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Re: Helicopter

Posted: 28 Sep 2020, 06:33
by X_tuple
can it be reduced in size? for drone testing, I need (4) this animation. if it can be applied to drone propellers, how do you make the code? I like this $ rotor00

Re: Helicopter

Posted: 23 Jan 2021, 15:07
by Imran M
X_tuple wrote: 28 Sep 2020, 06:33 can it be reduced in size? for drone testing, I need (4) this animation. if it can be applied to drone propellers, how do you make the code? I like this $ rotor00
I know I'm a bit (6 months) late, but I think you could just create your own animations for the propellers. That's what I did when I created my planes.

Re: Helicopter

Posted: 23 Jan 2021, 15:14
by CommanderABab
I tried it. It's very hard!

Re: Helicopter

Posted: 23 Jan 2021, 17:13
by Imran M
CommanderABab wrote: 23 Jan 2021, 15:14 I tried it. It's very hard!
Mine was easy, since it was just blank!
Invisible Rotors.png
Invisible Rotors.png (110 Bytes) Viewed 4654 times

Re: Helicopter

Posted: 23 Jan 2021, 19:16
by JustAnyone
Pretty sure you could just pass null to frames array and it would have the same effect

Re: Helicopter

Posted: 23 Jan 2021, 20:29
by Imran M
JustAnyone wrote: 23 Jan 2021, 19:16 Pretty sure you could just pass null to frames array and it would have the same effect
Oh, ah well! I could've wasted less plugin space on my terrible Airbase plugin (which I'm revamping)

Re: Helicopter

Posted: 25 Feb 2021, 10:19
by Imran M
How do I define it for say a 2x2 building? Do I just set the build height down a bit so it's sitting in the middle of the pad?

I remember doing it for my first airbase plugin, but it looked a bit off because it just spawned a bit higher than was intended.

Re: Helicopter

Posted: 30 Nov 2021, 12:16
by Marvel
helicopter helicipter paracopter paracopter

Re: Helicopter

Posted: 15 Dec 2021, 09:01
by Bevise
Is there a way to spawn multiple helicopters instead of 1? :bt

Re: Helicopter

Posted: 15 Dec 2021, 18:55
by JustAnyone
No.

Re: [385]Helicopter

Posted: 17 Feb 2022, 12:30
by egormrcotPC
Lobby wrote: 07 Dec 2017, 20:57 In case you want to use or override an existing helicopter, their ids are:
  • $heliprivate00priv.png
  • $helifirefighter00fire.png
  • $helipolice00police.png
  • $helinews00news.png
  • $heliswat00swat.png
NOT working! Plugin ERROR T_T
Were's Bug? :bq :bb :bx

spawner code

"helicopter spawner":{
"id":"$helifirefighter00",
"radius":16,
}

Re: [385]Helicopter

Posted: 17 Feb 2022, 18:57
by egormrcotPC
Lobby wrote: 20 Dec 2017, 19:08 May you show your code? I assume there's something wrong in it that's not that obvious.
Can you help me with :img :bq

Re: [385]Helicopter

Posted: 18 Feb 2022, 04:08
by CommanderABab
egormrcotPC wrote: 17 Feb 2022, 12:30
Lobby wrote: 07 Dec 2017, 20:57 In case you want to use or override an existing helicopter, their ids are:
  • $heliprivate00priv.png
  • $helifirefighter00fire.png
  • $helipolice00police.png
  • $helinews00news.png
  • $heliswat00swat.png
NOT working! Plugin ERROR T_T
Were's Bug? :bq :bb :bx

spawner code

"helicopter spawner":{
"id":"$helifirefighter00",
"radius":16,
}

Remove the comma after the 16 and before the }

i don't know how to input a helicopter

Posted: 16 Dec 2023, 00:07
by Villager10379
I don't know how to???