Cars

Find tutorials, documentation, and resources for creating and using TheoTown plugins.
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Kulche
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Re: Cars

Post by Kulche » 10 Feb 2026, 07:58

it's in the tutorial. point 2.
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Sprair
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Re: Cars

Post by Sprair » 28 Apr 2026, 04:14

63 Sem Título_20260428005353.png
Is it possible to add that the building manages more than one type of car? That it manages a blue car and a red car, from the same building?
63 Sem Título_20260428005520.png
63 Sem Título_20260428005801.png
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Kribas
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Re: Cars

Post by Kribas » 29 Apr 2026, 17:47

What the <..>, I thought this was about Pixar's Car :(
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Sprair
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Re: Cars

Post by Sprair » 19 May 2026, 23:15

How do I make the vehicles appear without needing a generator?

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Ostrovsk
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Re: Cars

Post by Ostrovsk » 17 Sep 2026, 07:55

Sprair wrote: 19 May 2026, 23:15 How do I make the vehicles appear without needing a generator?

Hello, if we are talking about Spawning cars without a Spawner - then this is done through meta and tags. More details can be found in the section "Advanced Tags for Building Plugins"
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Sprair
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Re: Cars

Post by Sprair » 17 Sep 2026, 21:41

Ostrovsk wrote: 17 Sep 2026, 07:55
Sprair wrote: 19 May 2026, 23:15 How do I make the vehicles appear without needing a generator?

Hello, if we are talking about Spawning cars without a Spawner - then this is done through meta and tags. More details can be found in the section "Advanced Tags for Building Plugins"
Thank you 😄👍
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GKUN-[CGD]
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Re: Cars

Post by GKUN-[CGD] » 04 Oct 2026, 03:57

How do I draw the 8-frame car texture?
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Yakka Works
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Re: Cars

Post by Yakka Works » 10 Oct 2026, 12:58

KS GKUN wrote: 04 Oct 2026, 03:57 How do I draw the 8-frame car texture?
You could find it on the in game world texture.
金金华山松
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Re: Cars

Post by 金金华山松 » 10 Oct 2026, 23:34

perfect
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