[LEGACY/UNSUPPORTED] [390+] Night Plug-in

Plug-in related stuff can be discussed here.

Moderators: Scenario Moderators, Plugin Moderators

User avatar
Mr. French
Inhabitant of a Megalopolis
Posts: 561
Joined: 23 Jul 2017, 01:56
Location: Orgelet,France
Plugins: Showcase Store
Version: Beta
Contact:

Platform

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#81

Post by Mr. French » 20 Jan 2018, 03:04

Wekabu city wrote: 19 Jan 2018, 21:31 Hotfix 1.2.1 is alive :bp !

There are a few more RCI buildings.
link ?
User avatar
wetguy
Inhabitant of a Megalopolis
Posts: 738
Joined: 25 Nov 2017, 06:10
Location: United States of America
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Version 1.1 Road update.]

#82

Post by wetguy » 20 Jan 2018, 05:03

Kulche wrote: 12 Jan 2018, 21:46 Ouh, I forgot:
nightcars.png
Cars (usually) do not have their interior lights turned on while driving at night.
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#83

Post by Wekabu city » 20 Jan 2018, 08:56

that's right, but I think with interior Lights on, it's a bit cooler.
Download in the first post.
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#84

Post by Wekabu city » 20 Jan 2018, 10:25

I made a small elementary school and the little mosque. I have to add a influence on the mosque and add the small church.
Attachments
Screenshot_2018-01-20-09-19-30.png
User avatar
KINGTUT10101
1,000,000 inhabitants
Posts: 2228
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#85

Post by KINGTUT10101 » 20 Jan 2018, 20:12

I think you should add trees and sea rocks sometime.
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#86

Post by Wekabu city » 20 Jan 2018, 21:04

I will add Trees sometimes soon, now I'm working on the hydro power plant, I just re-add the animations.
I tried to add a runway but I don't have enough knowledge.
I will start work on some port-buildings.

See you soon! :space
User avatar
obiwan
Small-town resident
Posts: 40
Joined: 16 Dec 2017, 10:21
Location: In Your Heart...cia3x
Plugins: Showcase Store
Version: Beta

Platform

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#87

Post by obiwan » 21 Jan 2018, 07:19

How to do like this?


I dont know how it work.
The attachment Screenshot_20180121_131354.jpg is no longer available
0 worker.. And the building change to more dark.
Screenshot_20180121_131346.jpg
Last edited by obiwan on 21 Jan 2018, 14:04, edited 1 time in total.
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

#88

Post by Wekabu city » 21 Jan 2018, 10:49

1: Wich Build do you mean
2: There's no RCI building bigger than 2.
3: Make sure to use the Night-Zones in the category with the stars.

I hope I could help
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in (POLLS; Preview 1.2.2)[HOTFIX 1.2.1.]

#89

Post by Wekabu city » 23 Jan 2018, 00:28

First, I want to thank you for your awesome response to the Polls (at least 15 Voters), but to every download too.

Of course I didn't do the Poll as Joke and did what you wanted : more RCI buildings and Cars.

The new RCI buildings are mostly Resedential (2 TT and 2 TTT)but none is commercial, I also reworked on the Fire station, because I think the lights were too bright.
It contains also the hydro power plant, originally made by Alpha22 (right?) and the mosque (it would be a waste of plug-in space when adding the small church ) but also the small elementary school. The Carspawner was re-added, but still doesn't has any targets and it is starting to lag in my small city.

Here are some screenshots of the newest changes (trees still not added):
Attachments
Screenshot_2018-01-22-23-36-31.png
Blacksides_Kansas__18-01-22_22.53.32.png
User avatar
KINGTUT10101
1,000,000 inhabitants
Posts: 2228
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Night Plug-in (POLLS; Preview 1.2.2)[HOTFIX 1.2.1.]

#90

Post by KINGTUT10101 » 23 Jan 2018, 02:14

I'll convert part of my tramway to nighttime if you think that's a worthy enough addition.
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Update 1.2.2]

#91

Post by Wekabu city » 23 Jan 2018, 20:23

@@KINGTUT10101 you can do it, I think this would be great.

Update to 1.2.2 (blue resedential car was added)
User avatar
KINGTUT10101
1,000,000 inhabitants
Posts: 2228
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Night Plug-in [Update 1.2.2]

#92

Post by KINGTUT10101 » 23 Jan 2018, 23:37

Here are some bugs I noticed:
-The water tower and solar panels shouldn't need a road connection
-The solar panels shouldn't need water
-The water tower doesn't have a gradient
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Update 1.2.2]

#93

Post by Wekabu city » 23 Jan 2018, 23:49

The road bug was since the first version in the plug-in, but I'm forgetting it always.
The Solar panels need water thing is new...
It shouldn't be there, I'll have a look at the JSON.
And I don't like the Water tower texture too, will be changed in the next update :mine
User avatar
Pineapples_Trix
Small-town resident
Posts: 29
Joined: 24 Jan 2018, 23:35
Location: In a universe far far away....
Plugins: Showcase Store
Contact:

Platform

Re: Night Plug-in [Update 1.2.2]

#94

Post by Pineapples_Trix » 24 Jan 2018, 23:44

Image
I did night plugin farms
User avatar
Pineapples_Trix
Small-town resident
Posts: 29
Joined: 24 Jan 2018, 23:35
Location: In a universe far far away....
Plugins: Showcase Store
Contact:

Platform

Re: Night Plug-in [Update 1.2.2]

#95

Post by Pineapples_Trix » 25 Jan 2018, 00:03

Image farm buildings too
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Update 1.2.2]

#96

Post by Wekabu city » 25 Jan 2018, 08:22

Thanks! They will be integrated soon.
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Update 1.2.2]

#97

Post by Wekabu city » 28 Jan 2018, 14:54

Wekabu city wrote: 23 Jan 2018, 23:49 ...
The Solar panels need water thing is new...
It shouldn't be there, I'll have a look at the JSON.
...
No, there's nothing wrong.

I'm currently working on a airport expansion.
It will take some time, because I have to fetch the texture manually.

Watertower is changed.

I think I have to prioritize new commercial buildings as TT and TTT Commercial wants to join the night club.
Attachments
Screenshot_2018-01-28-13-09-46.png
User avatar
KINGTUT10101
1,000,000 inhabitants
Posts: 2228
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Night Plug-in [Update 1.2.2]

#98

Post by KINGTUT10101 » 28 Jan 2018, 17:20

Did you get my night tramway @Wekabu city ?
User avatar
Wekabu city
Inhabitant of a Megalopolis
Posts: 586
Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Night Plug-in [Update 1.2.2]

#99

Post by Wekabu city » 28 Jan 2018, 17:40

KINGTUT10101 wrote: 28 Jan 2018, 17:20 Did you get my night tramway @Wekabu city ?
Yes, of course, but I don't care..
former member wrote: 28 Jan 2018, 15:41 Water towers and solar panels shouldn't need road access. Consider changing that
Changed!
User avatar
KINGTUT10101
1,000,000 inhabitants
Posts: 2228
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Night Plug-in [Update 1.2.2]

#100

Post by KINGTUT10101 » 28 Jan 2018, 19:30

Wekabu city wrote: 23 Jan 2018, 20:23 @@KINGTUT10101 you can do it, I think this would be great.

Update to 1.2.2 (blue resedential car was added)
If you don't care then why would you even tell me this? Thanks for making me waste my life making that.
Post Reply Previous topicNext topic

Return to “Plug-In Discussion”