World texture

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Lobby
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World texture

#1

Post by Lobby »

Here you can find major parts of the world texture :img
world_0_0.png
world_1024_0.png
world_0_1024.png
world_1024_1024.png
world_1024_2048.png
world_1024_3072.png
The naming scheme gives you a clue about where an image is placed in the world texture. That way you can reference to existing frames so that you can save plugin texture space.
Attachments
world_3072_1024.png
=^._.^= ∫

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Re: World texture

#2

Post by Wekabu city »

This will help a lot for my Night plugin!
Last edited by Wekabu city on Wed Jun 12, 2019 20:37, edited 1 time in total.
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Re: World texture

#3

Post by rjroldan1 »

sorry for disturbing @Lobby but i find the topic that talks about how to make your own region

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╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
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Re: World texture

#4

Post by Lobby »

@rjroldan1 they're pinned in Tips and Tricks, as it's not plugin related:
own_region.png
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Re: World texture

#5

Post by rjroldan1 »

Lobby wrote:
Sun Jan 07, 2018 12:19
@rjroldan1 they're pinned in Tips and Tricks, as it's not plugin related:
own_region.png
thank you

.╔═╗─────────────╔╗────────
║╬║─╔╗╔╦╗╔═╗╔╗─╔╝║╔═╗─╔═╦╗
║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
───╚═╝────────────────────
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Re: World texture

#6

Post by Lobby »

Exactly. For x,y you have to take into account in which part of the world texture the frames you're looking for are located.
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Re: World texture

#7

Post by rjroldan1 »

Lobby wrote:
Sun Jan 07, 2018 12:42
Exactly. For x,y you have to take into account in which part of the world texture the frames you're looking for are located.
if it is for the rigion

.╔═╗─────────────╔╗────────
║╬║─╔╗╔╦╗╔═╗╔╗─╔╝║╔═╗─╔═╦╗
║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
───╚═╝────────────────────
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Re: World texture

#8

Post by Kulche »

Maybe remove this part?
Screenshot_2018-01-09-19-39-43.png
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Re: World texture

#9

Post by Wekabu city »

HI,Lobby there are Textures for Iaps !
I know you wont care.
Last edited by Wekabu city on Wed Jun 12, 2019 20:38, edited 1 time in total.
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Re: World texture

#10

Post by Kulche »

Why 0_1024 (with Ind) is blurred?
Screenshot_2018-01-09-21-28-24.png
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Re: World texture

#11

Post by Kulche »

Thanks! Works nice now.
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Re: World texture

#12

Post by Wekabu city »

Thanks! I had the Problem too.
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Re: World texture

#13

Post by Mg3094066 »

@Lobby what size are the bridge frames?
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Re: World texture

#14

Post by CommanderABab »

"w":32,"h":48
"w":32,"h":48
Image

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Re: World texture

#15

Post by rjroldan1 »

The new texture of the bridge is blurd

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║╗╣─╠╣║╔╝║╬║║╚╗║╬║║╬╚╗║║║║
╚╩╝╔╝║╚╝─╚═╝╚═╝╚═╝╚══╝╚╩═╝
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Re: World texture

#16

Post by FranchuFranchu »

Kulche wrote:
Tue Jan 09, 2018 22:26
Why 0_1024 (with Ind) is blurred?
Image
former member wrote:
Tue Jan 09, 2018 22:29
It must be a downloading problem because I downloaded, and it's fine.
Try to enlarge the image first by clicking on it, then download it
Maybe you have the same problem?
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Re: World texture

#17

Post by Pounkiller »

Where can I find the old green field texture ?
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Re: World texture

#18

Post by Lobby »

What do you mean by old green field?
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Re: World texture

#19

Post by Pounkiller »

hmm,I remember that there was a green-er field(farm industry) in the game,
or am I just dreamin' ?
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Re: World texture

#20

Post by Lobby »

What exactly do you mean by a field?
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