[Version 1.2.3] [390+] [(WINTER)]Night Plug-in

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[Version 1.2.3] [390+] [(WINTER)]Night Plug-in

#1

Post by Wekabu city » Mon Jan 08, 2018 22:59

Credit - Contents of this plugin may only be reused if you give credit to the author.
The night Plug-in is FINISHED!
The inspiration of doing this was playing too much OTTD with its NightGFX.

Download:
Version 1.0: Last post of Page 2
Version 1.1 (Road update): See attachements
Version 1.2 (Zone Update): I`m,sorry but its too bugged :fire
HOTFIX :bf 1.2.1 : See attachments
Version 1.2.2 (Religion Update):See attachments.
Version 1.2.2 Winter Edition : See attachments.
Version 1.2.3 (Patch):
Night_Plug-in1-2-3.zip
(146.49 KiB) Downloaded 32 times
My Plans:
- "Nightified" Trees

You can help if you want.
Attachments
Night_Plugin_Winter-Edition_1-2-2.zip
(173.45 KiB) Downloaded 164 times
Night_Plug-in V 1-2-2.zip
I know, it's not Friday
(146.46 KiB) Downloaded 394 times
Night_Plug-in v 1.2.1.zip
HOTFIX 1.2.1 Is alive !
(69.98 KiB) Downloaded 121 times
Night Plugin_1.1.zip
(49.8 KiB) Downloaded 148 times
Last edited by Wekabu city on Thu Jun 13, 2019 22:25, edited 14 times in total.
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Re: Night Plug-in

#2

Post by Wekabu city » Mon Jan 08, 2018 23:05

The first building in testing.
DOESN'T looks that bad.
Just a bit too greenish.
Tukof_-_Testing_City_18-01-08_21.13.07.png
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Re: Night Plug-in

#3

Post by Wekabu city » Mon Jan 08, 2018 23:25

What should we use to replace Solar power?
... Solar Power at night?
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Re: Night Plug-in

#4

Post by AwkwrdPrtMskrt » Mon Jan 08, 2018 23:42

KoalaGuy wrote:
Mon Jan 08, 2018 23:09
You wont get far
Why not? This is a good idea!
:mine Currently working on New Winchester

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Re: Night Plug-in

#5

Post by Wekabu city » Tue Jan 09, 2018 0:42

We'll see...
The Ground was already made, but it's not very practical as it is a decoration.

It was very easy.
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Re: Night Plug-in

#6

Post by Wekabu city » Tue Jan 09, 2018 1:34

The UI is too bright ...Damn lobby!...I like you.
It needs more variety,but it's still pretty.
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Screenshot_2018-01-09-00-02-34.png
Last edited by Wekabu city on Tue Jan 09, 2018 12:58, edited 1 time in total.
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Re: Night Plug-in

#7

Post by rjroldan1 » Tue Jan 09, 2018 3:04

you think it is so easy when replacing all of those building
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Re: Night Plug-in

#8

Post by rjroldan1 » Tue Jan 09, 2018 3:06

i recommend to make black background and pit a star on it to look it better
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Re: Night Plug-in

#9

Post by Wekabu city » Tue Jan 09, 2018 13:00

Now I know why I can't get far : world textures are not in good shape.
Nevermind :|
Last edited by Wekabu city on Wed Jan 10, 2018 2:50, edited 1 time in total.
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Re: Night Plug-in

#10

Post by KINGTUT10101 » Tue Jan 09, 2018 15:29

Takes world textures, darkens the whole thing by 40%

Boom. Finished! :P jk
Last edited by KINGTUT10101 on Thu Jan 11, 2018 3:59, edited 1 time in total.

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Re: Night Plug-in

#11

Post by Kulche » Tue Jan 09, 2018 16:42

Maybe more like:
nightres1.png
70% opacity on black (Pixly)
nightres1.png (4.41 KiB) Viewed 3455 times
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Re: Night Plug-in

#12

Post by A guy from Malaysia » Tue Jan 09, 2018 17:25

Can i have road texture?
ok
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Re: Night Plug-in

#13

Post by Kulche » Tue Jan 09, 2018 20:03

nightroad1.png
nightroad1.png (7.22 KiB) Viewed 3430 times
:bq
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Re: Night Plug-in

#14

Post by Kulche » Tue Jan 09, 2018 21:35

nightcoast1.png
nightcoast1.png (11.67 KiB) Viewed 3415 times
nightres2set.png
nightres2set.png (29.49 KiB) Viewed 3415 times
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Re: Night Plug-in

#15

Post by Kulche » Tue Jan 09, 2018 22:20

This set contains some skyscrapers, next will include some factories
nightres3set.png
nightres3set.png (85.69 KiB) Viewed 3406 times
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Re: Night Plug-in

#16

Post by Kulche » Tue Jan 09, 2018 22:21

I like coloring windows.. :)
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Re: Night Plug-in

#17

Post by Wekabu city » Tue Jan 09, 2018 22:27

Wow! But now we need more (some) water/electricity.
But I have done less than you did.
For me it's fun to darken the texture:
Bam!Its night!
I'll will be busy on doing the JSON.
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Re: Night Plug-in

#18

Post by Wekabu city » Tue Jan 09, 2018 23:13

I did something horribly wrong with the Road by Kulche I'll try it again. Here's what I did in the meantime:
Attachments
Screenshot_2018-01-09-21-15-43.png
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Re: Night Plug-in

#19

Post by Borbor » Tue Jan 09, 2018 23:52

how this plugin will work?
http://www.theotown.com/forum/search.ph ... =firstpost
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Re: Night Plug-in

#20

Post by THEMAX » Wed Jan 10, 2018 0:13

Modern skyscrapers could have some neons maybe
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