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Re: Advanced tags for building plugins
Posted: 27 Jun 2018, 18:14
by Lobby
Welcome to the world of plugins!
Types are listed in the first post of this thread under type. For influences see
here.
Re: Advanced tags for building plugins
Posted: 28 Jun 2018, 00:25
by FranchuFranchu
Re: Advanced tags for building plugins
Posted: 29 Dec 2018, 16:04
by Baby Racoon
I am Sorry But... I don't understand what does "h","w","x"or"y" mean.
I know it's Height,Width,etc
But it is needed to count pixels in width or height?
Example:
34 pixels in Height
And 30 pixels in width so the values are
"h":34,
"w":30
Is this right??
Please help me
Also in handle x and y
Give me some illustration.. Please for the sake of my Future:/
*I DO NOT FORCE YOU TO THIS*
Thanks!
Re: Advanced tags for building plugins
Posted: 29 Dec 2018, 17:08
by CommanderABab
Baby Racoon wrote: ↑29 Dec 2018, 16:04
I am Sorry But... I don't understand what does "h","w","x"or"y" mean.
I know it's Height,Width,etc
But it is needed to count pixels in width or height?
No
Example:
34 pixels in Height
And 30 pixels in width so the values are
"h":34,
"w":30
Is this right??
Yes, but the "w" should be a multiple of 32 for most simple frame statements.
Please help me
Also in handle x and y
x tracks to w, y tracks to h.
Using 4, a positive handle y would move where the image is drawn down 4 pixels, positive x would move it right 4 pixels.
Give me some illustration.. Please for the sake of my Future:/
*I DO NOT FORCE YOU TO THIS*
Thanks!
Re: Advanced tags for building plugins
Posted: 30 Dec 2018, 17:57
by FranchuFranchu
If you want to use the part of the image inside the black square:
Code: Select all
"bmp":"example.png",
"w":130,
"h":86,
"x":114,
"y":164
Re: Advanced tags for building plugins
Posted: 01 Jan 2019, 00:50
by CommanderABab
Re: Advanced tags for building plugins
Posted: 27 Jan 2019, 03:56
by Madbro
Hello! I want to ask about how to get “monthly income” and “unlock requirements” feature into the plugin.
Re: Advanced tags for building plugins
Posted: 27 Jan 2019, 08:51
by Kulche
Check "Privileged Plugins" section to get some info about monthly income.
Re: Advanced tags for building plugins
Posted: 27 Jan 2019, 13:46
by CommanderABab
Kulche wrote: ↑27 Jan 2019, 08:51
Check "Privileged Plugins" section to get some info about monthly income.
Which is a forum not available to everybody... :/
Re: Advanced tags for building plugins
Posted: 27 Jan 2019, 15:12
by Kulche
Really?
Re: Advanced tags for building plugins
Posted: 27 Jan 2019, 16:47
by sairam
Yes!
Re: Advanced tags for building plugins
Posted: 27 Jan 2019, 18:36
by Lobby
For income you can just use
Right now you can't produce more income than that to prevent cheating. You may ask for it
after you have a plugin that could make use of it.
Please elaborate what you mean by "unlock requirements” feature.
Re: Advanced tags for building plugins
Posted: 28 Jan 2019, 10:50
by Madbro
Lobby wrote: ↑27 Jan 2019, 18:36
For income you can just use
Right now you can't produce more income than that to prevent cheating. You may ask for it
after you have a plugin that could make use of it.
Please elaborate what you mean by "unlock requirements” feature.
There’s buildings that requires level, population or a specific building to unlock, here I want to ask how to do this in plugin
Re: Advanced tags for building plugins
Posted: 28 Jan 2019, 13:06
by Lobby
See
here and
here.
There's a simplified syntax that looks like:
Code: Select all
"requirements":[
{
"type":"RANK", // Requires a specific city rank
"lvl":2
},
{
"type":"BUILDING", // Requires a specific building
"id":"$theidofarequiredbuilding"
},
{
"type":"HABITANT_COUNT", // Requires a population of at least 1000
"count":1000
}
]
Re: Advanced tags for building plugins
Posted: 05 Feb 2019, 01:22
by THEMAX
How can I make a building need to be placed on both water and land as the small pump building ? It’s for my nuclear plugin package for the pump .
Re: Advanced tags for building plugins
Posted: 05 Feb 2019, 01:29
by CommanderABab
From the small pump code:
Code: Select all
...,
"needs water":true,
"needs land":true,
...
Re: Advanced tags for building plugins
Posted: 10 Feb 2019, 11:49
by THEMAX
Can the random frame be used for a vehicle and if it can , how can I make it work ?
I would be interested for that so vehicles color variations spawn randomly .
Re: Advanced tags for building plugins
Posted: 10 Feb 2019, 11:53
by JustAnyone
You could try spawning random cars with lua.
Re: Advanced tags for building plugins
Posted: 10 Feb 2019, 12:30
by Brody Craft
TheoTown feels like coding on roblox now.
Re: Advanced tags for building plugins
Posted: 10 Feb 2019, 14:22
by Imran M
Brody Craft wrote: ↑10 Feb 2019, 12:30
TheoTown feels like coding on roblox now.
Yep, especially the lua. I dipped a toe into lua because of a cousin. We didn't even get past print since it took too long!