Theotown updates (and New beta versions)

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FranchuFranchu
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Re: Theotown updates (New beta versions)

#521

Post by FranchuFranchu » Tue Feb 27, 2018 3:17

I hope so...
Did you know you can't blink while smiling :) ?

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waders
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Re: Theotown updates (New beta versions)

#522

Post by waders » Tue Feb 27, 2018 10:10

There is a new update 1.4.37
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Re: Theotown updates (New beta versions)

#523

Post by waders » Tue Feb 27, 2018 10:26

The underground electric cable can not be removed
Screenshot_2018-02-27-09-23-06.png
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Re: Theotown updates (New beta versions)

#524

Post by CommanderABab » Tue Feb 27, 2018 12:06

:)
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
:)

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Re: Theotown updates (New beta versions)

#525

Post by Luigi » Tue Feb 27, 2018 12:19

this is great news, im playing on my new tablet and i will be making my new country.
im not a fairview coast president anymore "sad but im just tempted to forget it because all of the data is gone"
PRESIDENT OF FAIRVIEW COAST
using the latest version as always.
*phone broken

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Re: Theotown updates (New beta versions)

#526

Post by JustAnyone » Tue Feb 27, 2018 19:04

waders wrote:
Tue Feb 27, 2018 10:26
The underground electric cable can not be removed
Screenshot_2018-02-27-09-23-06.png
*cough* it's public *cough*

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Re: Theotown updates (New beta versions)

#527

Post by CommanderABab » Tue Feb 27, 2018 20:45

JustAnyone wrote:
Tue Feb 27, 2018 19:04
waders wrote:
Tue Feb 27, 2018 10:26
The underground electric cable can not be removed
Screenshot_2018-02-27-09-23-06.png
*cough* it's public *cough*
Just consider this the updates thead!


...Just consider this the updates thead!


...Just consider this the updates thead!
Image
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
:)

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Re: Theotown updates (and New beta versions)

#528

Post by CommanderABab » Wed Mar 07, 2018 0:10

Screenshot_20180306-164032.jpg
What ice pługin? :D
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
:)

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Re: Theotown updates (and New beta versions)

#529

Post by A guy from Malaysia » Wed Mar 07, 2018 10:10

Since Lobby put :) or :D , i guess it has lot of meaning
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...Goodbye Stefan, You always be number one 1975-2018

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Re: Theotown updates (and New beta versions)

#530

Post by THEMAX » Wed Mar 07, 2018 21:44

Maybe :)
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Re: Theotown updates (and New beta versions)

#531

Post by waders » Fri Mar 16, 2018 20:04

Why can not I build these two buildings?
Screenshot_2018-03-16-18-58-14.png
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Re: Theotown updates (and New beta versions)

#532

Post by Josh » Fri Mar 16, 2018 20:13

Because it's locked, it means it is not yet avaible for "normal" users
Proud TheoTown player sinds update 1.1.50

Creator of Aldorria, Covinton Empire, West Country, Sunnydale

Save nature, before it kills you🌲

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Re: Theotown updates (and New beta versions)

#533

Post by waders » Fri Mar 16, 2018 20:14

The new menu is good. I have one question why there are so many categories under public category. There, only sports, parks and churches should be found, I think so
Screenshot_2018-03-16-19-07-53.png
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Re: Theotown updates (and New beta versions)

#534

Post by waders » Fri Mar 16, 2018 20:18

public categories there should still be prizes and special buildings
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Re: Theotown updates (and New beta versions)

#535

Post by waders » Fri Mar 16, 2018 20:19

Josh wrote:
Fri Mar 16, 2018 20:13
Because it's locked, it means it is not yet avaible for "normal" users
I understandi
For my friends, my name is Michael

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Re: Theotown updates (and New beta versions)

#536

Post by waders » Thu Mar 29, 2018 0:43

What is it and what it does in the road category :bq
Screenshot_2018-03-29-00-38-14.png
Screenshot_2018-03-29-00-37-23.png
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Re: Theotown updates (and New beta versions)

#537

Post by CommanderABab » Thu Mar 29, 2018 1:00

Pickle road.
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
:)

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Re: Theotown updates (and New beta versions)

#538

Post by wetguy » Thu Mar 29, 2018 1:01

@Lobby , there are some things about the latest update that I disapprove of.
1. Why was the pollution level exaggerated?
2. Why does the pollution turns trees and ground red-orange-ish-brown, and more than before? It makes every industrial area look like a scorched wasteland. Also, last time I heard that trees intake carbon dioxide and release oxygen.
3. The Hearst tower does not look like the real Hearst tower. You just took Montemarino's building INSPIRED by the Hearst tower and did almost nothing to edit it to look like the real thing. (however this is the least of my complaints.)
4. Why don't the cars "bounce" around anymore. Moving extremely smoothly just looks kind of.... unnatural.

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Re: Theotown updates (and New beta versions)

#539

Post by 22Alpha » Thu Mar 29, 2018 2:39

2. excess amount of industry cannot be contained by a number of trees on the perimeter. Therefore there would still be excess CO2 that would be released in the atmosphere. Also, pollution is not limited to CO2. We have N2O and CH4 as well. And there are 3 more that are not yet fully studied how to calculate its impact on the environment and climate change.
:mine

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Re: Theotown updates (and New beta versions)

#540

Post by Ølsken » Thu Mar 29, 2018 3:43

I feel like the rugby field should have more improvement looks too plain
ImageJust my opinion

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