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Re: Theotown updates (New beta versions)
Posted: 05 Nov 2017, 12:49
by TheFennekin
Can I see a pic?
Re: Theotown updates (New beta versions)
Posted: 05 Nov 2017, 13:06
by TheFennekin
I love them!
Re: Theotown updates (New beta versions)
Posted: 05 Nov 2017, 13:56
by Lobby
@former member sure, that's a matter of taste. They're replaced as I think that the new 4x4 park is much more finished than the old one, so it should be the primary choice (which replaced the previous primary frame).
Re: Theotown updates (New beta versions)
Posted: 05 Nov 2017, 13:59
by CommanderABab
I would request that the clock in the clock tower be animated like the one in the rail station.
I like the new one better, especially in the lower density zones.
Re: Theotown updates (New beta versions)
Posted: 05 Nov 2017, 22:31
by Josh
KoalaGuy wrote: ↑05 Nov 2017, 20:39
I also noticed these in new update:
• Fires are more realistic, they spread to other buildings
good job
• You can check the json syntax online instantly if game gives you a error
I was like "wot", these fires spread!
Still haven't checked the error thing. It believes something good
Re: Theotown updates (New beta versions)
Posted: 05 Nov 2017, 23:03
by CommanderABab
If the fire brigades don't respond, set the traffic to .25 or something low and save the map, then exit the game. You'll get a response on the next fire, if not that one.
Re: Theotown updates (New beta versions)
Posted: 06 Nov 2017, 07:14
by Luigi
is pre made interchanges added?
hmmmph
Re: Theotown updates (New beta versions)
Posted: 07 Nov 2017, 01:31
by waders
New beta version 1.3.74
Re: Theotown updates (New beta versions)
Posted: 07 Nov 2017, 07:47
by TheFennekin
Good
Re: Theotown updates (New beta versions)
Posted: 07 Nov 2017, 08:13
by TheFennekin
KoalaGuy wrote: ↑07 Nov 2017, 07:54
Finally, notifications have been fixed!
Notifications were fixed but your
Glorious Pink turned into a
Just a regular Blue
Re: Theotown updates (New beta versions)
Posted: 07 Nov 2017, 08:17
by TheFennekin
Why? Oh yeah, you demand answers
Re: Theotown updates (New beta versions)
Posted: 07 Nov 2017, 17:25
by waders
Re: Theotown updates (New beta versions)
Posted: 07 Nov 2017, 18:31
by waders
I wait when the lobby will add to the game garbage dump, waste incinerator, cemetery, crematorium and large bus depot
Re: Theotown updates (New beta versions)
Posted: 07 Nov 2017, 20:48
by Lobby
@former member that's true most of the time, but this time the update also contains an important bug fix that the last beta version contained
@waders the Lobby is working on it
Re: Theotown updates (New beta versions)
Posted: 07 Nov 2017, 21:56
by CommanderABab
Lobby wrote: ↑07 Nov 2017, 20:48
<>former member that's true most of the time, but this time the update also contains an important bug fix that the last beta version contained
<>waders the Lobby is working on it
In his office off to the side of the lobby
Re: Theotown updates (New beta versions)
Posted: 08 Nov 2017, 11:46
by Lancer
@Lobby is the missile silo inspired by rise of nation missile silo?
Re: Theotown updates (New beta versions)
Posted: 08 Nov 2017, 12:13
by Lancer
Hmm... When was simcity 4 released?
Re: Theotown updates (New beta versions)
Posted: 08 Nov 2017, 12:15
by Brody Craft
January 14th 2003
Re: Theotown updates (New beta versions)
Posted: 12 Nov 2017, 19:36
by theotheoderich
KoalaGuy wrote: ↑08 Nov 2017, 12:12
PresidentLeo wrote: ↑08 Nov 2017, 11:46
@Lobby is the missile silo inspired by rise of nation missile silo?
Again, it's all from SimCity 4
No, the missile silo is inspired by the game Rise of Nation.
Because I like it´s look. It has nothing to do with SC4.
Re: Theotown updates (New beta versions)
Posted: 13 Nov 2017, 09:46
by khadafi laidi
Theo!!! you're back!!!