nov 05, 2017 22:31

KoalaGuy wrote:
Sun Nov 05, 2017 20:39
I also noticed these in new update:
• Fires are more realistic, they spread to other buildings :fire good job :bc
• You can check the json syntax online instantly if game gives you a error
I was like "wot", these fires spread!

Still haven't checked the error thing. It believes something good
Proud TheoTown player sinds update 1.1.50

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Re: Theotown updates (New beta versions)

#269

Post by CommanderABab » Sun Nov 05, 2017 23:03

If the fire brigades don't respond, set the traffic to .25 or something low and save the map, then exit the game. You'll get a response on the next fire, if not that one.
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
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Re: Theotown updates (New beta versions)

#270

Post by Luigi » Mon Nov 06, 2017 7:14

is pre made interchanges added?
hmmmph
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using the latest version as always.
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Re: Theotown updates (New beta versions)

#271

Post by waders » Tue Nov 07, 2017 1:31

New beta version 1.3.74
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Re: Theotown updates (New beta versions)

#272

Post by TheFennekin » Tue Nov 07, 2017 7:47

Good
Don't even blink

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Re: Theotown updates (New beta versions)

#273

Post by TheFennekin » Tue Nov 07, 2017 8:13

KoalaGuy wrote:
Tue Nov 07, 2017 7:54
Finally, notifications have been fixed!
Notifications were fixed but your Glorious Pink turned into a Just a regular Blue
Don't even blink

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Re: Theotown updates (New beta versions)

#274

Post by TheFennekin » Tue Nov 07, 2017 8:17

Why? Oh yeah, you demand answers
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Re: Theotown updates (New beta versions)

#275

Post by waders » Tue Nov 07, 2017 17:25

New beta version 1.3.75
Screenshot_2017-11-07-16-16-26.png
For my friends, my name is Michael

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Re: Theotown updates (New beta versions)

#276

Post by waders » Tue Nov 07, 2017 18:31

I wait when the lobby will add to the game garbage dump, waste incinerator, cemetery, crematorium and large bus depot :)
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Re: Theotown updates (New beta versions)

#277

Post by Lobby » Tue Nov 07, 2017 20:48

@former member that's true most of the time, but this time the update also contains an important bug fix that the last beta version contained :)
@waders the Lobby is working on it :mine
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Re: Theotown updates (New beta versions)

#278

Post by CommanderABab » Tue Nov 07, 2017 21:56

Lobby wrote:
Tue Nov 07, 2017 20:48
<>former member that's true most of the time, but this time the update also contains an important bug fix that the last beta version contained :)
<>waders the Lobby is working on it :mine



In his office off to the side of the lobby :)
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
:)

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Re: Theotown updates (New beta versions)

#279

Post by Lancer » Wed Nov 08, 2017 11:46

@Lobby is the missile silo inspired by rise of nation missile silo?
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Re: Theotown updates (New beta versions)

#280

Post by Lancer » Wed Nov 08, 2017 12:13

Hmm... When was simcity 4 released?
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