Hello,
I am wondering the minimum color rate of water in TheoTown height map.
I want to make a whole map with pixel art using right colors for exact color for each height. I am thinking to divide the (100 - minimum color rate of water) to 16 I guess there is max 16 height for hill.
Soo if minimum water level color rate is 10...
I will do 100-10...
and divide 90 with 16 (hill heights) and find 15,..
10 is water, 25 height 1, 40 is level 2, 55 is level 3 height and this goes on.
Also if it is possible I would like to learn all map sizes (tile based)
I hope I explained what I want to learn good (:
Height Map Colors
Here we talk about TheoTown in general.
Jump to
- Your City
- ↳ Screenshots
- ↳ Topical Screenshot Threads
- ↳ Stories Subforum
- ↳ Lists
- ↳ Media
- ↳ Events
- ↳ Roleplay topics pronounced dead
- ↳ Map Showcase
- The Game
- ↳ Game Discussion
- ↳ Wiki
- ↳ Terrain
- ↳ Transport
- ↳ Airport
- ↳ Zones
- ↳ Residential
- ↳ Commercial
- ↳ Industrial
- ↳ Energy
- ↳ Water
- ↳ Parks
- ↳ Sports
- ↳ Public
- ↳ Education
- ↳ Religion
- ↳ Awards
- ↳ Fire department
- ↳ Police
- ↳ Health
- ↳ DSA
- ↳ Military
- ↳ Decoration
- ↳ Catastrophes
- ↳ Other
- ↳ Suggestions
- ↳ Tips and Tricks
- ↳ Problems and Errors (bugs)
- ↳ Live feeds (not currently available)
- ↳ Translation
- Plug-in System
- ↳ Plug-In Discussion
- ↳ Showcase
- ↳ Collections
- ↳ Terrain and Trees
- ↳ Transport, Airport, Roads
- ↳ Zones
- ↳ Residential
- ↳ Commercial
- ↳ Industrial
- ↳ Parks, Sports and Management
- ↳ Supply - Energy, Water, Waste Disposal
- ↳ Schools, Religion and Culture
- ↳ Service
- ↳ Award and Special
- ↳ Decorations and Tools
- ↳ Firework
- ↳ Shaders
- ↳ Other
- ↳ Miscellaneous
- ↳ Tutorials and Documentation
- ↳ Fun attribute
- ↳ Lua Scripting
- ↳ Resources
- ↳ Problems
- ↳ Plugin Topic Trash
- Misc
- ↳ Smalltalk
- ↳ Jailhouse Rock
- ↳ Jailhouse Rock Trash
- ↳ German Corner / Deutscher Bereich
- ↳ Allgemeine Diskussion
- ↳ Spielablauf (Tipps und Tricks)
- ↳ Fehler und Probleme (Bugs!)
- ↳ News
- ↳ Forum