[Community Project] food industry

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Re: [Community Project] food industry

#81

Post by Pineapples_Trix » Fri Feb 23, 2018 19:31

Borbor wrote:
Thu Feb 22, 2018 23:11
The chips factory is under construction!
Everyone is announced
:mine
looks great B)

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Re: [Community Project] food industry

#82

Post by Borbor » Fri Feb 23, 2018 20:56

Pineapples_Trix wrote:
Fri Feb 23, 2018 19:30
I improved details on Combine Harvester Image :D
Thank you
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Re: [Community Project] food industry

#83

Post by Pineapples_Trix » Fri Feb 23, 2018 21:09

Borbor wrote:
Fri Feb 23, 2018 20:56
Pineapples_Trix wrote:
Fri Feb 23, 2018 19:30
I improved details on Combine Harvester Image :D
Thank you
No problem B)

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Re: [Community Project] food industry

#84

Post by Pineapples_Trix » Fri Feb 23, 2018 21:13

Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...

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Re: [Community Project] food industry

#85

Post by Borbor » Fri Feb 23, 2018 21:58

Pineapples_Trix wrote:
Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
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Re: [Community Project] food industry

#86

Post by CommanderABab » Fri Feb 23, 2018 22:17

Could you now change the harvester texture from v1 graphics to v2 graphics?

A moving harvester harvesting the whole field would require 1x1 graphics for (possibly a growing field), a ripe field, a harvested field, and 12 more.

The 12 more would be 3 in each direction of the front half of the combine in the ripe field, the full combine in the ripe field, and the back half of the combine in the harvested field.
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Re: [Community Project] food industry

#87

Post by Univers Gaming » Sat Feb 24, 2018 0:44

Borbor wrote:
Fri Feb 23, 2018 21:58
Pineapples_Trix wrote:
Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.
Plugin maker.I make vehicles.
:mine :plugin

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Re: [Community Project] food industry

#88

Post by Pineapples_Trix » Sat Feb 24, 2018 11:36

Borbor wrote:
Fri Feb 23, 2018 21:58
Pineapples_Trix wrote:
Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
I meant that I can do the textures for all slides for animation but someone else has to do json so It works...

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Re: [Community Project] food industry

#89

Post by Pineapples_Trix » Sat Feb 24, 2018 11:38

Univers Gaming wrote:
Sat Feb 24, 2018 0:44
Borbor wrote:
Fri Feb 23, 2018 21:58
Pineapples_Trix wrote:
Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.
Of course

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Re: [Community Project] food industry

#90

Post by CommanderABab » Sat Feb 24, 2018 11:45

Yes
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
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Re: [Community Project] food industry

#91

Post by Borbor » Sat Feb 24, 2018 13:18

Univers Gaming wrote:
Sat Feb 17, 2018 15:32
Borbor wrote:
Sat Feb 17, 2018 14:31

For you.
@Univers Gaming[Posts][PM] The european truck also has some major faults, so I can not use the container part of the truck.
Sorry :cry:
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I can only use it
Y Truk.png (901 Bytes) Viewed 1332 times
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Re: [Community Project] food industry

#92

Post by Univers Gaming » Sat Feb 24, 2018 14:12

Borbor wrote:
Sat Feb 24, 2018 13:18
Univers Gaming wrote:
Sat Feb 17, 2018 15:32
Borbor wrote:
Sat Feb 17, 2018 14:31

For you.
@Univers Gaming[Posts][PM] The european truck also has some major faults, so I can not use the container part of the truck.
Sorry :cry:
Okay, it is not serious
Plugin maker.I make vehicles.
:mine :plugin

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Re: [Community Project] food industry

#93

Post by Borbor » Wed Mar 07, 2018 22:15

what color is this building? (included in brown areas)
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foodindustry4.png
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Re: [Community Project] food industry

#94

Post by mustafaes45 » Mon Mar 12, 2018 21:34

Merhaba yeniyim. Bu modları çizimleri hangi program ile yapıyorsunuz?

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Re: [Community Project] food industry

#95

Post by CommanderABab » Mon Mar 12, 2018 22:07

Show
translation of preceding
Hi, I'm new. What program do you use to draw these modes?
Novix veya Pixly.
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
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Re: [Community Project] food industry

#96

Post by Pounkiller » Tue Mar 13, 2018 19:23

I think that pixly is better but you know, that is just my opinion...
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Re: [Community Project] food industry

#97

Post by mustafaes45 » Tue Mar 13, 2018 23:29

Sorry my bad English. Thank you

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Re: [Community Project] food industry

#98

Post by Wekabu city » Thu Apr 19, 2018 21:58

I will create a new Version! Please post your finished buildings if you want them to be included!
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Re: [Community Project] food industry

#99

Post by Scorpion1224 » Sun Apr 22, 2018 20:00

Ooh this seems cool. Count me in I'd love to work on and contribute some things.

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Re: [Community Project] food industry

#100

Post by Wekabu city » Mon Apr 23, 2018 22:26

Please do your car Frames properly, I don't want to change them or mess up with the Plugin!
Only Buildings will be added (not the chips factory...) as no car Frames was made correctly
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