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Find tutorials, documentation, and resources for creating and using TheoTown plugins.
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Lobby
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- Plugins: Showcase Store
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by Lobby » 13 Mar 2017, 19:37
Never tested it, but in order to expect 1,000 poor inhabitants it should look like
Code: Select all
"requirements":[
{
"type":"HABITANT_COUNT",
"count":1000,
"factor0":1,
"factor1":0,
"factor2":0
}
]
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Henderion The Mayor
- Inhabitant of a Galaxy
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by Henderion The Mayor » 14 Mar 2017, 02:15
Thanks.
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Ahmad Nur Aizat
- Inhabitant of a Infinity
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by Ahmad Nur Aizat » 14 Mar 2017, 10:15
Nope, still don't understand
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Ahmad Nur Aizat
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by Ahmad Nur Aizat » 14 Mar 2017, 10:58
former member wrote:Ahmad Nur Aizat wrote:Nope, still don't understand
What do you not understand? I can explain it
Everything
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Ahmad Nur Aizat
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by Ahmad Nur Aizat » 14 Mar 2017, 12:35
Sooooo, somekind of the requirements featured in usual gamemodes? (No, not sandbox)
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Ahmad Nur Aizat
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by Ahmad Nur Aizat » 14 Mar 2017, 18:28
I see...
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MXD77
- Inhabitant of a Megacity
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by MXD77 » 08 Aug 2017, 18:58
Helpful thanks

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22Alpha
- Inhabitant of a Conurbation
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by 22Alpha » 08 Oct 2017, 12:06
May I ask here, what is the building code for coal power plant?
and does the requirement code allow "or" condition? ie.
"In order to obtain the building, you are required to get plaza "OR" statue"
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JustAnyone
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by JustAnyone » 18 Nov 2017, 10:02
Lobby is there any way for a building to require an upgrade to be built?
Last edited by JustAnyone on 24 Nov 2017, 20:13, edited 1 time in total.
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JustAnyone
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by JustAnyone » 19 Nov 2017, 10:34
Here is what I mean:
Screenshot_2017-11-19-12-32-13-974_info.flowersoft.theotown.theotown.png
Code: Select all
"requirement": {
"requirements": [{
"type": "UPGRADE",
"data": {
"id": "dsahqup3"
}
}]
},
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CommanderABab
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by CommanderABab » 19 Nov 2017, 11:29
Code: Select all
"requirement":{ "requirements":
[
{
"type":"CONDITION",
"data":
{
"condition":
{"type":"and","inner":
[
{"type":"upgrade","id":"dsahqup3","min":1,"max":10},
{"type":"value","id":"res","min":10000,"max":1000000000}
]
},
"text":"Needs a dsahqup3!, and 10000 inhabitants"
}
}
]
},
my avatar:

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JustAnyone
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by JustAnyone » 19 Nov 2017, 13:55
CommanderABab wrote: 19 Nov 2017, 11:29
Code: Select all
"requirement":{ "requirements":
[
{
"type":"CONDITION",
"data":
{
"condition":
{"type":"and","inner":
[
{"type":"upgrade","id":"dsahqup3","min":1,"max":10},
{"type":"value","id":"res","min":10000,"max":1000000000}
]
},
"text":"Needs a dsahqup3!, and 10000 inhabitants"
}
}
]
},
Doesn't work.
Last edited by JustAnyone on 24 Nov 2017, 20:13, edited 3 times in total.
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JustAnyone
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by JustAnyone » 24 Nov 2017, 19:57
JustAnyone wrote: 19 Nov 2017, 10:34
Here is what I mean:
Screenshot_2017-11-19-12-32-13-974_info.flowersoft.theotown.theotown.png
Code: Select all
"requirement": {
"requirements": [{
"type": "UPGRADE",
"data": {
"id": "dsahqup3"
}
}]
},
Lobby this is what I meant.
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Lobby
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by Lobby » 25 Nov 2017, 16:19
So what is it supposed to do? That an upgrade needs another upgrade first to be applied? That's not supported (yet).
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JustAnyone
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by JustAnyone » 26 Nov 2017, 17:29
I have building A with upgrade named 3.
To build building B, I require upgrade named 3.
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JustAnyone
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by JustAnyone » 28 Nov 2017, 16:54
Lobby new upgrade thing is broken for me (1.3.81)