JSON

Resources from the game that you might use in your game can be found here

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Nexus24680
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Re: JSON

#41

Post by Nexus24680 »

@Lobby[Posts][PM]
Please
Waste Disposal and Funeral (Body Disposal) JSON
As always, exclude the IAP content.
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XNOTE
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Re: JSON

#42

Post by XNOTE »

@Lobby
Can I see JSON of Weather machine? I'm just curious about how to add blocks (I mean buttons that next to upgrade button) on information window.
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Lobby
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Re: JSON

#43

Post by Lobby »

You can't, that is done by the game.
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yusuf8a684
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Re: JSON

#44

Post by yusuf8a684 »

Hello Lobby,
Can I have the full and updated residential json?
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Lobby
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Re: JSON

#45

Post by Lobby »

Thank you for the reminder, I updated residential, commercial and industrial jsons :)
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22Alpha
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Re: JSON

#46

Post by 22Alpha »

Good to know it is updated. Guess who's back playing and doing plugins!
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Chinasapling
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Re: JSON

#47

Post by Chinasapling »

I think I need classified information about garbage dumps, and I want to know about JSON for garbage trucks to clean up the road.
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Elmana4321
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Re: JSON

#48

Post by Elmana4321 »

Waste JSON? Please
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CommanderABab
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Re: JSON

#49

Post by CommanderABab »

Chinasapling wrote: 12 Feb 2019, 04:25 I think I need classified information about garbage dumps, and I want to know about JSON for garbage trucks to clean up the road.

Code: Select all

  "car spawner":[
    {
     "cars":["your_vehicle_id"],
     "radius":4000,
     "count":10,
     "flags":["garbage"]
     }
  ]
within any plugin will spawn cars that clean garbage from the roads when they encounter it.
The large radius will allow these cars to travel city wide finding garbage.

If you plan on using more than one building to spawn the cars, the radius should be smaller than shown and the count small to keep your roads clear of extra vehicles.

This will not make residents happy about waste disposal though, that still requires the incinerators, landfills, etc to be built.
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CommanderABab
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Re: JSON

#50

Post by CommanderABab »

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Chinasapling
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Re: JSON

#51

Post by Chinasapling »

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Hadestia
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Re: JSON

#52

Post by Hadestia »

Can i have the list of the in game plane Id?
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Lobby
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Re: JSON

#53

Post by Lobby »

Here you go :)

Code: Select all

$airplane00
$airplane02
$airplane01
$prm_airplane00
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Hadestia
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Re: JSON

#54

Post by Hadestia »

Lobby wrote: 08 Dec 2019, 20:34 Here you go :)

Code: Select all

$airplane00
$airplane02
$airplane01
$prm_airplane00
If it possible to have a multiple target?
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Lobby
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Re: JSON

#55

Post by Lobby »

What do you mean by "multiple target"?
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Hadestia
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Re: JSON

#56

Post by Hadestia »

Lobby wrote: 11 Dec 2019, 13:59 What do you mean by "multiple target"?
The car spawner
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Lobby
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Re: JSON

#57

Post by Lobby »

Yes, this should work fine:

Code: Select all

    "car spawner":[
      {
        "cars":["$lobby_carplugin00"],
        "radius":10,
        "count":10,
        "targets":["$building00","$building01"]
      }
    ]
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CommanderABab
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Re: JSON

#58

Post by CommanderABab »

Yes, it's fun too. Watching traffic going all around the city. :)
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yusuf8a684
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Re: JSON

#59

Post by yusuf8a684 »

Lobby,
I can't find the prm coded building IDs in there. Are they paid access building?
Also why there are no base for gencom00. That one has no type about commercial but only types for animation. (There are some more buildings like that)

And night textures, will they shared with us?
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Kulche
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Re: JSON

#60

Post by Kulche »

Looks like the "prm" prefix means something like premium, so I guess they aren't shared because they are paid.
About night frames, don't worry, they are still in works and if you want to create your own you can visit my tutorial :)
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