Cars

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THEMAX
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Re: Cars

#41

Post by THEMAX »

Can I get the texture of military tank and of swat helicopter ?

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Jesus
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Re: Re:Cars

#42

Post by Jesus »

Bearbear65 wrote:
26 Sep 2017, 10:01
Jesus wrote:
26 Sep 2017, 00:01
Lobby wrote:
03 May 2017, 21:28
It's just $cartv00 :)
can i get the texture of the tv car?
It's in the first post
Thanks 😊

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malsa
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Re: Cars

#43

Post by malsa »

Are you Jesus?

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Lobby
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Re: Cars

#44

Post by Lobby »

Busses:
busses.png
busses.png (3.42 KiB) Viewed 12814 times
SWAT:
swat.png
swat.png (618 Bytes) Viewed 12814 times

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Wekabu city
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Re: Cars

#45

Post by Wekabu city »

I've got a Question about the car spawning:
Can the target be a specific Zone ?

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CommanderABab
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Re: Cars

#46

Post by CommanderABab »

Wekabu city wrote:
12 Jan 2018, 01:14
I've got a Question about the car spawning:
Can the target be a specific Zone ?
I've used "$zoneresidential" as a target with no problem.

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CommanderABab
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Re: Cars

#47

Post by CommanderABab »

It's just one of a list.

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Wekabu city
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Re: Cars

#48

Post by Wekabu city »

Ok, thanks

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Borbor
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Re: Cars

#49

Post by Borbor »

@lobby[Posts][PM] I have 2 questions:
1-)Will the textures and json structures of the add-on buses change?
2-)When we make a bus add-on, will it take the place of other game buses?

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Lobby
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Re: Cars

#50

Post by Lobby »

1. The new bus system uses new features to generate cars in different colors. I'll explain that in the future.

2. You have to add this into your bus definition:

Code: Select all

"template":"$template_bus00"
The bus will then be added to the variants of busses.

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CommanderABab
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Re: Cars

#51

Post by CommanderABab »

My plugins spawn cars just fine. Keep traffic set at 2x or less in the settings. Give the cars targets to go to and a fairly large radius so that they have a chance of finding targets.

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Bearbear76
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Re: Cars

#52

Post by Bearbear76 »

From beta 1.4.84 you can use:

Code: Select all

"v2":[0,0,0,0]
This allows you to shift/move cars by adjusting it's height.
By changing the value you can change the height of the specific frame.
The numbers indicate the frames in this order:
carsample.png
carsample.png (1007 Bytes) Viewed 13195 times
By writing the following you will adjust the 1st and 3rd frame by +1.

Code: Select all

"v2":[1,0,1,0]
Correct me if I'm wrong with any of this information! :json

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CommanderABab
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Re: Cars

#53

Post by CommanderABab »

That ability has been around for a few versions now.

It will work in the last public version also.

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NEPman
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Re: Cars

#54

Post by NEPman »

I have one question. I want to make ship spawner. How can I write it? As "car spawner" or "ship spawner"?

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yusuf8a684
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Re: Cars

#55

Post by yusuf8a684 »

I need tractor textures, where can i find it?

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Bearbear76
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Re: Cars

#56

Post by Bearbear76 »

yusuf8a684 wrote:
16 Jul 2018, 13:07
I need tractor textures, where can i find it?
Couldn't find it in the world texture :bt
But here
Tractors.png
Tractors.png (4.06 KiB) Viewed 12963 times

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sairam
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Re: Cars

#57

Post by sairam »

I have a problem the car frame partly v1 and v2. How to use the graphics. Please help. I'll upload the frame of car. Here it is.
file_3.png
file_3.png (889 Bytes) Viewed 12834 times

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CommanderABab
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Re: Cars

#58

Post by CommanderABab »

Screenshot_20180812-101735.jpg

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CommanderABab
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Re: Cars

#59

Post by CommanderABab »

Or vice versa :)

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Imran M
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Re: Cars

#60

Post by Imran M »

@Lobby Hi, there's something wrong. When I try to use my truck, it says it can't find the I'd.
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