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Re: Lua chatbox
Posted: 02 Jul 2020, 22:41
by Lobby
distian wrote: ↑01 Jul 2020, 19:16
Anyway, that is sometime give you an answer not from the array.
Are you sure?
Regarding your issues with road decorations, how does your exact code look like? Also, overlay is not meant to be used to build stuff, although you can do that
Re: Lua chatbox
Posted: 03 Jul 2020, 04:32
by ian`
Lobby wrote: ↑02 Jul 2020, 22:41
Are you sure?
This isn't about my script, i'm just replied to commanderABab about my signature,
Regarding your issues with road decorations, how does your exact code look like? Also, overlay is not meant to be used to build stuff, although you can do that
I posted it on misc showcase topic. But, this one of the script :
download/file.php?id=32420
Re: Lua chatbox
Posted: 03 Jul 2020, 13:55
by Bearbear76
Try putting the Draft.getDraft("Id") in script:init()
Re: Lua chatbox
Posted: 03 Jul 2020, 15:30
by Lakan Haraya
Heya
(1) How can I find the tile of a certain building using
Script.EVENT_PLACED and using
Tile.getBuildingDraft(x,y), I used all of it, I put the id back but still can't find it.
Code: Select all
if event == SCRIPT.EVENT_PLACED and Tile.getBuildingDraft(x,y):getDraft() == "$galleon00" then
if gllg < 100 then
Builder.remove(x,y)
end
end
--rjroldan1
(2) How can I create or trigger a new map that will save in Single Cities, something like the DSA's moon map, and back to the origin city. How variable works between those maps? Can I have a sample lua script for it, if available
Re: Lua chatbox
Posted: 03 Jul 2020, 16:44
by JustAnyone
1) In that case, he's comparing Draft with ID which will never return true
2)
Code: Select all
City.load(file location [str], overwrite the map with same name or not [bool], is available in single cities selection or not [bool], target city name [str])
In DSA's case, it loads an empty map and then other scripts take care of generation.
Re: Lua chatbox
Posted: 03 Jul 2020, 23:37
by Bearbear76
Think of
Drafts as an JSON object.
Code: Select all
{
"id": "$example",
"type": "decoration",
"width": 1,
"height": 1,
...
}
So think of
Tile.getBuildingDraft() as getting the code above. Now can you see why it's not the same as the id?
Now if you want to match ids you would have to add
:getId() to get the Id of the draft that was returned by
Tile.getBuildingDraft()
Re: Lua chatbox
Posted: 04 Jul 2020, 16:03
by ian`
How to use City.countBuildingsOfType(type[,level])? That's always show me an errors 'call nil'. I see the returns is number and level, then i set 2 variables, but it's still doesn't work.
- What is that a typo?
Re: Lua chatbox
Posted: 04 Jul 2020, 19:56
by Lobby
Thx, try it with
instead. Will be fixed in 1.8.91.
Re: Lua chatbox
Posted: 15 Jul 2020, 11:23
by ian`
Can i get an explanation about budgetItem and getCurrency(name)? Are there different functions and types of drafts? How can I make them and show in financial information?
Re: Lua chatbox
Posted: 22 Jul 2020, 10:55
by Hadestia
Temgamer wrote: ↑26 Jun 2020, 22:14
Code: Select all
function buildZoneC(zeroX, zeroY, zoneId, radius)
zeroX = zeroX - radius
zeroY = zeroY - radius
local offset = 0
Builder.buildZone(Draft.getDraft(zoneId), zeroX + offset, zeroY)
for i=1, (radius * 2 + 1)^2 - 1 do
if i % (radius * 2 + 1) == 0 then
zeroY = zeroY + 1
offset = 0
else
offset = offset + 1
end
Builder.buildZone(Draft.getDraft(zoneId), zeroX + offset, zeroY)
end
end
Code underneath runs it, when player builds a building with <id>:
Code: Select all
function script:event(zeroX, zeroY, level, event)
if event == Script.EVENT_PLACED and Tile.getBuildingDraft(zeroX, zeroY):getId() == "<id> then
buildZoneC(zeroX, zeroY, "$zonecommercial", 2)
end
end
Result of build:
Ahotee_20-06-26_23.12.47.png
It also places zone under that building, btw
Wait how to used that
<id> cause i test it and nothings happened i think it missed the "getId() = <id>" there .
Also you didn't used variable:
"zoneId" from your buildZone function
Re: Lua chatbox
Posted: 22 Jul 2020, 12:01
by Hadestia
Gonna ask again.
Can i use :
for my plugin?, Sorry i just ask in advance cause I can't play right now my phone always shutdown when i startup my theo donno why
,
Re: Lua chatbox
Posted: 23 Jul 2020, 08:16
by KINGTUT10101
Can you detect winter mode, weather, and zone demand through Lua?
Re: Lua chatbox
Posted: 23 Jul 2020, 12:51
by JustAnyone
Re: Lua chatbox
Posted: 23 Jul 2020, 20:46
by KINGTUT10101
What about specific happiness levels, like park happiness?
Re: Lua chatbox
Posted: 24 Jul 2020, 08:52
by ian`
I think City.getCommercialJobs and getIndustrialJobs return the wrong values at one level higher of available inhabitant levels.
You can see at the image, com and ind TT are (0), but return from lua are 22 and 50.
It's same at TTT levels, it must be 0, but return from lua are 172 and 409.
TT version 1907
Thanks.
Re: Lua chatbox
Posted: 24 Jul 2020, 14:59
by Lobby
@KINGTUT10101 version 1.9.09 will introduce an extra parameter happinessType for
City.getHappiness that will allow you to get more specific happiness values.
Using it will look like that:
Code:
Select all Reset
local value = City.getHappiness(City.HAPPINESS_PARK)
Debug.toast(value)
Interactive Lua editorRun
@distian The discrepancy that you've discovered is caused by the fact that the budget view shows the amount of all jobs that are created by buildings of a specific level. Your job numbers differ from that slightly in that even poor commercial places create a few higher level jobs (e.g. the boss of a facility is usually richer than his employees).
Re: Lua chatbox
Posted: 27 Jul 2020, 11:12
by ian`
i think there is a bug in City.getDisaster() functions. it always returned 'fire' no matter what disaster happened.
Re: Lua chatbox
Posted: 27 Jul 2020, 11:34
by Lobby
True, I called the wrong function...
Re: Lua chatbox
Posted: 28 Jul 2020, 16:02
by KINGTUT10101
@distian
How did you make the corners of this window round here? Is there a specific function for that?
Re: Lua chatbox
Posted: 28 Jul 2020, 23:02
by ian`
KINGTUT10101 wrote: ↑28 Jul 2020, 16:02
@distian
How did you make the corners of this window round here? Is there a specific function for that?
Tbh, i used 5 rectangular layers. 2 layers for the shadow, 2 layers for the brighter color and 1 layer for the base.