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Re: Cars

Posted: 30 Jul 2017, 15:21
by Barky
Please don't quote where not nessesary

Re: Cars

Posted: 30 Jul 2017, 15:24
by Hadestia
Sorry can you help me

Re: Cars

Posted: 30 Jul 2017, 16:07
by CommanderABab
You would draw your ships in the four directions like in the example, all the same width and the same height. Then use those values for the w and h in the frames statement(s).

Re: Cars

Posted: 09 Aug 2017, 13:12
by Hadestia
can you please thread the limo id

Re: Cars

Posted: 09 Aug 2017, 16:21
by Lobby
It's just $carres02 (both, black and white limo)

Re: Cars

Posted: 09 Aug 2017, 17:14
by Hadestia
Lobby wrote:
09 Aug 2017, 16:21
It's just $carres02 (both, black and white limo)
thank you lobby

Re: Cars

Posted: 20 Aug 2017, 21:59
by actemendes
Is there any code that allows helicopters to spawn, including the animation of their take-off and landing. For example, as in a large fire department

Re: Cars

Posted: 22 Aug 2017, 17:36
by Lobby
No.

The question is, what should such an helicopter do? Just fly around a bit? I think it's not that much work to add it, but I currently have no time to.

Re: Cars

Posted: 22 Aug 2017, 22:22
by actemendes
Lobby wrote:
22 Aug 2017, 17:36
No.

The question is, what should such an helicopter do? Just fly around a bit? I think it's not that much work to add it, but I currently have no time to.
In general, sending a helicopter from point A to point B. This is the main one. Of course, you can do it the way you said. Fly around the point. I do not think it's complicated. In addition, such a thing already exists in the game. Is there a way to access all the codes of the game yourself? I would like to study some mechanics, if possible

Re: Cars

Posted: 22 Aug 2017, 23:29
by Lobby
The code isn't open source, so there's no easy access. However, I may leak some code files for better (or less) understanding.

Re: Cars

Posted: 23 Aug 2017, 09:14
by Josh
It sounds interesting, I also would like to know more about codes

Re: Cars

Posted: 23 Aug 2017, 11:15
by Lobby
https://github.com/LobbyDivinus/TheoTown-public

Without proper documentation. FlyingTrafficHandler handles things like helicopters, rockets, and airplanes. The folder flyingobjectcontrollers contains the corresponding controllers for each type of flying object (for plugins a generic helicopter controller would be needed similar to the implementation for cars).

Re: Cars

Posted: 23 Aug 2017, 16:15
by Josh
@Lobby do you know a good & fast way to learn java?

Re: Cars

Posted: 23 Aug 2017, 16:21
by Barky
There is no fast way to learn programming. It takes time and effort. I'm not very good at self-teaching myself so I'm waiting until I can learn a coding launguage in school.

Re: Cars

Posted: 23 Aug 2017, 16:23
by Josh
Barky wrote:
23 Aug 2017, 16:21
There is no fast way to learn programming. It takes time and effort. I'm not very good at self-teaching myself so I'm waiting until I can learn a coding launguage in school.
Yes, I know there is no fast way, but maybe Lobby has some tips

Re: Cars

Posted: 23 Aug 2017, 18:11
by Lobby
Doing something meaningful can be motivating in learning a language, although you will probably abort most of your starting projects. When I learned coding there were not coding video tutorials for it like you find them nowadays on platforms like Youtube. I'm not sure about that, but they are probably also really helpful.

Re: Cars

Posted: 23 Sep 2017, 11:50
by JustAnyone
Lobby, could I get swat car Texture and modify it?

Re: Cars

Posted: 23 Sep 2017, 12:20
by Lobby
Sure :img
swat.png
swat.png (618 Bytes) Viewed 13603 times

Re:Cars

Posted: 26 Sep 2017, 00:01
by Jesus
Lobby wrote:
03 May 2017, 21:28
It's just $cartv00 :)
can i get the texture of the tv car?

Re: Re:Cars

Posted: 26 Sep 2017, 10:01
by Bearbear76
Jesus wrote:
26 Sep 2017, 00:01
Lobby wrote:
03 May 2017, 21:28
It's just $cartv00 :)
can i get the texture of the tv car?
It's in the first post