Inter-station

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fico240
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Re: Inter-station

#141

Post by fico240 » Sun Dec 31, 2017 22:14

KINGTUT10101 wrote:
Sun Dec 31, 2017 20:54
They always have been. All inter-station plug-ins are compatible.
That's good, because that's how you see a great variety of trains circulating! :D
:bd :bp :mine

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Re: Inter-station

#142

Post by Bookeric » Mon Jan 01, 2018 8:13

Does anyone use my train
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Re: Inter-station

#143

Post by AwkwrdPrtMskrt » Wed Jan 10, 2018 16:52

Is it possible to make stations work with elevated railways? I plan to make elevated stations, but I found out that it only works with ground rails.
:mine Currently working on New Winchester

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Re: Inter-station

#144

Post by KINGTUT10101 » Thu Jan 11, 2018 0:00

Are you talking about the rail bridges or the in-game railway?

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Re: Inter-station

#145

Post by AwkwrdPrtMskrt » Thu Jan 11, 2018 1:27

Rail bridges.
:mine Currently working on New Winchester

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Re: Inter-station

#146

Post by KINGTUT10101 » Thu Jan 11, 2018 4:00

Bridges can't connect to buildings, so I don't think that's possible.

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Re: Inter-station

#147

Post by THEMAX » Wed Feb 07, 2018 19:41

Working on new trains but I got difficulties with Json
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Re: Inter-station

#148

Post by THEMAX » Wed Feb 07, 2018 19:58

i upgraded the texture of my bullets trains :
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the powerfull super train engine that is accelerating at 700 km/h
the powerfull super train engine that is accelerating at 700 km/h
TGV grande vitesse locomotive.png (3.39 KiB) Viewed 1201 times
the simple train car
the simple train car
TGV grande vitesse wagon.png (3.57 KiB) Viewed 1201 times
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Re: Inter-station

#149

Post by KINGTUT10101 » Wed Feb 07, 2018 23:58

I can do the json if you want.

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Re: Inter-station

#150

Post by wetguy » Thu Feb 08, 2018 2:52

@ardonsonic Made some good train graphics. Maybe he can make it in some more angles so it can be made into a functional train.

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Re: Inter-station

#151

Post by KINGTUT10101 » Thu Feb 08, 2018 5:49

Do we have any Freight train plug-ins yet?

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Re: Inter-station

#152

Post by 22Alpha » Thu Feb 08, 2018 6:07

You can make one. I was supposed to make those freight trains.
:mine

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Re: Inter-station

#153

Post by wetguy » Thu Feb 08, 2018 6:52

@Lobby ,Do you still have the train graphics from the old PC version of Theotown?

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Re: Inter-station

#154

Post by Lobby » Thu Feb 08, 2018 15:54

No, I don't have them.
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Re: Inter-station

#155

Post by THEMAX » Thu Feb 08, 2018 19:17

KINGTUT10101 wrote:
Wed Feb 07, 2018 23:58
I can do the json if you want.
Sure, feel free to take the texture and do what you want with it , just one things make it fast with 6 - 7 train cars like french TGV
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Re: Inter-station

#156

Post by Borbor » Thu Feb 08, 2018 19:36

@themax[Posts][PM]I think you should shorten the length of the textures because the game has a procedure about long instruments.
Would @lobby[Posts][PM] solve this problem?
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one of the mistakes flying
one of the mistakes flying
nesting one of the errors
nesting one of the errors
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Re: Inter-station

#157

Post by KINGTUT10101 » Fri Feb 09, 2018 0:13

I need a 1x1 train station too. I'll try using your train graphics, but if they cause problems I'll have to have you change them.

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Re: Inter-station

#158

Post by THEMAX » Fri Feb 09, 2018 0:21

KINGTUT10101 wrote:
Fri Feb 09, 2018 0:13
I need a 1x1 train station too. I'll try using your train graphics, but if they cause problems I'll have to have you change them.
Ok
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Re: Inter-station

#159

Post by KINGTUT10101 » Fri Feb 09, 2018 0:32

Looks like we have some problems with the textures. Try to make them the same dimensions as my trams, if possible unless @Borbor has a way to fix this.
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Screenshot_20180208-163037.png

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Re: Inter-station

#160

Post by THEMAX » Fri Feb 09, 2018 0:35

KINGTUT10101 wrote:
Fri Feb 09, 2018 0:32
Looks like we have some problems with the textures. Try to make them the same dimensions as my trams, if possible unless @Borbor has a way to fix this.
I will change that tomorrow after school
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