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Re: TheoTown full update changelogs
Posted: 07 Jan 2022, 19:29
by JustAnyone
Version 1.10.35
- Fix Lua drawing lack of precision which got noticeable in combination with smooth zoom
- Disable blur and smooth zoom by default on low-end Android devices
Re: TheoTown full update changelogs
Posted: 01 Feb 2022, 13:02
by JustAnyone
Version 1.10.36
- Fix blue line above trees and other precision artifacts
- Fix plugin overlay drawing when smooth zoom is active
- Fix map edges were pruned too early in case of terrain
- Re-enable buffered city drawing for better performance when zoomed out
- Reduce overdraw in smooth zoom
Re: TheoTown full update changelogs
Posted: 01 Feb 2022, 13:05
by JustAnyone
Version 1.10.37
- Add setting for plugin translation
- Fix comment handling when logged out
- Attempt to fix remaining drawing issues related to smooth scrolling and unfriendly virtual resolutions
- Improve store navigation by not reloading every time after entering comment section
- Improve visibility when building the same RCI manually
- Adjust debug overlay to include version and os on desktop
- Update translations
Re: TheoTown full update changelogs
Posted: 01 Feb 2022, 13:07
by JustAnyone
Version 1.10.38
- Add diagonal frames for various industrial trucks
- Fix during start-up updated plugins still asked for restart
- The old truck graphics have been marked in red to easily spot them in the game; plugins are encouraged to update the graphics as well/use other means to re-use the existing graphics
- Improve plugin translation system
Re: TheoTown full update changelogs
Posted: 01 Feb 2022, 13:09
by JustAnyone
Version 1.10.39
- Fix SWAT was defined natively in Java
- Fix disaster flash drawing in context of smooth zoom
- Fix crash when searching in the toolbar or tapping on buildings that have no title
- Fix paid/earned price overlay text shaking behavior related to smooth zoom
- Improve visibility in various tools
Re: TheoTown full update changelogs
Posted: 01 Feb 2022, 13:10
by JustAnyone
Version 1.10.40
- Improve toolbar performance by caching titles
- Update translations
Re: TheoTown full update changelogs
Posted: 01 Feb 2022, 13:11
by JustAnyone
Version 1.10.41
- Add region greeter overlay
- Fix %s did not work in title and text attributes
- Improve the way region view looks to new players
- Allow to build tunnel by watching ad
Re: TheoTown full update changelogs
Posted: 01 Feb 2022, 13:12
by JustAnyone
Version 1.10.42
- Fix city labels did shake in smooth zoom context
- Allow to translate region greeter
- Update translations
Re: TheoTown full update changelogs
Posted: 07 Feb 2022, 17:18
by JustAnyone
Version 1.10.43
- Fix an exploit regarding road tunnels
Re: TheoTown full update changelogs
Posted: 07 Feb 2022, 17:20
by JustAnyone
Version 1.10.44
- Add rotation awareness to some commercial and residential buildings thanks to Pluc
- Improve tree visibility in build tools
- Reduce accidental clicks when using a mouse
Re: TheoTown full update changelogs
Posted: 13 Feb 2022, 16:20
by JustAnyone
Version 1.10.45
- Add functional support for animations in animations
- Add support for "platforms" attribute in manifest files; supported values are "android", "ios" and "desktop"
- Add settings for dark build tool
- Optimize game communications with the plugin store
- Fix a typo and update translations
Re: TheoTown full update changelogs
Posted: 14 Mar 2022, 18:36
by JustAnyone
Version 1.10.46
- Add forgot button to account stage to get to password reset page
- Extend Tile.getGroundDraft to support level=-1 for querying a tile's water draft
- Fix data and scripts drafts did not appear in Draft.getDrafts()
- Fix tree drawing in tree build tools
- Fix null translations being logged
- Fix car despawning when reaching tile after an upwards ramp
- Fix turquoise lines on ground that were caused by gpu imprecision on some devices
- Adjust plugin rating display
- Prevent water border drawing for diagonal roads by default (can be enabled using "draw water borders":true)
- Update translations
Re: TheoTown full update changelogs
Posted: 25 Mar 2022, 17:55
by JustAnyone
Version 1.10.47
- Add support for font locale affinity
- Fix potential crash caused by spawning cars for zero people
- Fix potential crash caused by underground roads
- Fix potential crash caused by asynchronous online mode behavior
- Fix rebuilding a road costed money
- Optimize plugin texture loading
- Prepare for implementation of more precise extensive car control using Lua
Re: TheoTown full update changelogs
Posted: 10 Apr 2022, 19:28
by JustAnyone
Version 1.10.48
- Add alder and spruce trees by Pluc
- Add rules button to region upload dialog
- Fix Drawing.drawRect was accidentally defined as drawRectImage
- Fix Drawing.setScale applied x factor as y factor as well
- Fix behavior of drawNinePatch in scaled context
- Optimize plugin texture loading
- Prepare to add support for plugin shaders
- Update translations
Re: TheoTown full update changelogs
Posted: 15 May 2022, 11:47
by JustAnyone
Version 1.10.49
- Add support to color building animations on an instance basis
- Add Drawing library functions for daytime and daytime shading color
- Add fun condition "fence" and action "remove fence"; if frame ∈ [0..3] is set it will be used as a directional index, otherwise the operations will work on the whole tile
- Add fun ability to build fences using "build" action; frame ∈ [0..3] can be specified to build a certain direction, only, otherwise a fence will be built around the context area
- Add ability for Tile.hasFence to check for specific edges
- Extend Builder.removeFence to support general fence removal of a tile
- Fix pixel lines near certain residential buildings
- Fix disasters did not destroy fences
- Fix strange lines related to smooth zoom
- Allow bus stops on higher level roads
- Clarify the loading stage state
- Update some car graphics
- Various optimizations
Re: TheoTown full update changelogs
Posted: 15 May 2022, 11:50
by JustAnyone
Version 1.10.50
- Fix rank stage dialog displayed diamonds earned for premium version
- Fix crash when closing game at the wrong time
- Update 'lack of' or 'needs' icons
- Optimize font texture usage and size to prevent out of space issues when a lot of text is shown in languages like Chinese
- Improve online mode upload issues error reporting
Re: TheoTown full update changelogs
Posted: 02 Jun 2022, 16:07
by JustAnyone
Version 1.10.51
- Add icon grouping above buildings
- Add Car library for extended (smart) car controls via Lua
- Fix stage blur background applied shader multiple times
- Fix fast road slope shading
- Update police car, firetruck engine graphics by Kulche
- Test more conservative cars that do not drive into each other in most cases
- Update libgdx
Re: TheoTown full update changelogs
Posted: 02 Jun 2022, 16:09
by JustAnyone
Version 1.10.52
- Add "single placement" attribute for roads, that can be used to not allow the road to be placed by line
- Fix communication to the backend in regards to storing purchases items
- Re-enable desktop wide shader precision removal due to potential lack of support when using opengl2.0 emulation
- Update translations
Re: TheoTown full update changelogs
Posted: 02 Jun 2022, 16:12
by JustAnyone
Version 1.10.53
- Add adaption rate for lack of power and water to prevent immediate loss of citizens
- Add links to city info view from power/water notifications for convenience
- Fix notification location button jumped to nowhere in case of multiple possible targets
- Show overloaded symbol above fully used power and water generating buildings
Re: TheoTown full update changelogs
Posted: 02 Jun 2022, 16:13
by JustAnyone
Version 1.10.54
- Fix performance when building big industrial buildings manually
- Reduce the chance of certain residential buildings showing a black line due to texture imprecision
- Update translations