[Community Project] food industry

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Borbor
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Re: [Community Project] food industry

#21

Post by Borbor » Tue Jan 16, 2018 17:59

resimuschaste wrote:
Tue Jan 16, 2018 17:48
You probably don't know I make plugins...because I only posted one and it showed how amateur I am with this right now...but I would love to try to make something. I'm working on an open air market, I'll quit that until I can figure how to make a factory to go with this. Community projects like former member said , sound wonderful! Please just throw me a 1x1 or 2x2 idea...that is within my abilities (hint: I'm worse than all of you here added up and multiplied by the age of TheoTown²) it's a long message, it makes you not want me to help for fear I will provide a grey slab of a building with messed up code buuuuut....it sounds like a blast and I want in!
As far as I understand you want an idea for the plugin, I think you can build a place where the goods are loaded into the trucks
(Thinking of 2X2 and 1X1 only when it came to this)
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Re: [Community Project] food industry

#22

Post by resimuschaste » Tue Jan 16, 2018 18:02

Looks like it's time for me to start googling some pictures to go from, thank you! And I'll see if I can't get it back to you as quickly as I can get it done :3
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Re:

#23

Post by yusuf8a684 » Tue Jan 16, 2018 23:19

kgcjo
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Re:

#24

Post by yusuf8a684 » Wed Jan 17, 2018 13:18

bitti olmus mu?
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Re: Re:

#25

Post by Borbor » Wed Jan 17, 2018 14:15

yusuf8a684 wrote:
Wed Jan 17, 2018 13:18
bitti olmus mu?
Çok güzel olmuş. Ben buna birde kamyon yaparım
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Re: Re:

#26

Post by yusuf8a684 » Wed Jan 17, 2018 14:18

Borbor wrote:
Wed Jan 17, 2018 14:15
yusuf8a684 wrote:
Wed Jan 17, 2018 13:18
bitti olmus mu?
Çok güzel olmuş. Ben buna birde kamyon yaparım
evet guzel olur
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Re:

#27

Post by Borbor » Wed Jan 17, 2018 14:22

Bu tankeri yaparım torkudan
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#28

Post by yusuf8a684 » Wed Jan 17, 2018 20:39

buna ekleyebilirsin
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Re: [Community Project] food industry

#29

Post by Wekabu city » Wed Jan 24, 2018 0:00

I worked hard for the last two hours and developed a night Version of this Plug-in.
(It's the only Version)
I think it looks very good in the game, but they are a 'bit' too big. It would be cool if you would continue working on this.

As always, please notify me when you find something strange.

Note: This Variant needs the Night-Plugin Version 1.2.1+
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Last edited by Wekabu city on Wed Jan 24, 2018 17:51, edited 1 time in total.
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Re: [Community Project] food industry

#30

Post by Borbor » Wed Jan 24, 2018 15:40

Wekabu city wrote:
Wed Jan 24, 2018 0:00
I worked hard for the last two hours and developed a night Version of this Plug-in.
(It's the only Version)
I think it looks very good in the game, but they are a 'bit' too big. It would be cool if you would continue working on this.

As always, please notify me when you find something strange.

Note: This Variant needs the Night-Plugin Version 1.2.1+
WOW! This is so beautiful. thank you very much for doing
http://www.theotown.com/forum/search.ph ... =firstpost
"Our true mentor in life is science."
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Re: [Community Project] food industry

#31

Post by Borbor » Wed Jan 24, 2018 15:44

Meanwhile the container truck test is successful. they still have problems but they are taken care of
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Re: [Community Project] food industry

#32

Post by Pineapples_Trix » Thu Jan 25, 2018 0:01

I can textures of these building more realistic if you want

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Re: [Community Project] food industry

#33

Post by TheFennekin » Thu Jan 25, 2018 6:24

You can just contribute plugins
Don't even blink

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Re: [Community Project] food industry

#34

Post by Borbor » Thu Jan 25, 2018 15:49

Pineapples_Trix wrote:
Thu Jan 25, 2018 0:01
I can textures of these building more realistic if you want
when are you done
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Re: [Community Project] food industry

#35

Post by Pineapples_Trix » Fri Jan 26, 2018 21:40

Borbor wrote:
Thu Jan 25, 2018 15:49
Pineapples_Trix wrote:
Thu Jan 25, 2018 0:01
I can textures of these building more realistic if you want
when are you done
I have still not finished textures..

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Re: [Community Project] food industry

#36

Post by A guy from Malaysia » Sat Jan 27, 2018 8:23

Hey! i know you, you must be in google+ right?
remember me?
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Re: [Community Project] food industry

#37

Post by TheCrazyRobloxian » Wed Feb 07, 2018 5:08

Hey, can i make some buildings for this project? If then i'll (probably) make some cars for those buildings :lol: :bq :mine
Hi, wait, did anyone else wrote the same thing here?, meh, i dont care.
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Re: [Community Project] food industry

#38

Post by Borbor » Wed Feb 07, 2018 8:11

TheCrazyRobloxian wrote:
Wed Feb 07, 2018 5:08
Hey, can i make some buildings for this project? If then i'll (probably) make some cars for those buildings :lol: :bq :mine
Ok
http://www.theotown.com/forum/search.ph ... =firstpost
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Re: [Community Project] food industry

#39

Post by TheCrazyRobloxian » Thu Feb 08, 2018 5:45

My building is about a coke company (TheoCola).

So here is what i have done for the moment:

Image
Idk if you guys want that the yellow-orange represents the TheoCola, please tell me if you want another color. :bq
In case, those red dots, were a measure of pixels and heights.
...And yeah it is in spanish :lol:

What i have planned is:

- Another building in there (the black outline),
- Trucks, TheoCola Trucks,
- Smooth a little the shadows,
- Add parking,
- and other stuff.

I hope @Wekabu city[Posts][PM] could make a night version of this building when it's finished, that would be awesome :mine
Hi, wait, did anyone else wrote the same thing here?, meh, i dont care.
Plugin maker! - Plugins once every 10 years" :json B)
You can use my plugins and modify them as long as you provide credit to me ;)

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Re: [Community Project] food industry

#40

Post by Wekabu city » Thu Feb 08, 2018 8:28

Of course I can do!
I can transform every Building you want!
(When it isn't copyrighted)
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