Rural Zones (22Alpha) - new update!

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22Alpha
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Rural Zones (22Alpha) - new update!

#1

Post by 22Alpha »

Hey guys! I made another form of rural zones plugin plus forestry zone: 1x1 lumber production that needs road and 3x3 lumber mill.

As you can see, I did it this way for example:
Screenshot_2018-03-17-22-52-49.png
Screenshot_2018-03-19-09-57-24.png
So.. these are the first parts of the development of this plugin. Updates are coming more soon.

Credits:
@Lobby and @theotheoderich - all default textures and guides
@mdk_813 - the roads and the fences.
I do not know yet if I'm forgetting someone.

Version:

1.0 - the very 1st
1.1 - added wind mill, zip file and some changes
Attachments
Rural.plugin.zip
(68.97 KiB) Downloaded 3299 times
Rural.plugin
(69.73 KiB) Downloaded 1352 times
Last edited by 22Alpha on 19 Mar 2018, 04:24, edited 3 times in total.
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MONTEMARINO
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Re: Rural Zones

#2

Post by MONTEMARINO »

Beautyful village 22Alpha!
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22Alpha
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Re: Rural Zones

#3

Post by 22Alpha »

@MONTEMARINO Thank you very much!
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cesareborgia94
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Re: Rural Zones

#4

Post by cesareborgia94 »

Yay! A new rural zone, My suggestion:
>Small mining industry- its an underground mine with small hole on the surface where people venture down to mine, also mining processing plants.
>Small fishing industry- Jetties, fish pond etc.
>Other industries: Small brick factory, rice processing factory etc.
Note that this is just suggestions
I love that you are making another rural zone
Also since the topic is too general, i should suggest renaming it to Rural Industrial Zone since there is another zone that has the same name.
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22Alpha
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Re: Rural Zones

#5

Post by 22Alpha »

@cesareborgia94 Well, it is really a general rural, since it both have residential and commercial too. It also has its own category. And yep, I saw the name of the 1st one. I'll think of a name or maybe just add my name to the title to have differences, I guess.

I'm still studying the fishing industry on the plugin dynamic. I tried adding it before, but I'm searching for another way to make it better.
:bc

The mining... I'll see what I can do.

The rice processing is next inline after I update the current version for a better dynamic.
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22Alpha
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Re: Rural Zones (22Alpha) - new update!

#6

Post by 22Alpha »

New update!
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Lemme Go
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Re: Rural Zones (22Alpha) - new update!

#7

Post by Lemme Go »

Well, where did you get the knockpig mp3 ? ._.
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1Code
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Re: Rural Zones (22Alpha) - new update!

#8

Post by 1Code »

Is this on plugin store?
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CommanderABab
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Re: Rural Zones (22Alpha) - new update!

#9

Post by CommanderABab »

Probably not.
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Tonyc403
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Re: Rural Zones (22Alpha) - new update!

#10

Post by Tonyc403 »

Why doesn't it keep growing and repeating logging process? It spits out 1 log then does nothing, why do the roads have to be so close with 1x1??
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Da Mayor
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Re: Rural Zones (22Alpha) - new update!

#11

Post by Da Mayor »

I'm using this plugin on my Android phone. Is very well. I have a little issue, rural commercial buildings are not spawning for some reasons. Please tell me if this is issue from your side or my side and how it can be fixed, other than this, more things can be added in this plugin as this plugin is much simple and decent. But yeah it's fine; other than the issue I talked about.
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Maria465
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Re: Rural Zones (22Alpha) - new update!

#12

Post by Maria465 »

Exciting news! The new update for Rural Zones (22Alpha) brings fresh features and improvements. Can't wait to explore the enhancements and experience the charm of rural life in this fantastic game
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Tonyc403
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Re: Rural Zones (22Alpha) - new update!

#13

Post by Tonyc403 »

Where is this new update?? Edge of my seat waiting to see new update
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