Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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KINGTUT10101
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Re: Tramway 2.9 (4 Add-ons) (312+)

#161

Post by KINGTUT10101 »

Once I find the id, I'll be moving all of my inter-station plug-ins to the new train category and I'll discontinue the train category Add-on

Edit:
After a bit of thinking, I think I'll actually keep the add-on available and place it in the transportation category instead
Last edited by KINGTUT10101 on Sat Mar 17, 2018 2:22, edited 1 time in total.

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Re: Tramway 2.9 (4 Add-ons) (312+)

#162

Post by Lobby »

For now see this file. I'll upload it to the forum when I'm confident that it won't change much in the future :bb

Note that separators are ignored by the new toolbar. I don't indent to omit them as their only purpose was to create some sense of grouping for which categories are well suited.
=^._.^= ∫

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KINGTUT10101
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Re: Tramway 2.9 (4 Add-ons) (312+)

#163

Post by KINGTUT10101 »

The train category has been updated

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Re: Tramway 2.9 (4 Add-ons) (312+)

#164

Post by mayoryudinstev »

I put some trams, but all the trains do is run in circles. Can someone help me?

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Re: Tramway 2.9 (4 Add-ons) (312+)

#165

Post by yusuf8a684 »

@KINGTUT10101
I suggest you making stops on tram and tramwqy rails.
Is it possible? If it is, it will be beatifull.

Edit
Maybe like this
I made it in like 5 minutes
tramkt.png
tramkt.png (901 Bytes) Viewed 2341 times
Attention this is just an example
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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#166

Post by KINGTUT10101 »

Tramway 3.0!!

Finally, the update has been finished. It includes lots of new texture changes (for the better), new decorations, and you will no longer have to download the train category for the tramway! On top of that, all of the other tramway add-ons have been updated to better match the new look of the tramway. Enjoy!

Download:
https://sites.google.com/site/theotownm ... ks/tramway

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Re: Tramway 3.0 (5 Add-ons) (312+)

#167

Post by KINGTUT10101 »

I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.

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Re: Tramway 3.0 (5 Add-ons) (312+)

#168

Post by yusuf8a684 »

KINGTUT10101 wrote:
Sat Jun 09, 2018 19:20
I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.
Please, do a road deco like in my last post (:
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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#169

Post by KINGTUT10101 »

I am planning on using your deco to spawn trains, but I'm not sure if it's possible yet.

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I need a Json Code

#170

Post by KentuckyFriedChicken »

Can i get the json code that makes sounds i think with timer. not "sound click":{"file":"sound.ogg"}
D/PM me pl0x
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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#171

Post by KINGTUT10101 »

"fun":[
{
"actions":[
{
"id":"train1.kt101",
"type":"play"
}
],
"condition":{
"id":"noisetram.kt101",
"max":999999,
"min":1,
"type":"buildingcount"
},
"p":1.0E-4
},

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Re: Tramway 3.0 (5 Add-ons) (312+)

#172

Post by SKSMR »

Trams should become a part in the train category plus thete should be more decorations of the tramvay also for metropolices the tram road should look modern the current one is good but looks more like a park tramvay
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KINGTUT10101
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Re: Tramway 3.1 (5 Add-ons) (312+)

#173

Post by KINGTUT10101 »

Updated to 3.1

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Re: Tramway 3.1 (5 Add-ons) (312+)

#174

Post by Kamikazi »

Did you put the file in the trash? Because it said so
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KINGTUT10101
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Re: Tramway 3.1 (5 Add-ons) (312+)

#175

Post by KINGTUT10101 »

Whoops, your right. Looks like I accidentally deleted it. I'll fix it right now.

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Re: Tramway 3.2 (5 Add-ons) (312+)

#176

Post by KINGTUT10101 »

v3.2 of the Tramway has been released. This update brings one-way rails, so you can have even more control over your tramway systems.

Download:
https://sites.google.com/site/theotownm ... ks/tramway

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Re: Tramway 3.2 (5 Add-ons) (312+)

#177

Post by TiarDVaughn »

I don't understand how the tram stations work. I don't see anything.
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Re: Tramway 3.2 (5 Add-ons) (312+)

#178

Post by setapdede »

TiarDVaughn wrote:
Fri Aug 24, 2018 4:09
I don't understand how the tram stations work. I don't see anything.
They are only for decoration and spawning the trams and trains
I love traffic related stuff bruh
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Re: Tramway 3.2 (5 Add-ons) (312+)

#179

Post by setapdede »

TiarDVaughn wrote:
Fri Aug 24, 2018 4:09
I don't understand how the tram stations work. I don't see anything.
They are only for decoration and spawning the trams and trains
I love traffic related stuff bruh
:mine
New guy that does plugins that some times crashes :D :bf at mine normaly
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Re: Tramway 3.2 (5 Add-ons) (312+)

#180

Post by KINGTUT10101 »

The train station is a road decoration that can be used to slow down trains.

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