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Pineapples_Trix
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#81
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by Pineapples_Trix » Fri Feb 23, 2018 19:31
Borbor wrote: ↑Thu Feb 22, 2018 23:11
The chips factory is under construction!
Everyone is announced
looks great

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Borbor
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#82
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by Borbor » Fri Feb 23, 2018 20:56
Pineapples_Trix wrote: ↑Fri Feb 23, 2018 19:30
I improved details on Combine Harvester
Thank you
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Pineapples_Trix
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#83
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by Pineapples_Trix » Fri Feb 23, 2018 21:09
Borbor wrote: ↑Fri Feb 23, 2018 20:56
Pineapples_Trix wrote: ↑Fri Feb 23, 2018 19:30
I improved details on Combine Harvester
Thank you
No problem

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Pineapples_Trix
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#84
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by Pineapples_Trix » Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
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Borbor
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#85
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by Borbor » Fri Feb 23, 2018 21:58
Pineapples_Trix wrote: ↑Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
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CommanderABab
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#86
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by CommanderABab » Fri Feb 23, 2018 22:17
Could you now change the harvester texture from v1 graphics to v2 graphics?
A moving harvester harvesting the whole field would require 1x1 graphics for (possibly a growing field), a ripe field, a harvested field, and 12 more.
The 12 more would be 3 in each direction of the front half of the combine in the ripe field, the full combine in the ripe field, and the back half of the combine in the harvested field.
777!777Currently using alpha 777. 777 What's new? 
online maps!!
Telegram - t.me/🆎️🆎️🆎️🆎️Commander

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Univers Gaming
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#87
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by Univers Gaming » Sat Feb 24, 2018 0:44
Borbor wrote: ↑Fri Feb 23, 2018 21:58
Pineapples_Trix wrote: ↑Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.
Plugin maker.I make vehicles.

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Pineapples_Trix
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#88
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by Pineapples_Trix » Sat Feb 24, 2018 11:36
Borbor wrote: ↑Fri Feb 23, 2018 21:58
Pineapples_Trix wrote: ↑Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
I meant that I can do the textures for all slides for animation but someone else has to do json so It works...
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Pineapples_Trix
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#89
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by Pineapples_Trix » Sat Feb 24, 2018 11:38
Univers Gaming wrote: ↑Sat Feb 24, 2018 0:44
Borbor wrote: ↑Fri Feb 23, 2018 21:58
Pineapples_Trix wrote: ↑Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.
Of course
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CommanderABab
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#90
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by CommanderABab » Sat Feb 24, 2018 11:45
Yes
777!777Currently using alpha 777. 777 What's new? 
online maps!!
Telegram - t.me/🆎️🆎️🆎️🆎️Commander

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Borbor
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#91
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by Borbor » Sat Feb 24, 2018 13:18
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- I can only use it
- Y Truk.png (901 Bytes) Viewed 1353 times
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Univers Gaming
- Metropolitan
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#92
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by Univers Gaming » Sat Feb 24, 2018 14:12
Borbor wrote: ↑Sat Feb 24, 2018 13:18
Okay, it is not serious
Plugin maker.I make vehicles.

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Borbor
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#93
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by Borbor » Wed Mar 07, 2018 22:15
what color is this building? (included in brown areas)
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- foodindustry4.png (8.73 KiB) Viewed 1308 times
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mustafaes45
- Settler
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#94
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by mustafaes45 » Mon Mar 12, 2018 21:34
Merhaba yeniyim. Bu modları çizimleri hangi program ile yapıyorsunuz?
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CommanderABab
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#95
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by CommanderABab » Mon Mar 12, 2018 22:07
Show
translation of preceding
Hi, I'm new. What program do you use to draw these modes?
Novix veya Pixly.
777!777Currently using alpha 777. 777 What's new? 
online maps!!
Telegram - t.me/🆎️🆎️🆎️🆎️Commander

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Pounkiller
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#96
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by Pounkiller » Tue Mar 13, 2018 19:23
I think that pixly is better but you know, that is just my opinion...
¡Probably not actively sustaining following the forum nor its alternative side-platforms!
≈Out of Place, Out of Time≈
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Wekabu city
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#98
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by Wekabu city » Thu Apr 19, 2018 21:58
I will create a new Version! Please post your finished buildings if you want them to be included!
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
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Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me
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Scorpion1224
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#99
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by Scorpion1224 » Sun Apr 22, 2018 20:00
Ooh this seems cool. Count me in I'd love to work on and contribute some things.
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Wekabu city
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#100
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by Wekabu city » Mon Apr 23, 2018 22:26
Please do your car Frames properly, I don't want to change them or mess up with the Plugin!
Only Buildings will be added (not the chips factory...) as no car Frames was made correctly
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
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Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me
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